KleinerIrrer the Dungeon (0, 34, D) a +4 plate armour of magic resistance (unseen) (0, 50, D) an uncursed staff of wizardry (0, 51, D) an uncursed staff of wizardry (0, 52, D) a cursed -2 ring of evasion (1, 32, D) a scroll of brand weapon (unseen) (1, 33, D) an uncursed staff of cold (1, 50, D) a +4 great sword of holy wrath (1, 51, D) an uncursed staff of air (1, 52, D) a +4 chain mail of poison resistance (still there?) +0 ice dragon scales (still there?) (2, 15, D) a +0 hunting sling of freezing (2, 16, D) a +4 plate armour of poison resistance (2, 38, D) a +2 battleaxe of freezing (unseen) (2, 50, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Death (3, 15, D) the +2 leather armour of Conscience {-Tele rCorr Int+10 Dex-2} (still there?) It affects your intelligence (+10). It affects your dexterity (-2). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +1 dagger of draining (still there?) (3, 16, D) an uncursed staff of wizardry (3, 17, D) an uncursed staff of death (unseen) (3, 32, D) a +1 hunting sling of freezing (unseen) (3, 34, D) a +6 short sword of draining (3, 35, D) an uncursed ring of fire (3, 50, D) a sack of spiders (3, 51, D) a +1 shortbow of flaming (still there?) a fan of gales (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 18, D) an uncursed staff of fire (4, 33, D) a +4 fustibalus (4, 34, D) an uncursed staff of air (still there?) a +2 robe of positive energy (still there?) (4, 35, D) a +1 great mace of draining (4, 36, D) +0 ice dragon scales (unseen) (4, 50, D) a +0 mace of crushing (unseen) (4, 52, D) a +2 dagger of draining (4, 58, D) a blink frog corpse (skeletalised by now) (5, 50, D) the Volume of the Mutagenic Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 (5, 52, D) a +6 hand crossbow (still there?) a +2 falchion of holy wrath (still there?) (5, 55, D) a crocodile corpse (skeletalised by now) (unseen) (5, 56, D) a dire elephant corpse (skeletalised by now) (6, 14, D) an uncursed staff of poison a sack of spiders a book of Geomancy a lamp of fire (6, 15, D) an uncursed staff of cold (still there?) a phial of floods (still there?) (6, 20, D) the +8 hunting sling of Iwuzum {venom, rF+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. (6, 34, D) the cursed +0 leather armour of Responsibility {+Inv +Fly MR- Dex+2} (still there?) It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It has a curse placed upon it. the cursed +0 leather armour of Responsibility {+Inv +Fly MR- Dex+2} (still there?) It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (6, 36, D) a +3 chain mail of fire resistance (6, 50, D) a +8 blowgun (6, 51, D) a +4 fustibalus of velocity (6, 52, D) a +6 blowgun (still there?) an uncursed staff of wizardry (still there?) (7, 33, D) Epsel's Volume of Feathery Translocation (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Gell's Gravitas Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Tornado Air 9 Epsel's Volume of Feathery Translocation (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Gell's Gravitas Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Tornado Air 9 (7, 50, D) a +2 falchion of protection (7, 51, D) an uncursed staff of earth (still there?) an uncursed amulet of harm (still there?) (7, 56, D) a hydra corpse (skeletalised by now) (unseen) (7, 57, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (8, 36, D) +0 ice dragon scales (unseen) (8, 50, D) a book of Battle (8, 51, D) a +4 shortbow of freezing (8, 54, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a dire elephant corpse (skeletalised by now) a crocodile corpse (skeletalised by now) (8, 55, D) a spiny frog corpse (skeletalised by now) (9, 14, D) a +3 morningstar of protection (9, 33, D) 4 scrolls of enchant weapon (still there?) 4 potions of haste (still there?) (9, 36, D) a sack of spiders +0 ice dragon scales a frost giant corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (9, 51, D) a +3 great sword of slicing (9, 52, D) a phial of floods a water moccasin corpse (skeletalised by now) (9, 56, D) a basilisk corpse (skeletalised by now) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 14, D) a +0 spear of freezing the +6 fustibalus "Xecop" {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (10, 32, D) the +7 dagger of Owethaitz {freeze, rN+ MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 33, D) an uncursed staff of poison (10, 35, D) an uncursed staff of energy a +2 chain mail of fire resistance a +1 battleaxe of freezing +0 ice dragon scales (10, 50, D) an uncursed ring of flight (10, 51, D) a Fen Folio (10, 54, D) a dire elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (11, 1, D) a +0 short sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a phial of floods (11, 16, D) the +3 quarterstaff of Arbitration {freeze, *Noise rN+ MP+9 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+9). It protects you from negative energy. It affects your magic capacity (+9). It may make noises in combat. (unseen) (11, 17, D) the cursed +1 chain mail "Oxafe" {Int+4 Dex+2 Stlth+} It affects your intelligence (+4). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (unseen) (11, 32, D) an uncursed staff of power (11, 51, D) a scroll of fog (11, 57, D) a yak corpse (skeletalised by now) (12, 14, D) a +1 vampiric falchion the cursed +1 hand crossbow "Hydraslayer" {venom, rF+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (12, 32, D) an uncursed ring of positive energy (12, 50, D) the +12 hand crossbow of the Known World {freeze, *Corrode MR+ Str+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (12, 51, D) a +4 arbalest of freezing (12, 52, D) a book of Necromancy (still there?) a fan of gales (still there?) (13, 32, D) +1 ice dragon scales (unseen) (13, 50, D) a cursed ring of attention (13, 51, D) a +1 flail of protection (13, 52, D) an uncursed staff of air (still there?) an uncursed staff of air (still there?) (14, 20, D) a book of Changes (14, 34, D) a +2 great mace of crushing (14, 50, D) an uncursed staff of air (14, 51, D) a +2 morningstar of protection (unseen) (14, 52, D) a +2 trident of flaming (17, 48, D) a +5 arbalest of velocity (17, 50, D) the +1 buckler of Mental Paralysis {Int+2} It affects your intelligence (+2). (17, 55, D) a +1 battleaxe of freezing (18, 0, D) the +0 chain mail of Weightlessness {rC++} It greatly protects you from cold. (18, 18, D) a +3 chain mail of fire resistance (18, 33, D) the cursed +1 dagger "Eviscerator" {pierce, Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (18, 49, D) a phial of floods (still there?) the +9 shortbow of Huefiek {freeze, *Corrode MR- Str+9 SInv} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+9). It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (19, 15, D) The Lost Volume of Boris Spells Type Level a - Orb of Destruction Conjuration 7 b - Spellforged Servitor Conjuration/Summoning 7 c - Malign Gateway Summoning/Translocation 7 d - Dragon Form Transmutation 7 (19, 17, D) a book of Cantrips (19, 18, D) a +6 ring of dexterity an uncursed ring of ice an uncursed ring of ice a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +5 ring of intelligence (19, 33, D) an uncursed ring of magical power (unseen) (19, 34, D) the +7 spear "Juikiurgh" {elec, *Corrode +Inv rElec Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. It lets you turn invisible. It may corrode you when you take damage. (19, 48, D) a book of Minor Magic (still there?) a potion of might (still there?) (19, 50, D) a book of the Sky (still there?) a scroll of brand weapon (still there?) (19, 52, D) a +0 vampiric rapier (unseen) (20, -1, D) a box of beasts (unseen) (20, 1, D) a +1 scimitar of holy wrath (20, 33, D) a +2 hunting sling of freezing an uncursed staff of energy a book of Minor Magic (20, 51, D) a lamp of fire (21, 16, D) a +1 glaive of venom (still there?) a sack of spiders (still there?) (21, 17, D) a +5 blowgun (still there?) a manual of Polearms (still there?) (21, 51, D) a +2 short sword of electrocution (still there?) a +6 blowgun (still there?) (22, 1, D) a +0 falchion of slicing (22, 15, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (22, 31, D) the Handbook of Flight Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (22, 34, D) an uncursed ring of resist corrosion (still there?) the cursed +2 hunting sling "Xaesh" {velocity, rN+ Dex+3} (still there?) Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (22, 35, D) a +1 dagger of distortion (23, 19, D) an uncursed staff of cold (23, 34, D) a +2 scale mail of cold resistance (23, 38, D) the +8 dagger of Disorder {pierce, rF++ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from fire. (23, 50, D) a +2 battleaxe of freezing (still there?) 2 scrolls of brand weapon (still there?) (23, 52, D) a +1 battleaxe of freezing (23, 54, D) a rime drake skeleton (24, 0, D) a cursed +2 ring of intelligence a lamp of fire (24, 15, D) a +6 dagger of speed (24, 31, D) a +7 long sword of flaming (24, 37, D) a +8 quarterstaff an uncursed staff of cold (24, 48, D) the Grimoire of Stones and Toxins (still there?) Spells Type Level a - Sandblast Earth 1 b - Poisonous Vapours Poison/Air 2 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Iron Shot Conjuration/Earth 6 a +2 robe of magic resistance (still there?) (24, 49, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the cursed +0 leather armour of Gravitas {rC+} It protects you from cold. It has a curse placed upon it. a cursed amulet of inaccuracy an uncursed ring of see invisible a rime drake corpse (skeletalised by now) (25, 0, D) a +6 battleaxe of electrocution (25, 1, D) a +1 helmet of intelligence (25, 16, D) a book of Death (25, 18, D) a +2 antimagic rapier a +0 long sword the +2 robe "Onoy" {Int-3 Dex+5} It affects your intelligence (-3). It affects your dexterity (+5). (25, 32, D) an uncursed staff of cold (unseen) (25, 49, D) an uncursed staff of energy (25, 53, D) an ice dragon skeleton (26, 0, D) the ring "Moro" {MP+9 SInv} [ring of see invisible] It affects your magic capacity (+9). It lets you see invisible. (26, 1, D) a lightning rod (4/4) (26, 15, D) a +0 falchion of slicing (26, 18, D) an uncursed staff of earth (26, 25, D) a +0 great mace of crushing (26, 27, D) a cursed -1 trident (unseen) (26, 32, D) a +4 falchion of protection (26, 33, D) a +2 spear of venom (26, 48, D) a book of Annihilations (26, 49, D) a phantom mirror (27, -1, D) a crystal ball of energy (27, 16, D) a +1 rapier of electrocution (still there?) a +1 halberd of venom (still there?) (27, 33, D) an uncursed staff of poison a +3 plate armour of cold resistance (27, 48, D) the cursed +0 mace of the Gloaming {vamp, *Slow +Blink rElec Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It insulates you from electricity. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. (27, 49, D) a +2 robe of cold resistance an uncursed staff of energy (28, 0, D) a cursed ring of attention (28, 1, D) the +7 quarterstaff of the Beast {flame, Str+4 Dex+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+7). a +1 mace of venom (still there?) (28, 16, D) an uncursed ring of see invisible (28, 17, D) an uncursed staff of death (28, 32, D) a +0 plate armour of cold resistance (28, 33, D) a lightning rod (4/4) (28, 48, D) a +1 leather armour of cold resistance (28, 49, D) a +4 ring of protection the ring "Bocircho" {rElec EV+1 Str+4} [ring of evasion] It affects your evasion (+1). It affects your strength (+4). It insulates you from electricity. an uncursed staff of earth (28, 51, D) a +1 battleaxe of freezing (unseen) (29, 0, D) a box of beasts (29, 1, D) an uncursed staff of summoning (29, 16, D) a +1 long sword of venom (29, 33, D) the -5 helmet "Woit Goo" {rF+ SInv} It protects you from fire. It lets you see invisible. (29, 48, D) an uncursed staff of fire (29, 49, D) a +2 battleaxe of freezing a phial of floods (29, 50, D) an uncursed amulet of rage (still there?) a phial of floods (still there?) (29, 52, D) a +1 battleaxe of freezing (unseen) (29, 53, D) a +2 battleaxe of freezing (30, 48, D) a +0 hunting sling of flaming (30, 49, D) a +2 war axe of chopping (30, 50, D) a +2 battleaxe of freezing an uncursed ring of wizardry a frost giant corpse (skeletalised by now) (30, 51, D) a +1 antimagic lajatang (unseen) (31, 49, D) the +8 whip "Zimigaob" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (31, 52, D) the cursed +1 mace "Zusomaqu" {flame, rElec MR+ Str+4 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (32, 47, D) the Collected Works on Ignition and Transmutation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Ignition Fire 8 (32, 48, D) a +0 arbalest of flaming (32, 49, D) a +3 plate armour of cold resistance (unseen) (33, 20, D) the +5 short sword of Kismet {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (unseen) (33, 21, D) a cursed +0 spear (unseen) (33, 22, D) the +5 dagger of Uncertain Death {venom, rPois rC+ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from cold. It protects you from poison. (unseen) (33, 27, D) a +0 dagger (33, 47, D) an uncursed staff of power (34, 24, D) a +3 war axe of venom (unseen) (34, 48, D) a +2 battleaxe of freezing (unseen) (34, 50, D) a book of Misfortune (35, 0, D) the +2 plate armour of Maxaloj {rC+ Dex+6 Stlth-} It affects your dexterity (+6). It protects you from cold. It makes you less stealthy. (35, 14, D) a +0 trident (35, 15, D) a +0 leather armour (35, 24, D) a +0 robe (unseen) (35, 28, D) an uncursed staff of air (35, 29, D) a phial of floods (35, 31, D) a +0 robe (unseen) (36, 0, D) a +0 ring mail of poison resistance (36, 1, D) an uncursed staff of earth (36, 15, D) an uncursed staff of poison (36, 25, D) a +1 trident of venom the cursed +0 chain mail "Ubbasouh" {*Contam rPois Int+4} It affects your intelligence (+4). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. 4 potions of haste (36, 29, D) a crystal ball of energy (37, 0, D) the +9 great mace of Gloom {holy, *Rage Int+3 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (+4). It may make you go berserk in combat. (37, 14, D) a +0 robe (37, 23, D) a +4 rapier of speed (unseen) (37, 24, D) a +0 trident (37, 29, D) a +2 robe of fire resistance (38, 0, D) the cursed +0 bardiche of the Disturbing Curses {pain, rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. It has a curse placed upon it. (38, 1, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (38, 15, D) a +0 antimagic trident (39, 0, D) a +1 robe of positive energy a +9 giant spiked club (39, 1, D) the +10 great sword "Mamug" {protect, Int+6} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+6). (39, 3, D) 4 scrolls of enchant weapon (unseen) (39, 14, D) a +2 rapier of venom (39, 35, D) a +0 great mace (unseen) (39, 38, D) a +3 falchion a +0 robe a scroll of holy word (39, 39, D) a +2 hand crossbow of flaming (40, 0, D) a +2 leather armour of cold resistance (40, 6, D) a +0 robe (unseen) (40, 14, D) an uncursed ring of fire (40, 15, D) a phantom mirror (40, 30, D) a +2 plate armour of fire resistance (40, 32, D) a +0 hand axe (40, 33, D) a +0 plate armour (unseen) (40, 38, D) an uncursed staff of earth (41, 0, D) a fan of gales (41, 14, D) a fan of gales (41, 54, D) a fire dragon corpse (42, 0, D) a crystal ball of energy (42, 15, D) a +1 spear of flaming (43, 14, D) an uncursed staff of death (43, 15, D) a +0 rapier (43, 29, D) a +5 shortbow (44, 28, D) an uncursed staff of power (44, 53, D) the +10 great sword "Rikeso" {speed, +Fly} Attacks with this weapon are significantly faster. It lets you fly. (46, 54, D) a +0 great sword of flaming (unseen) (47, 20, D) a +0 rapier (unseen) (47, 54, D) a +3 scimitar of flaming (47, 55, D) a +2 demon whip of electrocution (47, 61, D) a hell hound corpse (48, 0, D) a +0 plate armour (48, 14, D) a +5 vampiric spear (48, 19, D) a +0 animal skin a +0 spear (48, 20, D) a +0 hand axe (48, 21, D) a +0 quarterstaff (unseen) (48, 37, D) a +1 war axe of chopping (48, 53, D) a +2 great sword of flaming (unseen) (48, 61, D) a hell hound corpse (49, 0, D) a +5 hand axe of venom (unseen) (49, 12, D) an uncursed staff of death (49, 17, D) a cursed +0 robe (unseen) (49, 33, D) a +1 halberd of venom (unseen) (49, 57, D) a +3 scimitar of flaming (50, 1, D) 5 large rocks (unseen) (50, 2, D) a +4 whip of freezing (unseen) (50, 13, D) a +1 chain mail of cold resistance (50, 16, D) a +1 antimagic war axe (50, 18, D) a +0 animal skin (unseen) (50, 24, D) a +0 war axe (50, 25, D) a +0 robe (unseen) (50, 30, D) a +0 dagger (unseen) (50, 53, D) a +2 demon whip of freezing (unseen) (50, 58, D) a +0 demon whip (51, 0, D) a +1 halberd a +0 chain mail a +3 spear of freezing (51, 2, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (unseen) (51, 8, D) a large rock (51, 12, D) a fan of gales (51, 13, D) an uncursed staff of power (51, 15, D) a +0 club (unseen) (51, 16, D) a +2 vampiric broad axe (unseen) (51, 26, D) a +0 dire flail a +0 dagger (51, 33, D) a +0 great sword (unseen) (52, 1, D) a +0 arbalest 16 bolts (52, 13, D) a +3 leather armour of cold resistance (52, 28, D) a +3 longbow of flaming (unseen) (52, 39, D) +0 swamp dragon scales (unseen) (52, 55, D) a hell hound corpse (53, 0, D) a +0 arbalest (53, 1, D) a +0 arbalest (still there?) an uncursed staff of poison (still there?) (53, 13, D) the +2 helmet of Vehumet's Castigation {rCorr Dex+3} It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. (53, 24, D) a fan of gales Sif Muna's Papyrus of Dusty Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Iron Shot Conjuration/Earth 6 (53, 27, D) a +0 robe the +8 hand axe "Fusidyto" {chop, rElec MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 dagger (53, 35, D) a +3 scale mail of poison resistance (53, 36, D) a +2 battleaxe of chopping (still there?) a +3 arbalest of flaming (still there?) (53, 37, D) an uncursed staff of poison (still there?) an uncursed ring of positive energy (still there?) (53, 38, D) the +10 dagger of Impeachment {freeze, *Contam rElec Str-4 Int+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+10). It insulates you from electricity. It causes magical contamination when unequipped. (54, 1, D) a +1 long sword of slicing (still there?) a phial of floods (still there?) (54, 2, D) a +3 mace of holy wrath (unseen) (54, 12, D) a +0 whip of draining (54, 13, D) a +3 morningstar of crushing (54, 25, D) a +0 dagger (unseen) (54, 27, D) a +0 robe (54, 36, D) the +7 trident of Indignation {pain, rPois rC- Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (55, 2, D) 4 large rocks (55, 12, D) a +1 chain mail of cold resistance (55, 13, D) an uncursed ring of protection from magic (57, 41, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (unseen) (59, 36, D) a +0 dagger (59, 39, D) a +1 rapier of venom (unseen) (60, 1, D) a +0 shortbow (unseen) (60, 36, D) the +6 plate armour "Jiel" {+Inv rPois rC- Int+8} It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (60, 37, D) a +0 battleaxe (60, 38, D) the +7 shortbow "Micsyat" {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (60, 44, D) a +0 robe (61, 0, D) a +2 leather armour of cold resistance (61, 16, D) a +2 dagger of venom (61, 26, D) a cursed staff of power (61, 36, D) a +2 dagger of flaming (61, 39, D) a +0 robe an uncursed staff of earth a +0 robe (61, 43, D) a cursed +0 hand axe (62, 1, D) a +0 dagger (62, 3, D) a +0 short sword a +0 buckler (62, 5, D) an arrow (62, 8, D) a +5 scimitar of freezing (62, 9, D) the +1 shortbow of Baxtuarr {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (62, 17, D) a +2 trident of protection (62, 37, D) the +0 leather armour of Intuition {+Fly rF+ rN+ Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It lets you fly. (63, 1, D) a +0 rapier (unseen) (63, 5, D) an arrow (63, 8, D) a +2 rapier of electrocution (63, 16, D) a +3 ring mail of poison resistance (63, 26, D) a +0 short sword of holy wrath (63, 27, D) a +2 robe of positive energy (63, 36, D) a +0 dagger (63, 37, D) a +1 falchion of draining (64, 17, D) an uncursed staff of summoning (64, 26, D) a +1 ring mail of poison resistance (65, 26, D) a +1 plate armour of poison resistance (68, 0, D) a +3 halberd of venom (68, 35, D) a +0 short sword (68, 38, D) a +0 shortbow (unseen) (69, 0, D) an uncursed staff of wizardry (69, 13, D) a +0 long sword (69, 35, D) a cursed ring of fire (69, 38, D) an uncursed staff of energy (70, 8, D) an uncursed staff of earth (70, 38, D) a +0 short sword (70, 42, D) a +0 short sword (71, 8, D) an uncursed amulet of the gourmand (71, 11, D) a +4 glaive of holy wrath (71, 12, D) a +6 scimitar of holy wrath (71, 13, D) an arrow (71, 17, D) a +2 leather armour of magic resistance (71, 27, D) a +0 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) (71, 35, D) the +5 shortbow of the Penguin {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). the +2 chain mail of the Centipede {+Fly} It lets you fly. (71, 43, D) 2 arrows (72, 9, D) an uncursed ring of see invisible (72, 12, D) a +1 dagger of venom (unseen) (72, 16, D) an uncursed ring of see invisible (72, 17, D) the +4 robe of Caenoruu {rCorr} It provides partial protection from all sources of acid and corrosion. (72, 26, D) an uncursed staff of air (72, 37, D) a +2 hand crossbow of freezing (72, 38, D) a -1 longbow a +0 dagger a +0 leather armour a +2 dagger of venom a +0 shortbow 46 arrows a +0 leather armour (72, 39, D) a +0 leather armour (73, 1, D) a +2 shortbow of freezing (73, 16, D) the +3 ring mail of Ru's Condemnation {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (73, 17, D) an uncursed staff of summoning (73, 26, D) a +2 chain mail of fire resistance (73, 36, D) a +0 quarterstaff of draining (73, 42, D) an arrow