Kloppie Level 1 of the Dungeon (0, 0, D:1) a +0 club (-13, 3, D:1) 2 curare-tipped needles (-28, 5, D:1) 2 stones (-29, 7, D:1) a stone (-58, 9, D:1) a +1 short sword of electrocution (-23, 9, D:1) a +0 dagger (-47, 14, D:1) a +0 club (-55, 19, D:1) 21 arrows (-47, 21, D:1) a +0 club (-8, 27, D:1) 24 sling bullets (-45, 33, D:1) a +0 dagger (-30, 37, D:1) a +0 dagger (-13, 40, D:1) a stone (-31, 41, D:1) a scroll of random uselessness (-12, 41, D:1) a +0 club (-11, 41, D:1) a stone (-9, 41, D:1) a cursed -2 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) 17 stones (41, 3, D:2) a +0 ring mail (-2, 5, D:2) a +0 hand axe (-4, 14, D:2) a +1 short sword of venom (-3, 16, D:2) a +0 scythe a +0 robe (0, 16, D:2) 14 stones (27, 18, D:2) 2 poisoned tomahawks (8, 24, D:2) a +0 robe (11, 28, D:2) a +0 dagger a +0 hunting sling 17 stones (11, 29, D:2) a +0 club (38, 31, D:2) a +0 club (0, 32, D:2) a +0 club (31, 33, D:2) 23 stones (39, 34, D:2) 6 stones (35, 39, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) 18 arrows (27, 0, D:3) a +0 flail a +0 leather armour a +0 hand axe (20, 2, D:3) a +0 club (25, 2, D:3) a poisoned needle (28, 2, D:3) a +0 whip (27, 3, D:3) 19 poisoned needles a +0 short sword a +0 blowgun (6, 7, D:3) a cursed -3 hand axe (-11, 9, D:3) a +2 falchion of electrocution (3, 9, D:3) a +0 club (6, 9, D:3) a +0 leather armour a +0 club a +0 club a +0 club (-8, 10, D:3) 12 poisoned needles (-2, 11, D:3) an uncursed amulet of regeneration (15, 18, D:3) a -2 ring of intelligence (10, 19, D:3) a cursed +0 hand axe (0, 21, D:3) a curare-tipped needle (17, 21, D:3) a cursed +0 flail a +0 ring mail a +0 flail a +0 dagger a +0 robe a +0 falchion (-1, 22, D:3) a curare-tipped needle (-2, 23, D:3) a curare-tipped needle (-6, 24, D:3) a +0 war axe (-4, 24, D:3) a +0 dagger a +0 blowgun (-2, 24, D:3) a +0 dagger (7, 26, D:3) a throwing net (9, 26, D:3) 12 stones (28, 28, D:3) a +0 dagger (32, 29, D:3) a +0 flail a +0 leather armour (9, 30, D:3) a poisoned needle (8, 34, D:3) a +0 dagger a +0 blowgun 6 poisoned needles (15, 38, D:3) a +0 club (-3, 44, D:3) 10 stones (-3, 45, D:3) a +0 club a +0 dagger (-3, 46, D:3) a stone (-3, 47, D:3) a stone (-3, 48, D:3) a cursed -3 club a +0 club a +0 dagger a +1 animal skin (-3, 49, D:3) a stone (-3, 51, D:3) a stone (4, 51, D:3) a +0 scale mail (-3, 53, D:3) a +0 dagger a +0 hunting sling 20 stones Level 4 of the Dungeon (-12, 15, D:4) 23 stones (28, 31, D:4) 13 bolts (5, 51, D:4) 23 bolts Level 5 of the Dungeon (0, 0, D:5) a +4 trident of venom (-2, 5, D:5) a +0 giant club (-8, 9, D:5) 7 steel javelins (0, 9, D:5) 22 arrows (10, 11, D:5) 27 sling bullets (16, 14, D:5) a +0 leather armour (1, 16, D:5) 4 javelins (38, 17, D:5) a +0 mace (-3, 18, D:5) a +0 ring mail (28, 23, D:5) a +0 whip (44, 26, D:5) a +0 plate armour (51, 30, D:5) 31 stones (36, 33, D:5) 21 bolts (49, 37, D:5) 22 sling bullets (-9, 40, D:5) a +0 whip (7, 42, D:5) 12 arrows (9, 42, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (-1, 4, D:6) a +4 quarterstaff of chaos (-17, 13, D:6) a +2 shortbow of flaming 19 arrows (-22, 17, D:6) a +0 giant club (-17, 21, D:6) 14 bolts (-15, 22, D:6) 12 bolts (-32, 27, D:6) 22 stones (-30, 27, D:6) a +0 scale mail (-16, 35, D:6) 7 arrows a +0 shortbow (-39, 38, D:6) 31 arrows (-14, 46, D:6) a +0 ring mail (-16, 50, D:6) a potion of poison the +0 cloak of the Snake Pit {*Confuse Dex+5} It affects your dexterity (+5). It may confuse you when you take damage. Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (47, 0, D:7) a +0 spear a +0 blowgun (22, 1, D:7) a +0 robe (47, 1, D:7) a +0 halberd (-6, 4, D:7) a +0 ring mail (55, 4, D:7) a +0 leather armour (21, 5, D:7) a cursed +0 leather armour a +0 mace (-10, 6, D:7) 18 arrows of frost a +0 shortbow (-7, 6, D:7) an arrow of frost (-6, 7, D:7) an arrow of frost (-5, 7, D:7) an arrow of frost (5, 11, D:7) a +0 hand axe a +0 hand axe (8, 13, D:7) a +0 ring mail a +0 dagger (28, 18, D:7) a +0 hand axe (-12, 19, D:7) a +0 war axe (20, 20, D:7) a +0 robe (5, 26, D:7) a +0 long sword (5, 28, D:7) a +0 leather armour (20, 37, D:7) a +0 short sword Level 8 of the Dungeon (-48, 12, D:8) a +0 flail a +0 robe a +1 dagger a +0 robe a cursed +0 mace a +0 robe (-13, 13, D:8) a +0 robe (2, 13, D:8) a +0 chain mail (2, 19, D:8) 24 stones (-35, 21, D:8) an arrow (-41, 22, D:8) 13 arrows a +0 shortbow (-39, 22, D:8) an arrow (-38, 22, D:8) an arrow (-36, 22, D:8) 2 arrows (2, 27, D:8) a tomahawk (-36, 28, D:8) a +0 falchion (2, 30, D:8) the +6 dagger "Spiderbane" {elec, rN+ MR+ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (2, 32, D:8) a tomahawk (-27, 33, D:8) 22 arrows (2, 33, D:8) a +0 war axe a +0 whip a cursed -1 club a +0 ring mail a +0 dagger a cursed +0 leather armour a +0 short sword a tomahawk (5, 34, D:8) a +0 chain mail (-30, 46, D:8) a +0 ring mail (1, 49, D:8) 16 stones (6, 57, D:8) a +0 ring mail Level 9 of the Dungeon (7, 2, D:9) a +0 dagger a +0 robe (1, 4, D:9) 11 poisoned needles (13, 11, D:9) a +0 short sword (14, 11, D:9) a tomahawk (15, 11, D:9) a +0 short sword a tomahawk (-4, 19, D:9) a +0 dagger a +0 robe (-18, 26, D:9) a +0 scimitar (2, 30, D:9) a +0 dagger (-12, 41, D:9) a +0 trident a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (-38, 4, Lair:1) a wand of random effects (18) a wand of polymorph (1) (-6, 8, Lair:1) a potion of poison (-32, 27, Lair:1) a +0 hunting sling (-29, 27, Lair:1) 2 inedible chunks of flesh a basilisk skeleton a river rat skeleton a wolf skeleton a wolf skeleton a wolf skeleton a yak skeleton (-48, 29, Lair:1) a +0 pair of gloves (-22, 35, Lair:1) 21 stones