KleinerIrrer the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 robe a +3 large shield the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 40, D) a porcupine skeleton (48, 44, D) a water moccasin corpse (49, 36, D) a +2 dagger of draining (49, 37, D) a +6 vampiric falchion (50, 25, D) an uncursed staff of summoning (50, 37, D) a +2 mace of protection (51, 25, D) the cursed +0 buckler "Keumor" {+Inv +Fly rF+} It protects you from fire. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (51, 36, D) the +1 hand axe "Kipp" {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. (51, 37, D) an uncursed staff of power (52, 25, D) an uncursed staff of earth (52, 36, D) a +0 hand axe of venom (53, 25, D) the amulet "Goig Fyu" {rPois Regen+} [amulet of regeneration] It protects you from poison. It increases your rate of regeneration. (53, 36, D) a +4 ring mail of cold resistance (54, 25, D) an uncursed staff of death (54, 36, D) a +3 ring mail of poison resistance (56, 33, D) a tarantella corpse (57, 43, D) a cursed -3 club (unseen) (58, 42, D) a +0 halberd (still there?) a ball python corpse (skeletalised by now) (still there?) (58, 44, D) a water moccasin skeleton (59, 36, D) an uncursed staff of fire (59, 37, D) a +3 war axe of venom (59, 38, D) a ball python skeleton (60, 36, D) the +6 whip of Capital Punishment {freeze, +Rage Str+4 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+6). It lets you go berserk. (60, 37, D) a fan of gales (inert) (61, 2, D) a +1 demon whip of venom (61, 11, D) a +0 trident a +0 fustibalus of flaming (61, 16, D) a +1 eveningstar of holy wrath (61, 37, D) a +6 antimagic halberd (62, 8, D) a book of Air (62, 9, D) an uncursed staff of poison (62, 10, D) a cursed -1 trident (62, 11, D) a +0 trident (62, 13, D) a throwing net (62, 16, D) an uncursed amulet of the acrobat (62, 26, D) a +2 ring mail of positive energy (62, 29, D) a +0 dagger (unseen) (62, 40, D) a ball python skeleton (63, 11, D) a +0 trident (63, 16, D) a box of beasts (63, 17, D) a +1 spear of venom (63, 26, D) a +0 long sword (63, 36, D) an uncursed staff of air (63, 37, D) a +2 rapier of venom (64, 16, D) the +4 hunting sling of Death {speed, rElec Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. (65, 26, D) a fan of gales (inert) (65, 33, D) a +0 flail a +0 leather armour a +0 battleaxe a cursed +0 chain mail (66, 31, D) a +0 dagger (66, 33, D) a +4 mace of protection a cursed +0 chain mail (67, 31, D) a +0 flail (67, 32, D) a +0 dagger a +0 robe a +0 scimitar a +0 plate armour (69, 1, D) a +0 battleaxe (69, 36, D) a +2 leather armour of cold resistance (70, 8, D) a +1 pair of boots of running (70, 9, D) a manual of Short Blades an uncursed ring of flight a crystal ball of energy (71, 16, D) a +7 giant club (71, 17, D) an uncursed amulet of faith (71, 26, D) a box of beasts (71, 36, D) an uncursed staff of poison (72, 9, D) an uncursed staff of power (72, 16, D) a +0 rapier of speed (72, 17, D) a +2 plate armour of magic resistance (72, 26, D) a +6 ring of strength (72, 36, D) a crystal ball of energy (73, 1, D) a +1 mace of protection (73, 26, D) the +10 broad axe of Exquisite Torment {venom, +Fly} It poisons the flesh of those it strikes. It lets you fly. (73, 36, D) a +0 mace of protection (73, 37, D) an uncursed amulet of harm (75, 31, D) a +0 long sword