KleinerIrrer the Dungeon (0, 0, D) a throwing net (1, -3, D) a +2 leather armour of poison resistance (1, -2, D) a fan of gales (1, 3, D) 4 tomahawks (unseen) (2, -34, D) a +2 ring of dexterity (2, -22, D) a +2 ring of intelligence a +2 whip of flaming (2, -21, D) a +2 hunting sling of velocity (2, -20, D) a +6 ring of strength (2, -4, D) a +2 chain mail of magic resistance (2, -3, D) a +0 spear of piercing (2, 1, D) a +2 spear of piercing (3, -40, D) a +3 plate armour of magic resistance (3, -39, D) an uncursed staff of earth (3, -22, D) a +4 glaive of flaming (3, -21, D) a +2 leather armour of cold resistance (3, -4, D) a +1 mace of draining (3, -3, D) a +4 trident of protection (3, -2, D) a +0 trident (3, 0, D) a +1 shortbow of flaming (4, -52, D) a +5 triple sword a +5 great sword a +5 double sword (4, -51, D) a +5 lajatang (4, -50, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -40, D) a +5 vampiric dagger (4, -38, D) a +5 rapier of draining (4, -34, D) a +2 scythe of freezing (4, -21, D) a +0 pair of boots of flying (4, -20, D) the +3 ring mail "Holio" {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (4, -4, D) a +2 dagger of holy wrath (4, 1, D) 19 javelins a +0 leather armour (4, 2, D) a +0 robe (unseen) (4, 3, D) a +4 dagger of draining the cursed +0 robe of the Camelopard {+Fly rF+ Str+3} It affects your strength (+3). It protects you from fire. It lets you fly. It has a curse placed upon it. a +0 rapier (5, -52, D) a +5 quick blade (unseen) (5, -51, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -50, D) a +5 bardiche a +5 demon trident (5, -49, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -47, D) a +3 large shield a +3 shield a +3 buckler (5, -46, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -39, D) a +0 leather armour of positive energy (5, -38, D) a +2 leather armour of poison resistance (5, -34, D) a +3 scythe of protection (5, -30, D) a +0 giant spiked club (unseen) (5, -22, D) an uncursed amulet of the acrobat (5, -21, D) the cursed +1 leather armour "Ybbak" {rPois Str+5} It affects your strength (+5). It protects you from poison. It has a curse placed upon it. (5, -20, D) a book of Death (5, -2, D) a +0 robe (5, 4, D) a +2 trident of protection (5, 5, D) a +0 leather armour a +0 rapier a +0 robe (5, 6, D) a +0 hand axe of flaming (unseen) (6, -40, D) a fan of gales (6, -39, D) a +2 scale mail of poison resistance (6, -38, D) an uncursed amulet of rage (6, -33, D) the +3 morningstar "Qour" {crush, +Rage rF+ rC- Str+10 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. It lets you go berserk. (6, -22, D) a +2 flail of protection (6, -21, D) a +6 hand crossbow of freezing (6, -20, D) a +2 dire flail of protection (6, -4, D) a +0 rapier (6, -2, D) a crystal ball of energy (6, -1, D) a +0 spear of freezing (unseen) (6, 3, D) a +0 leather armour (unseen) (6, 5, D) a +0 rapier a +0 robe (6, 6, D) a javelin (7, -39, D) a +2 leather armour of cold resistance (7, -38, D) an uncursed staff of wizardry (7, -36, D) the cursed +1 war axe of the Final Chapter {chop, Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It has a curse placed upon it. (7, -33, D) the +4 dire flail of Broken Luck {protect, *Slow +Rage rPois MR+} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. It may slow you when you take damage. (7, -22, D) a +4 great sword of holy wrath (7, -21, D) +2 ice dragon scales (7, -20, D) a +0 shortbow of velocity (7, -18, D) 4 large rocks (unseen) (7, -4, D) the cursed +0 long sword "Disinn" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It has a curse placed upon it. (7, -3, D) an uncursed staff of fire (7, 0, D) a +4 antimagic spear 18 javelins the +1 ring mail of Vanity {Int+4} It affects your intelligence (+4). (7, 1, D) a +1 long sword of electrocution a +0 spear a +0 shortbow of flaming a +0 leather armour 13 javelins a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (7, 4, D) a +1 demon trident of electrocution the +5 hand crossbow of Dullness {venom, rPois} It poisons the ammo it fires. It protects you from poison. a +0 robe (7, 5, D) a +2 rapier of freezing (unseen) (8, -33, D) a +7 scythe of venom (8, -22, D) a fan of gales (8, -21, D) an uncursed staff of conjuration (8, -20, D) an uncursed staff of conjuration (8, -14, D) quicksilver dragon scales (8, -1, D) a +2 short sword of speed (8, 2, D) a cursed +0 leather armour (unseen) (8, 3, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (9, -50, D) a +0 shield a +0 scale mail a +0 long sword (9, -39, D) a +0 trident (9, -38, D) a +1 flail of holy wrath (9, -22, D) the +5 dagger of the Throat {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (9, -21, D) a fan of gales (9, -20, D) a +3 war axe of draining (9, -4, D) a +2 flail of holy wrath (9, -3, D) an uncursed staff of air (9, -1, D) a +0 spear a +0 fustibalus 20 sling bullets (9, 1, D) a javelin (10, -40, D) a +1 vampiric whip (10, -39, D) a +2 quarterstaff of protection (10, -22, D) a +2 rapier of freezing (10, -20, D) a +1 scimitar of holy wrath (10, -11, D) a large rock (10, -10, D) 3 large rocks (10, -4, D) a +0 spear (10, -3, D) a +0 trident (unseen) (10, 1, D) 16 javelins (unseen) (11, -53, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -38, D) a phial of floods (11, -20, D) 5 large rocks (unseen) (11, -17, D) a +0 flail (unseen) (11, -4, D) a +0 spear (11, -3, D) a +6 short sword of draining (12, -53, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -39, D) a +1 helmet of see invisible (12, -38, D) the ring of Tuof Man {Fire -Tele +Fly rElec Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. It makes you more stealthy. (12, -22, D) a phial of floods (12, -21, D) the cursed +1 robe of Objectivity {+Inv} It lets you turn invisible. It has a curse placed upon it. (12, -20, D) a +1 falchion of holy wrath (12, -3, D) a +0 robe (12, -2, D) a +0 spear (12, -1, D) a +1 antimagic hand axe (unseen) (12, 1, D) a +6 rapier of speed (unseen) (13, -39, D) an uncursed staff of cold (13, -38, D) the amulet "Durokukh" {RegenMP +Inv} [amulet of magic regeneration] It increases your magic regeneration. It lets you turn invisible. (13, -22, D) a cursed +5 ring of protection (13, -21, D) the cursed +1 hand axe "Ankineng" {drain, rElec Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. (13, -20, D) a +2 ring mail of cold resistance (13, -14, D) a large rock (13, -4, D) an uncursed staff of earth (13, -3, D) a +0 rapier of speed (13, -2, D) a phial of floods (14, -21, D) the amulet of Poylam {Inacc +Blink rF- rN+ Int+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (14, -12, D) quicksilver dragon scales (14, -3, D) a +1 plate armour of magic resistance (14, -2, D) a +1 spear of freezing (15, -8, D) a large rock (15, -3, D) an uncursed amulet of regeneration (15, -2, D) a +5 giant club (16, -10, D) a large rock (unseen) (16, -8, D) quicksilver dragon scales (unseen) (18, -29, D) a +5 scimitar of holy wrath +0 pearl dragon scales a +0 large shield (19, -26, D) +0 pearl dragon scales +0 pearl dragon scales (19, -25, D) a +1 flail of flaming a cursed -1 fustibalus 26 stones a +0 robe a +0 buckler an uncursed ring of poison resistance (19, -4, D) a +0 trident (20, -54, D) an uncursed staff of wizardry (20, -53, D) a +2 great sword of protection (20, -38, D) a +0 ring mail of magic resistance (20, -37, D) an uncursed staff of energy (20, -26, D) a +1 whip of holy wrath a +0 robe (20, -22, D) a +5 blowgun (20, -21, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (20, -6, D) an uncursed staff of cold (20, -5, D) a lamp of fire (20, -4, D) a +1 leather armour of magic resistance (20, -3, D) a +0 rapier (still there?) a large rock (still there?) (20, -1, D) the +7 falchion "Molimiw" {holy, MR+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (21, -53, D) a +2 scale mail of cold resistance (21, -38, D) the +4 morningstar of Balance {flame, *Contam rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (21, -37, D) a +4 vampiric war axe (21, -28, D) a +3 scimitar of holy wrath a +4 chain mail of magic resistance a +0 large shield (21, -5, D) a +0 rapier (unseen) (21, -1, D) a snapping turtle corpse (skeletalised by now) (22, -29, D) a +2 scimitar of flaming a +0 longbow 13 arrows a +0 robe (22, -28, D) +0 pearl dragon scales (22, -20, D) a +0 fustibalus of velocity (22, -6, D) a +0 spear of freezing (22, -5, D) a +3 trident of freezing (still there?) an uncursed staff of energy (still there?) (22, -4, D) 2 large rocks a +1 demon trident of electrocution a +0 robe a +0 robe a +0 rapier a fan of gales (22, -3, D) a +3 flail of protection (unseen) (22, -2, D) a javelin (22, 0, D) 18 javelins (unseen) (22, 3, D) 2 javelins of penetration (22, 4, D) a throwing net a javelin of penetration (23, -38, D) a +0 pair of gloves of archery (23, -37, D) an uncursed staff of power (23, -27, D) a +0 robe (23, -26, D) a +0 large shield a +3 scimitar of holy wrath (23, -22, D) an uncursed staff of air (23, -21, D) an uncursed staff of death (23, -13, D) a +0 animal skin (23, -6, D) a +3 vampiric rapier (23, -5, D) a lamp of fire (23, -4, D) a +4 great sword of holy wrath (unseen) (23, -2, D) a +0 leather armour (23, 0, D) a +0 rapier (23, 1, D) a +0 rapier of venom (unseen) (24, -53, D) a +1 antimagic quarterstaff (24, -38, D) a +1 pair of gloves of archery a +2 helmet of intelligence (24, -36, D) a +0 robe (24, -21, D) an uncursed staff of fire (24, -20, D) a +0 quarterstaff (24, -16, D) a +0 quarterstaff of draining (still there?) a +0 quarterstaff (still there?) (24, -5, D) a crystal ball of energy (24, -4, D) a +0 robe (24, -3, D) a +0 spear (24, -1, D) a +3 leather armour of fire resistance (unseen) (24, 1, D) a water nymph corpse (skeletalised by now) (25, -53, D) a +2 hat of see invisible (25, -45, D) the +7 trident of Jukk {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (unseen) (25, -38, D) the +4 spear of Theory {venom, rC- MP-9 Int+7 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+7). It makes you vulnerable to cold. It affects your magic capacity (-9). It lets you see invisible. (25, -37, D) a +1 whip of holy wrath (25, -36, D) a +0 hand axe of flaming (25, -22, D) a +1 hunting sling of flaming (25, -21, D) the +10 chain mail "Kucona" {+Inv MR+ Regen+} It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (25, -18, D) an uncursed staff of conjuration (unseen) (25, -17, D) a +7 quick blade (unseen) (25, -14, D) a +0 hand axe (25, -11, D) a +0 robe (unseen) (25, -6, D) a +0 robe (25, -4, D) the +2 battleaxe "Kevefic" {freeze, Int+3 Dex+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). an uncursed amulet of the acrobat (still there?) (25, -2, D) a +2 vampiric trident (unseen) (25, 0, D) a harpy corpse (skeletalised by now) (still there?) a water nymph corpse (skeletalised by now) (still there?) (26, -54, D) a +2 dagger of speed (26, -37, D) an uncursed ring of poison resistance (26, -36, D) an uncursed ring of fire (26, -21, D) the +2 helmet of Conscience {-Tele rElec SInv} It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (26, -20, D) a +2 antimagic lajatang (26, -15, D) a +0 antimagic war axe a +0 animal skin (26, -5, D) a +0 rapier of electrocution (26, -4, D) a +2 rapier of venom (still there?) a +0 rapier (still there?) (26, -3, D) 18 javelins of returning (unseen) (26, 1, D) a +0 spear of flaming (unseen) (27, -53, D) a lightning rod (4/4) (27, -43, D) a +2 robe (27, -38, D) an uncursed staff of energy (27, -37, D) a +2 robe of fire resistance (27, -22, D) a +4 blowgun (27, -21, D) a +2 pair of gloves of archery (27, -20, D) a +2 scale mail of fire resistance (27, -14, D) a +2 scimitar of holy wrath a +0 antimagic war axe (27, -5, D) a -3 spear a +0 longbow 26 arrows a +0 rapier of speed (28, -54, D) a fan of gales (28, -41, D) a +0 dagger (unseen) (28, -37, D) a +0 helmet of intelligence (28, -21, D) the +3 crystal plate armour of Moral Flaws {Str+4} It affects your strength (+4). (28, -16, D) a +0 robe a +0 robe (28, -6, D) a +2 robe (28, -5, D) the ring "Turox" {rF+ AC+3 Dex+4} [ring of protection] It affects your AC (+3). It affects your dexterity (+4). It protects you from fire. the ring of Emauryr {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. the ring of Meivimov {Ice Int+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. (28, -4, D) a +0 robe a +0 demon trident of venom the +12 crystal plate armour of Awe {rC+ rN+ Slay-5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (28, -3, D) a +0 halberd of chopping (still there?) an alligator snapping turtle corpse (skeletalised by now) (still there?) (28, -1, D) a javelin a +0 spear 18 javelins of penetration (28, 0, D) a merfolk corpse (skeletalised by now) (still there?) an alligator snapping turtle corpse (skeletalised by now) (still there?) (29, -42, D) a +2 spear (unseen) (29, -41, D) a +0 glaive (unseen) (29, -38, D) an uncursed amulet of harm (29, -18, D) a +0 robe (29, -16, D) the +7 morningstar of Resourcefulness {pain, rN+++ MP+9 Str-5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you see invisible. (unseen) (29, -12, D) a +0 animal skin a +0 animal skin a +2 short sword of electrocution (29, -10, D) a +0 rapier a +0 animal skin (29, -6, D) a +1 quarterstaff of draining (29, 0, D) a +0 spear (unseen) (30, -54, D) a +2 antimagic quarterstaff (30, -42, D) an uncursed ring of resist corrosion (30, -41, D) a +0 hand axe an uncursed ring of poison resistance (30, -11, D) a +1 rapier of speed a +0 robe a +0 buckler (30, -4, D) a +1 rapier of venom (still there?) a crystal ball of energy (still there?) (30, -2, D) a +0 leather armour of fire resistance (still there?) a +0 leather armour (still there?) (30, -1, D) a +0 leather armour (30, 0, D) a +0 spear of venom (still there?) a water nymph corpse (skeletalised by now) (still there?) (31, -42, D) a +0 long sword (unseen) (31, -18, D) a +0 robe (31, -17, D) an uncursed amulet of the gourmand (31, -13, D) a +2 lajatang of speed a +0 robe a cursed ring of attention (31, -5, D) a +2 falchion of electrocution (unseen) (31, -4, D) an uncursed staff of energy (31, -2, D) a javelin (32, -42, D) a +0 dagger (unseen) (32, -41, D) a +0 dagger (unseen) (32, -15, D) a +0 robe of magic resistance the +0 buckler "Tiwitad" {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). (32, -6, D) an uncursed staff of conjuration (32, -5, D) a +2 plate armour of fire resistance (32, -4, D) a +0 leather armour (33, -6, D) a +1 leather armour of cold resistance (33, -5, D) a crystal ball of energy (33, -1, D) a +2 rapier of electrocution (unseen) (34, -6, D) a +0 rapier (35, -26, D) a +1 mace of draining (35, -6, D) a cursed staff of fire (35, -5, D) an uncursed staff of conjuration (36, -54, D) an uncursed staff of cold (36, -25, D) a +0 chain mail (37, -54, D) a +2 leather armour of fire resistance (37, -53, D) a cursed ring of attention (37, -40, D) an uncursed staff of cold (38, -54, D) a +4 hand crossbow of flaming (38, -53, D) a +2 short sword of holy wrath (38, -49, D) a +5 flail of venom (38, -40, D) the cursed +0 ring mail of Parlour Games {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (38, -39, D) a cursed -3 ring of evasion (38, -26, D) an uncursed staff of death (38, -25, D) an uncursed staff of air (39, -47, D) a +3 hand axe of freezing (unseen) (39, -40, D) a cursed +5 ring of evasion (39, -39, D) an uncursed staff of earth (39, -6, D) an uncursed ring of protection from fire (39, -5, D) a +5 battleaxe of freezing (unseen) (39, -4, D) a +2 hand crossbow of flaming (40, -40, D) a +2 chain mail of cold resistance (40, -39, D) the +3 scale mail of Hopscotch {*Corrode rC- Str+6 Stlth+} It affects your strength (+6). It makes you vulnerable to cold. It may corrode you when you take damage. It makes you more stealthy. (40, -26, D) a +6 lajatang of pain (40, -6, D) a +2 scimitar of holy wrath (40, -5, D) an uncursed staff of summoning (41, -54, D) a +2 leather armour of fire resistance (41, -39, D) a +4 dagger of holy wrath (41, -20, D) a cursed +0 giant club (unseen) (41, -18, D) a +0 war axe (unseen) (41, -6, D) a +0 flail of protection (41, -5, D) a +2 flail of crushing (41, -4, D) an uncursed ring of flight (42, -54, D) an uncursed ring of protection from fire (42, -39, D) the +8 scythe of Tenacity {venom, MR+ Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your resistance to hostile enchantments. (42, -26, D) the cursed +0 hand axe "Puvicveb" {venom, *Slow rElec MR+++ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (42, -20, D) a +0 dire flail (unseen) (42, -19, D) a +0 dagger (unseen) (42, -18, D) a +0 mace the cursed +1 hand crossbow of Esuyjaen {velocity, rF+ MR+ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 chain mail (42, -17, D) a +0 great mace (unseen) (42, -6, D) a +1 antimagic great mace (42, -4, D) a +1 long sword of freezing (43, -54, D) an uncursed staff of wizardry (43, -53, D) a +0 antimagic quarterstaff (43, -39, D) an uncursed staff of power (43, -26, D) the cursed +2 hand axe of the Median {freeze, +Rage rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It lets you go berserk. It has a curse placed upon it. (43, -25, D) a +0 cloak of poison resistance (43, -16, D) a +0 short sword (unseen) (43, -6, D) a +4 ring of evasion (43, -5, D) an uncursed staff of death (43, -4, D) a +1 hand axe of draining (44, -25, D) a phial of floods (44, -20, D) a +0 halberd (unseen) (44, -18, D) a +0 giant club (unseen) (44, -16, D) a +0 great sword a +0 plate armour (44, -15, D) a +0 halberd (unseen) (44, -7, D) the +7 trident of Joyful Slaughter {freeze, rC++ Int-5 Dex+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+7). It greatly protects you from cold. (44, -6, D) an uncursed staff of power (45, -26, D) an uncursed staff of conjuration (45, -19, D) 2 silver tomahawks (45, -17, D) a +0 arbalest (unseen) (45, -16, D) a +1 scimitar of holy wrath a +0 chain mail (45, -15, D) a +2 battleaxe of freezing a +0 chain mail a +0 long sword a cursed +0 plate armour (45, -7, D) the +9 mace of KleinerIrrer's Misery {distort, rN+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from negative energy. It makes you more stealthy. (unseen) (45, -5, D) a +4 vampiric scimitar (still there?) a +2 shortbow of velocity (still there?) (46, -18, D) a +0 troll leather armour (unseen) (46, -17, D) a +1 trident of venom (unseen) (46, -16, D) a +0 dire flail (still there?) a +0 giant club (still there?) (46, -4, D) an uncursed staff of cold a +6 fustibalus of flaming (47, -7, D) the cursed -5 cloak of Dadydib {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (47, -6, D) a +2 long sword of flaming (47, -4, D) 4 scrolls of enchant weapon a +2 ring mail of fire resistance the +7 halberd of Ucuulofe {chop, rF++ MR+ Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It greatly protects you from fire. It affects your resistance to hostile enchantments. the Handbook of Stones and the Voyage Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Passage of Golubria Translocation 4 c - Iron Shot Conjuration/Earth 6 (48, -47, D) a +5 mace of draining a +0 robe a +6 trident of distortion a +0 robe (48, -22, D) a +0 long sword (48, -6, D) a lamp of fire (48, -5, D) a +2 buckler of fire resistance (48, -4, D) a box of beasts (48, -3, D) an uncursed staff of fire (49, -46, D) a cursed -1 flail a cursed +0 robe a +0 spear a +0 robe a cursed ring of attention (49, -45, D) a +0 flail (unseen) (49, -21, D) a +0 robe a +0 chain mail (49, -6, D) a +5 hand crossbow of flaming (49, -5, D) a lamp of fire (49, -4, D) a phial of floods (49, -3, D) a phial of floods (50, -53, D) an uncursed staff of wizardry (50, -48, D) a +2 scimitar of holy wrath (unseen) (50, -46, D) a +3 halberd (50, -30, D) a +2 quarterstaff of draining (50, -6, D) the +4 war axe of the Horn {venom, rN+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from negative energy. (50, -5, D) an uncursed amulet of the acrobat (50, -4, D) the Disquisition on the Volcanoes and Displacement Spells Type Level a - Inner Flame Hexes/Fire 3 b - Force Lance Conjuration/Translocation 4 c - Summon Forest Summoning/Translocation 5 d - Ring of Flames Charms/Fire 7 (51, -54, D) a +0 spear (51, -53, D) a +7 hand axe of chopping (51, -42, D) a lightning rod (4/4) (51, -41, D) an uncursed ring of positive energy (51, -30, D) an uncursed staff of energy (51, -29, D) a +0 dagger of venom (51, -17, D) a +3 scimitar of flaming (51, -16, D) a +0 great sword of flaming (51, -13, D) a +0 great sword of flaming (51, -4, D) the +7 great sword of Upouf {holy, rF+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. an uncursed amulet of guardian spirit (still there?) (52, -54, D) a +1 short sword of draining (52, -53, D) a +3 spear of flaming (52, -40, D) a +4 trident (unseen) (52, -35, D) a +1 scythe of flaming (52, -30, D) a +0 hand axe of electrocution (52, -24, D) a +0 hand axe of chopping (unseen) (52, -21, D) a +0 robe of fire resistance a +0 great mace (52, -18, D) a +2 shield of poison resistance (52, -17, D) a +4 vampiric war axe (52, -13, D) a +0 great sword of flaming a cursed -3 ring of evasion (52, -6, D) a phial of floods (53, -54, D) an uncursed ring of positive energy (53, -53, D) a cursed amulet of inaccuracy (53, -43, D) an uncursed ring of stealth (53, -18, D) a +2 whip of draining (53, -6, D) a +2 vampiric trident a +2 cloak of magic resistance (53, -4, D) an uncursed staff of conjuration (54, -54, D) a crystal ball of energy (54, -53, D) a +4 blowgun (54, -41, D) a +1 lajatang of pain (54, -29, D) a +0 dagger (54, -28, D) an uncursed staff of cold a cursed +0 robe (54, -23, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (54, -18, D) the cursed +0 quarterstaff of the Vanishing Scars {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. (54, -6, D) the +2 battleaxe "Xeacol" {speed, Fragile +Blink rN+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from negative energy. It lets you blink. It will be destroyed if unequipped. (54, -5, D) an uncursed ring of poison resistance (54, -4, D) a +3 falchion of holy wrath (55, -54, D) a +0 dire flail (55, -41, D) a crystal ball of energy (55, -36, D) a +0 demon trident (55, -29, D) a +4 blowgun (55, -18, D) an uncursed ring of flight (55, -6, D) an uncursed ring of stealth (56, -54, D) a +1 robe of magic resistance (56, -53, D) an uncursed staff of cold (56, -42, D) a fan of gales (56, -41, D) the cursed +1 lajatang of Forgiveness {pain, rPois Int+9 SInv Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It protects you from poison. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (56, -40, D) an uncursed ring of ice a +2 ring of intelligence an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (56, -30, D) a +3 scale mail of poison resistance (59, -7, D) a phial of floods (59, -6, D) a book of Spatial Translocations (59, -5, D) a +0 long sword (60, -18, D) a +3 plate armour of fire resistance (60, -17, D) the +1 robe of Agauloiw {-Tele +Fly rF+} It protects you from fire. It lets you fly. It prevents most forms of teleportation. (60, -7, D) an uncursed staff of power (60, -6, D) the Grimoire of the Spheres Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Lightning Bolt Conjuration/Air 5 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Fire Conjuration/Fire 6 (60, -5, D) a box of beasts (61, -17, D) a +0 long sword of slicing (61, -7, D) an uncursed staff of cold (61, -6, D) the ring of Xotzough {MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. (61, -5, D) a crystal ball of energy (62, -54, D) a +4 arbalest of velocity (62, -38, D) the +1 scale mail of Cowardice {*Corrode rElec Int+7 SInv} It affects your intelligence (+7). It insulates you from electricity. It lets you see invisible. It may corrode you when you take damage. (62, -28, D) a +2 hunting sling of flaming (62, -18, D) a +2 fustibalus of flaming (62, -5, D) an uncursed staff of power (62, 6, D) a +1 mace of venom (unseen) (63, -54, D) a +0 leather armour of fire resistance (63, -45, D) an uncursed staff of earth (63, -28, D) an uncursed staff of power (63, -27, D) a lightning rod (4/4) (63, -18, D) an uncursed staff of summoning (63, -7, D) a book of Power (63, -6, D) an uncursed staff of poison (63, -5, D) the cursed +1 ring mail of the Original Sin {Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (64, -54, D) a +2 dagger of freezing (64, -28, D) a +2 scale mail of fire resistance (64, -27, D) a lightning rod (4/4) (64, -18, D) a crystal ball of energy (64, -7, D) a book of Death (64, -4, D) a +0 dagger (64, 4, D) a +0 leather armour of cold resistance (still there?) a cursed -2 dagger (still there?) (65, -38, D) the cursed +1 long sword "Erebir" {vamp, rPois MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (65, -37, D) an uncursed ring of fire (65, -28, D) a +0 hand crossbow of velocity (65, -27, D) an uncursed staff of conjuration (65, -7, D) a crystal ball of energy (65, -5, D) an uncursed staff of air (65, -4, D) an uncursed staff of death (65, 3, D) a +1 falchion of freezing (still there?) a +0 robe (still there?) (66, -7, D) the cursed +0 scale mail of Bitterness {rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It has a curse placed upon it. (66, -5, D) an uncursed ring of poison resistance (66, 3, D) a +0 dire flail (66, 9, D) a ghoul corpse (66, 11, D) a +1 battleaxe of chopping a +1 dire flail of venom a +0 chain mail a +2 vampiric battleaxe a +0 robe (67, -6, D) an uncursed staff of conjuration (67, -4, D) a box of beasts (67, -3, D) a +0 trident (67, 2, D) a ghoul corpse (67, 3, D) a +0 plate armour (unseen) (67, 8, D) a +3 war axe of chopping (67, 11, D) a cursed +0 robe (unseen) (68, -54, D) a +2 ring mail of poison resistance (68, -7, D) Sif Muna's Catalogue of Shape Shifting and the Entourage Spells Type Level a - Beastly Appendage Transmutation 1 b - Summon Demon Summoning 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Shadow Creatures Summoning 6 (68, -6, D) a fan of gales (68, 11, D) a cursed +3 morningstar (unseen) (68, 12, D) a +4 great sword (still there?) a +1 whip of venom (still there?) (69, -54, D) an uncursed staff of poison (69, -7, D) a +0 long sword (69, -6, D) an uncursed ring of wizardry (69, -5, D) an uncursed staff of fire (69, 2, D) an uncursed ring of stealth (unseen) (69, 10, D) a +0 robe (unseen) (70, -54, D) an uncursed staff of energy (70, -17, D) a +0 glaive (unseen) (70, -7, D) the Volume of Enthralling Lightness Spells Type Level a - Confusing Touch Hexes 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Metabolic Englaciation Hexes/Ice 5 e - Tornado Air 9 (70, -6, D) a lamp of fire (70, -4, D) an uncursed staff of summoning (70, 4, D) a +1 ring mail of cold resistance (unseen) (71, -46, D) a +1 rapier of speed (71, -18, D) a +3 double sword of protection a +0 robe a +0 dagger (71, -17, D) a +5 long sword of holy wrath (still there?) a +0 dagger (still there?) (71, -7, D) a +0 vampiric trident (71, 7, D) a ghoul corpse (72, -38, D) an uncursed staff of wizardry (72, -34, D) a +4 flail (unseen) (72, -28, D) a +3 battleaxe of chopping (72, -27, D) an uncursed staff of energy (72, -24, D) a +0 spear (72, -18, D) a +0 dagger (still there?) a +0 long sword of electrocution (still there?) (72, -17, D) a +0 dagger a +0 robe the Disquisition on the Helpful Rocks Spells Type Level a - Sandblast Earth 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (72, -6, D) a +0 long sword (72, -5, D) a phial of floods (72, 7, D) a +0 dagger (unseen) (73, -46, D) an uncursed staff of poison (73, -38, D) a +1 chain mail of magic resistance (73, -37, D) an uncursed staff of fire (73, -34, D) a +2 long sword a +0 robe (73, -27, D) a +2 scale mail of cold resistance (73, -24, D) a +0 spear a +0 buckler (73, -18, D) a +0 war axe (still there?) a phial of floods (still there?) (73, -17, D) a cursed -3 mace (still there?) the +9 great mace of Checks and Balances {elec, +Fly rC+ Str+6} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It protects you from cold. It lets you fly. (73, -15, D) a +0 flail (73, -7, D) a lamp of fire (73, -6, D) a +1 morningstar of venom (73, -5, D) a crystal ball of energy (73, 10, D) a necrophage corpse (74, -38, D) an uncursed staff of fire (74, -37, D) a +2 short sword of venom (74, -34, D) a +0 great sword a +0 robe (74, -28, D) a +0 short sword (74, -24, D) a +2 spear of venom (unseen) (74, -18, D) a +1 hand axe of chopping (74, -17, D) a +0 morningstar (still there?) a lightning rod (4/4) (still there?) (74, -6, D) a +0 dagger (75, -7, D) a +0 whip of electrocution (75, -6, D) a book of Fire (75, -5, D) an uncursed ring of protection from cold (76, -7, D) a book of the Earth (76, -6, D) a book of Enchantments (76, -5, D) a +4 arbalest of flaming