ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 2310 failed. Version: Dungeon Crawl Stone Soup 0.34-a0-145-g1953aced1e Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 11424952005398988515, deterministic pregen: 1 Command line: /usr/games/crawl-git-1953aced1e -name Klinkin -rc /dgldir/rcfiles/crawl-git/Klinkin.rc -macro /dgldir/rcfiles/crawl-git/Klinkin.macro -morgue /dgldir/morgue/Klinkin/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Klinkin:2025-06-12.01:18:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-1953aced1e(_Z17write_stack_traceP8_IO_FILE+0x27) [0x564fd1f45917]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-1953aced1e(_Z13do_crash_dumpv+0x3fc) [0x564fd1f507cc]: do_crash_dump() /usr/games/crawl-git-1953aced1e(_Z20crash_signal_handleri+0x1ca) [0x564fd1f45d5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f59db6ecfd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f59db73bd3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f59db6ecf32]: /usr/games/crawl-git-1953aced1e(+0x4ccce6) [0x564fd1f4fce6]: /usr/games/crawl-git-1953aced1e(+0x4cd159) [0x564fd1f50159]: /usr/games/crawl-git-1953aced1e(_Z11monster_dieR7monster11killer_typeibb+0x4526) [0x564fd22e9116]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-1953aced1e(+0x815bb2) [0x564fd2298bb2]: /usr/games/crawl-git-1953aced1e(_Z19handle_monster_moveP7monster+0x2942) [0x564fd229c5b2]: handle_monster_move(monster*) /usr/games/crawl-git-1953aced1e(_Z15handle_monstersb+0xaa8) [0x564fd229d228]: handle_monsters(bool) /usr/games/crawl-git-1953aced1e(_Z12world_reactsv+0x130) [0x564fd2672df0]: world_reacts() /usr/games/crawl-git-1953aced1e(+0xbf2280) [0x564fd2675280]: /usr/games/crawl-git-1953aced1e(+0xbf2c75) [0x564fd2675c75]: /usr/games/crawl-git-1953aced1e(main+0x19f) [0x564fd1e89aff]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f59db6d81ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f59db6d8285]: /usr/games/crawl-git-1953aced1e(_start+0x21) [0x564fd1e8a3f1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-1953aced1e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-1953aced1e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-1953aced1e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: arena_sprint Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #10, type 0 at (39, 35): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You have entered the arena! You will win if you kill everything that spawns (including allies). If it is a boss round, you only need to kill the boss in order to win. If it is a lightning round, you only need to survive! Welcome, Klinkin the Demonspawn Fire Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found 200 gold pieces. Found a staircase leading out of the dungeon. Found a radiant altar of Vehumet. You now have 200 gold pieces. h - a potion of resistance; i - a wand of acid (5); j - a wand of warping (5) e - 4 potions of haste (gained 3); d - 4 potions of heal wounds (gained 3) k - 3 scrolls of fog; g - 4 scrolls of blinking (gained 3) There is a staircase leading out of the dungeon here. Found two altars. Get ready! Found an ornate altar of the Wu Jian Council and a bloodstained altar of Trog. Found a sacrificial altar of Ru and a burning altar of Makhleb. ROUND 1! FIGHT! Found Rarigae's Magic Scroll Shop and Baoschide's Staff Store. Found a shadowy altar of Dithmenos and a hide-covered altar of Uskayaw. Found Ushage's Magic Scroll Shop and Nisiciod's Must-Have Magic. Found an iron altar of Okawaru. There is an entrance to Baoschide's Staff Store here. There is an entrance to Nisiciod's Must-Have Magic here. Okay, then. Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger. Found a stormy altar of Qazlal. Jessica shouts! Jessica points at you and mumbles some strange words. You resist with significant effort. Jessica is nearby! You conjure some foxfire! Jessica is nearby! Jessica is nearby! You conjure some foxfire! The foxfire hits Jessica. Jessica is lightly wounded. You conjure some foxfire! The foxfire hits Jessica. Jessica is heavily wounded. The foxfire hits Jessica. Jessica is severely wounded. The foxfire hits Jessica but does no damage. Jessica is severely wounded. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (severely wounded, ally target, 71% to hit) The bolt of acid misses Jessica. Jessica shouts, "You are a ghastly nuisance!" The foxfire hits Jessica. You kill Jessica! Your Fighting skill increases to level 1! Your Short Blades skill increases to level 1! Your Long Blades skill increases to level 1! Your Ranged Weapons skill increases to level 1! Your Dodging skill increases to level 2! Your Conjurations skill increases to level 2! Your Fire Magic skill increases to level 3! Your Shapeshifting skill increases to level 1! You have reached level 2! Your demonic ancestry asserts itself... You grow a small tail. Found Ysuot's Timeless Talismans. Your foxfire dissipates. Found three shops. Found a blossoming altar of Fedhas and a roughly hewn altar of Beogh. Things that are here: a +0 dagger; a +0 robe; the human corpse of Jessica l - a +0 dagger l - a +0 dagger (weapon) Unknown command. There is an entrance to Ysuot's Timeless Talismans here. You can access your shopping list by pressing '$'. There is an entrance to Joepoc's Jewellery here. m - the ring "Pavag" {Will+ rCorr Dex-3 SInv} n - the amulet "Rodut" {Spirit Int+8 Dex+2 Stlth-} o - the ring of the Jersey Devil {Int+6 Dex+4 Slay-5 SInv} Thank you for shopping at Joepoc's Jewellery! You feel clumsy. m - the ring "Pavag" (worn) {Will+ rCorr Dex-3 SInv} You start putting on your amulet. You continue putting on the amulet "Rodut" {Spirit Int+8 Dex+2 Stlth-}. x5 You finish putting on the amulet "Rodut" {Spirit Int+8 Dex+2 Stlth-}. You feel clever. You feel agile. You feel your power drawn to a protective spirit. n - the amulet "Rodut" (worn) {Spirit Int+8 Dex+2 Stlth-} You feel agile. You feel clever. o - the ring of the Jersey Devil (worn) {Int+6 Dex+4 Slay-5 SInv} Okay, then. p - the ring "Laxoxtauko" {rC+ rCorr Str+5 Dex-2 Stlth+} Thank you for shopping at Joepoc's Jewellery! You remove the ring "Pavag" {Will+ rCorr Dex-3 SInv}. You feel stronger. You feel clumsy. p - the ring "Laxoxtauko" (worn) {rC+ rCorr Str+5 Dex-2 Stlth+} You start resting. Magic restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Found a glowing silver altar of Zin. Found an opulent altar of Gozag. Found Vofis's Premium Goods and Gifraoh's Miscellaneous Merchandise. Found a snail-covered altar of Cheibriados. Found Cocif's Basic Armour. Found Yrchyrcho's Weapon Rack. Found a shimmering blue altar of Sif Muna. There is an entrance to Gifraoh's Miscellaneous Merchandise here. There is an entrance to Vofis's Premium Goods here. You can access your shopping list by pressing '$'. There is an entrance to Gifraoh's Miscellaneous Merchandise here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an entrance to Cocif's Basic Armour here. Unknown command. Unknown command. There is an entrance to Yrchyrcho's Weapon Rack here. You can access your shopping list by pressing '$'. Okay, then. Okay, then. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, 68% to hit) The bolt of acid hits Sigmund! Sigmund is moderately wounded. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, chance to blink: 50%) Space twists violently! The rupture engulfs Sigmund! Sigmund blinks! Sigmund is severely wounded. Sigmund closely misses you. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, chance to blink: 50%) Space twists violently! The rupture engulfs Sigmund! You kill Sigmund! Your Fighting skill gained 2 levels and is now at level 3! Your base Short Blades skill increases to level 2! Your Ranged Weapons skill increases to level 2! Your Dodging skill increases to level 3! Your Spellcasting skill gained 2 levels and is now at level 4! Your Conjurations skill gained 2 levels and is now at level 4! Your Fire Magic skill increases to level 4! Your Shapeshifting skill gained 2 levels and is now at level 3! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 15, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2; Your demonic ancestry asserts itself... Rugged brown scales grow over part of your body. You have reached level 4! You feel clever. You have reached level 5! Things that are here: a +0 scythe; a +0 robe q - a +0 scythe r - a +0 robe You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You drop a +0 robe. You drop a +0 scythe. Found a corrupted altar of Lugonu. Found Zisk's Do-It-Yourself Clinic. Found a shimmering altar of Xom. Found Bes Emips's Bottled Wisdom and Zaujubl Kory's Distillery. A bat comes into view. You conjure some foxfire! You conjure some foxfire! The foxfire hits the bat. You kill the bat! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Your foxfire dissipates. x2 There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! Vehumet offers you knowledge of Kinetic Grapnel. Your foxfire dissipates. x3 Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. 50... You continue memorising. x2 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x4 The rat squeaks loudly. You finish memorising. Spell assigned to 'd'. Okay, then. You conjure some foxfire! You conjure some foxfire! An adder comes into view. The foxfire hits the rat. The rat is heavily wounded. The foxfire hits the rat. You kill the rat! Vehumet accepts your kill. You conjure some foxfire! The foxfire hits the adder! The adder is almost dead. Found Vouc's Distillery. Found a basalt altar of Yredelemnul. The foxfire hits the adder. You kill the adder! Vehumet accepts your kill. Victory! Score multiplier: 2x You now have 12 arena points (gained 12). You now have 40 gold pieces (gained 20). You start resting. Magic restored. You start waiting. Get ready! You start waiting. ROUND 2! FIGHT! LIGHTNING ROUND! You sense a tension in the south. A gnoll sergeant and a gnoll come into view. The gnoll sergeant is wielding a +3 trident of venom. Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 7% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +3 trident of venom and wearing a +0 ring mail (translocational energy, wandering, hasn't noticed you, chance to affect: 75%) The gnoll sergeant is filled with an inner flame. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 whip. A gnoll bouda comes into view. It is wielding a +0 club. You conjure some foxfire! The gnoll shouts! The gnoll bouda shouts! The gnoll shouts! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is moderately wounded. You conjure some foxfire! The gnoll hits you from afar with a +0 spear. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The foxfire hits the gnoll sergeant but does no damage. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You conjure some foxfire! 50... The gnoll sergeant hits you from afar with a +3 trident of venom! You are poisoned. The gnoll barely misses you. You feel very sick. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You can now gain magical power from killing. You conjure some foxfire! You feel very sick. The gnoll sergeant hits you from afar with a +3 trident of venom! You are lethally poisoned! Your foxfire dissipates! * * * LOW HITPOINT WARNING * * * You feel very sick. The foxfire hits the gnoll sergeant! Flame seeps out of the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant is engulfed in blazing flames. Vehumet accepts your kill. You feel your power returning. The gnoll sergeant explodes! The fiery explosion engulfs the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The fiery explosion engulfs the gnoll bouda!! You kill the gnoll bouda! Vehumet accepts your kill. The fiery explosion engulfs the gnoll!!! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. Victory! Score multiplier: 3x You now have 48 arena points (gained 36). Your Short Blades skill increases to level 3! Your Ranged Weapons skill increases to level 3! Your Conjurations skill increases to level 5! Your Forgecraft skill increases to level 1! Your Fire Magic skill increases to level 5! Your Shapeshifting skill increases to level 4! You have reached level 6! You see here 60 gold pieces. You now have 100 gold pieces (gained 60). * * * LOW HITPOINT WARNING * * * You feel very sick. You feel much better. You feel very sick. You feel better. You start resting. Get ready! ROUND 3! FIGHT! LIGHTNING ROUND! Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 ring mail; a +3 trident of venom a - a +3 trident of venom A river rat comes into view. Things that are here: a +0 robe; a +0 club; a gnoll corpse You conjure some foxfire! The river rat squeaks loudly. The foxfire hits the river rat but does no damage. This spell is dangerous to cast! The foxfire hits the river rat but does no damage. You start memorising the spell. You continue memorising. x3 50... You finish memorising. Spell assigned to 'e'. You conjure some foxfire! The komodo dragon hisses angrily. The foxfire hits the river rat. The river rat is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is almost dead. The river rat's fire resistance burns away. The foxfire hits the river rat but does no damage. The river rat is almost dead. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the river rat. The river rat is burned terribly! You kill the river rat! Vehumet accepts your kill. Your Spellcasting skill increases to level 5! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon but do no damage. A river rat comes into view. Blink to where? Press: ? - help, Dir - move target A yak comes into view. As you read the scroll of blinking, it crumbles to dust. You feel yourself speed up. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (chance to affect: 63%) The komodo dragon resists with significant effort. The yak bellows! A hell rat comes into view. Casting: Inner Flame (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (chance to affect: 63%) The komodo dragon resists with significant effort. Magic courses through your body. Casting: Inner Flame (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the komodo dragon! The komodo dragon is moderately wounded. The concussive blast engulfs the yak! The yak is moderately wounded. The yak is knocked back by the blast. You conjure some foxfire! The foxfire hits the komodo dragon. The komodo dragon is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The foxfire hits the komodo dragon. The komodo dragon is moderately wounded. The cloud of blastmotes explodes! The concussive blast engulfs the komodo dragon! The komodo dragon is severely wounded. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the hell rat! The hell rat is heavily wounded. The rupture engulfs the yak! The yak blinks! The rupture engulfs the komodo dragon! The komodo dragon is almost dead. Casting: Volatile Blastmotes (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Training target 2.0 for Forgecraft reached! Your Fighting skill increases to level 4! Your Dodging skill increases to level 4! Your Conjurations skill increases to level 6! Your Forgecraft skill increases to level 2! Your Fire Magic skill increases to level 6! You have reached level 7! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hell rat. The hell rat is almost dead. The hell rat's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hell rat. The hell rat is burned terribly! You kill the hell rat! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You feel your power returning. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A dream sheep comes into view. The dream sheep bleats! The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Okay, then. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The dream sheep "Baaaas" balefully. The yak snorts and paws the ground. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The cloud of blastmotes explodes! The concussive blast engulfs the dream sheep! The dream sheep is severely wounded. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, chance to blink: 50%) Space twists violently! The rupture engulfs the yak! The yak is heavily wounded. The rupture engulfs the dream sheep! The dream sheep blinks! You kill the dream sheep! Vehumet accepts your kill. Vehumet offers you knowledge of Momentum Strike. You feel your power returning. The yak snorts and paws the ground. Your Short Blades skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Spellcasting skill increases to level 6! Your Shapeshifting skill increases to level 5! You conjure some foxfire! You conjure some foxfire! The foxfire hits the yak. The yak is heavily wounded. The foxfire hits the yak. The yak is severely wounded. You conjure some foxfire! The foxfire hits the yak but does no damage. The yak is severely wounded. The foxfire hits the yak. The yak is severely wounded. You unwield your +0 dagger. Your +3 trident of venom begins to drip with poison! a - a +3 trident of venom (weapon) The foxfire hits the yak. The yak is almost dead. The foxfire hits the yak. The yak is almost dead. You barely miss the yak. Your sting misses the yak. The yak is almost dead. The yak barely misses you. You hit the yak. You kill the yak! Vehumet accepts your kill. Okay, then. Okay, then. 20... Your extra speed is starting to run out. The river rat squeaks loudly. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. 15... You feel yourself slow down. You conjure some foxfire! The foxfire hits the river rat! The river rat is heavily wounded. The foxfire hits the river rat. You kill the river rat! Vehumet accepts your kill. Victory! Score multiplier: 4x You now have 132 arena points (gained 84). >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-145-g1953aced1e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Klinkin] Species: Demonspawn Job: Fire Elementalist HP: 56/56; mods: 0/0 MP: 1/16; mod: 0 Stats: 13 30 19 Position: (41, 26), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 9 | 4 | 742 | 242/250 Short Blades | X | 1 | 9 | 4 | 706 | 112/297 Long Blades | X | 0 | 0 | 1 | 107 | 48/119 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 9 | 4 | 703 | 109/297 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 9 | 4 | 852 | 258/297 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 2 | 16 | 6 | 1456 | 208/416 Conjurations | X | 2 | 16 | 6 | 1339 | 289/350 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 2 | 178 | 0/178 Fire Magic | X | 2 | 16 | 6 | 1641 | 393/416 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 2 | 16 | 5 | 1295 | 235/424 Spell bugs: Durations: #80: 1416 Attributes: #12: 280 #13: 180 #49: 200 Mutations: rugged brown scales: 1 (innate) weakness stinger: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #15: ring "Laxoxtauko" {rC+ rCorr Str+5 Dex-2 Stlth+} eq slot #3, inv slot #17: +0 robe eq slot #9, inv slot #14: ring of the Jersey Devil {Int+6 Dex+4 Slay-5 SInv} eq slot #10, inv slot #13: amulet "Rodut" {Spirit Int+8 Dex+2 Stlth-} eq slot #1, inv slot #0: +3 trident of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##### ##⌠⌠⌠## #.....# ##.....## ##∩.....∩## #∩.......∩# #_.....§._# #_....§@§_# #_.....§§_# ###......§..### #⌠...........⌠# ######.ß......§..ß.###### ##∩___......###......__.∩## ##∩........ß.# #.ß........∩### ........[....###...........†.## ..........###...###..........⌠# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< calc_score: CLASS: FunctionWrapper name: arena_sprint_score fn: [type function] arena_style_points: 132 arena_sprint_boss_set: 1: 1: place:Snake 2: aizul hd:7 hp:120 exp:791 / naga warrior name:naga_warlord n_rpl n_des n_noc col:cyan hp:130 exp:890 / anaconda name:giant n_adj n_noc hp:130 exp:1026 col:lightred 3: serpentine rune of zot 2: 1: place:Spider 2: arachne hp:250 exp:4586 / wolf spider name:dire n_adj n_noc col:blue hp:300 exp:1030 / jumping spider name:phase_spider n_rpl n_des never_corpse col:lightgreen spells:blink_away.58.natural hp:300 exp:856 3: gossamer rune of zot 3: 1: place:Forest:$ w:50 / spriggan druid w:2 / spriggan air mage w:5 / spriggan berserker w:5 2: agnes hp:335 exp:3113 3: mossy rune of zot 4: 1: place:Slime 2: dissolution hp:430 exp:16041/ acid blob name:sulphuric n_adj col:white hp:450 exp:4488/ great orb of eyes name:greater_orb_of_eyes n_rpl n_des n_noc col:green hp:600 exp:2502 3: slimy rune of zot 5: 1: vault guard / place:Vaults 2: mennas hp:250 exp:6462/ mara hp:300 exp:8019 / vault guard name:captain n_suf n_noc col:lightcyan hp:800 hd:26 exp:9592 3: silver rune of zot 6: 1: efreet / sun moth / undying armoury / balrug / brimstone fiend 2: cerebov 3: fiery rune of zot 7: 1: shadow demon / cacodemon / protean progenitor / tentacled monstrosity / glass eye / golden eye / eye of devastation / shining eye 2: mnoleg 3: glowing rune of zot 8: 1: place:Dis:$ 2: dispater 3: iron rune of zot 9: 1: place:Tar:$ 2: ereshkigal 3: bone rune of zot 10: 1: pandemonium lord 2: ancient lich name:Master_Blaster n_rpl hd:30 hp:1500 exp:62027 col:lightmagenta spells:fire_storm.32.wizard;glaciate.16.wizard;miasma_breath.16.wizard;blink_away.16.wizard.emergency 3: demonic rune of zot 11: 1: smoke demon / blizzard demon / green death / rakshasa / nekomata / nagaraja / merfolk aquamancer / jorogumo / fenstrider witch / titan / lich / draconian annihilator / deep elf annihilator 2: lom lobon 3: magical rune of zot 12: 1: place:Geh:$ 2: asmodeus 3: obsidian rune of zot 13: 1: soul eater / reaper / executioner / curse skull 2: gloorx vloq 3: dark rune of zot 14: 1: place:Coc:$ 2: antaeus 3: icy rune of zot >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (24, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 1 at (24, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 2 at (24, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 west: 1 }}}} Lua marker 3 at (33, 29): {{{{ CLASS: PortalDescriptor props: north: 1 spawn_point: 1 west: 1 }}}} Lua marker 4 at (33, 41): {{{{ CLASS: PortalDescriptor props: south: 1 spawn_point: 1 west: 1 }}}} Lua marker 5 at (38, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 6 at (38, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 7 at (39, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 8 at (39, 35): {{{{ CLASS: TriggerableFunction repeated: true listeners: func: CLASS: FunctionWrapper name: thing_do_arena fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer target: any type: monster_dies 2: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: countdown delay_min: 1 delay: 1 delay_max: 1 activating: false dgn_trigs_by_type: 1: 1: 2 256: 1: 1 activated: true data: boss_spawned: false finished: false spawn_dir: spawn_point num_killed: 6 monster_set: 1: place:Lair / w:5 yak / w:3 komodo dragon / w:3 basilisk / w:1 death yak / river rat / hell rat / w:2 dream sheep spawn_rate: 1 lightning_round: true round_id: 4 style_mult: 4 spawn_timer: 8 between_rounds: true round_enemies: 6 num_spawned: 6 time_left: 258 }}}} Lua marker 9 at (39, 35): {{{{ CLASS: PortalDescriptor props: centre_point: 1 }}}} Lua marker 11 at (39, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 12 at (40, 20): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 north: 1 }}}} Lua marker 13 at (40, 49): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 south: 1 }}}} Lua marker 14 at (45, 29): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 north: 1 }}}} Lua marker 15 at (45, 41): {{{{ CLASS: PortalDescriptor props: east: 1 spawn_point: 1 south: 1 }}}} Lua marker 16 at (54, 34): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 17 at (54, 35): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} Lua marker 18 at (54, 36): {{{{ CLASS: PortalDescriptor props: spawn_point: 1 east: 1 }}}} >>>>>>>>>>>>>>>>>>>>>>