Klinkin the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} (10, 4, D) a +0 long sword a fortress talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (11, -1, D) a +0 scale mail (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a staff of air (61, 2, D) a +0 war axe (61, 8, D) a staff of conjuration (62, 3, D) a +0 halberd a +1 leather armour of poison resistance (62, 8, D) a +3 leather armour of fire resistance (62, 9, D) a +0 club a +0 hand axe the +2 flail of Cen Feele {heavy, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. an orc corpse (62, 10, D) a +0 dagger a +0 robe an orc corpse (63, 0, D) a +0 robe (63, 10, D) a +0 dagger a +0 robe (67, 3, D) a +5 quarterstaff of draining a +0 robe (68, 0, D) a +0 robe (68, 3, D) a +0 club (69, 0, D) a +0 dagger (69, 3, D) a +0 dagger a +2 robe an orc corpse (70, 8, D) a +4 battleaxe of flaming a +0 shortbow (71, 9, D) a +0 arbalest (71, 10, D) a staff of cold a +0 shortbow (71, 16, D) a +4 ring of protection (71, 17, D) the staff of the Candelabrum {rF+ Str+5 Conj} [staff of conjuration] rF+: It protects you from fire. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. (unseen) (72, 9, D) a +0 shortbow a +4 long sword of holy wrath a +1 barding a centaur corpse (72, 16, D) a +8 giant spiked club (72, 17, D) a scroll of brand weapon (73, 9, D) a +0 arbalest a +6 ring of dexterity (73, 16, D) a scroll of brand weapon (73, 17, D) 4 scrolls of enchant weapon (74, 3, D) a +0 orcbow a centaur corpse (75, 0, D) a +0 shortbow