Kloppie Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 0, D:1) 10 poisoned needles (7, -20, D:1) a +0 scale mail (7, 1, D:1) a cursed +0 dagger (14, -11, D:1) a +0 hand axe (14, 5, D:1) 4 stones (17, -14, D:1) a +0 dagger (21, -21, D:1) a +0 club (23, -12, D:1) a +0 dagger a +0 short sword (28, -19, D:1) a +0 club (32, -19, D:1) a +0 short sword (33, 3, D:1) a +0 robe (35, -24, D:1) a +0 short sword (39, -16, D:1) a +0 club (43, -24, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 2, D:2) 14 stones (7, -3, D:2) 14 bolts (7, 44, D:2) a cursed +0 chain mail (10, 34, D:2) 20 poisoned needles (11, 0, D:2) 21 stones (11, 4, D:2) 16 bolts (14, 12, D:2) 16 arrows (24, 57, D:2) a +0 club (34, 28, D:2) 5 javelins (41, 4, D:2) 26 stones (49, 37, D:2) a +0 club (51, 3, D:2) a +0 short sword 4 stones (55, 3, D:2) a cursed -2 spear (58, 50, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling 14 stones (1, -2, D:3) a stone (2, -3, D:3) a stone (3, -24, D:3) a +0 club (4, -5, D:3) a stone (5, -24, D:3) a +0 club (5, -7, D:3) a stone (5, -6, D:3) a stone (12, -18, D:3) a +0 hand axe (17, 3, D:3) a +0 scale mail (18, 14, D:3) a +0 cloak a +2 quarterstaff of chaos (19, -42, D:3) a poisoned needle (19, -41, D:3) a +0 chain mail a poisoned needle (19, -40, D:3) a poisoned needle (19, -37, D:3) a +0 leather armour a +0 club a +0 short sword a +0 ring mail a +0 short sword a +0 blowgun 16 poisoned needles a +0 flail (19, 13, D:3) a +0 club (20, -42, D:3) a +0 halberd (20, -14, D:3) 13 bolts (21, -42, D:3) a +0 whip (21, -12, D:3) a cursed -3 club (22, -42, D:3) a +0 halberd (26, -5, D:3) 10 stones (27, -42, D:3) a +0 club a +0 halberd (28, -34, D:3) a cursed -1 spear (30, -14, D:3) 23 stones (41, -37, D:3) a +0 ring mail (45, -22, D:3) 20 sling bullets (49, -2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 15 stones (1, 27, D:4) 5 tomahawks (9, 14, D:4) a +0 short sword a +0 leather armour (11, -5, D:4) a +0 flail (12, 31, D:4) a +0 mace (13, 36, D:4) a +0 trident (25, -6, D:4) a +0 whip (25, 20, D:4) 21 arrows (29, 23, D:4) 18 arrows (31, 1, D:4) a +0 rapier (31, 6, D:4) a +0 trident (31, 11, D:4) 23 arrows (32, 17, D:4) a +2 whip of venom a +0 flail (32, 26, D:4) a +0 hand axe a +0 trident a +0 leather armour (33, 28, D:4) a cursed -2 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (2, -25, D:5) a +0 war axe (6, -30, D:5) a +0 rapier (9, -25, D:5) a +0 giant club (10, -26, D:5) the +1 robe "Kiehob" {rC+ MR+ rCorr MP-9} It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It protects you from acid and corrosion. (12, -20, D:5) 27 arrows (18, -32, D:5) a +0 trident (27, -7, D:5) 13 arrows (30, -13, D:5) a +0 hunting sling (33, -33, D:5) a +0 dagger a +0 robe (35, -33, D:5) a +0 leather armour a +0 mace a +0 leather armour (35, -4, D:5) a cursed -2 giant spiked club (38, -28, D:5) a +0 dagger a +0 robe (41, -1, D:5) 2 arrows (41, 0, D:5) an arrow (42, 1, D:5) an arrow (42, 2, D:5) an arrow (43, 4, D:5) a +0 shortbow 11 arrows (48, -14, D:5) a cursed +0 short sword a +0 robe (48, -13, D:5) a cursed +3 scimitar a +0 robe a +0 halberd a +0 robe (49, -13, D:5) a +0 hand axe a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (13, -15, D:6) a cursed -2 hand axe (15, -4, D:6) a +0 flail a +2 robe of magic resistance (17, 13, D:6) a cursed +0 leather armour (22, -5, D:6) 22 stones (23, 10, D:6) 7 potions of heal wounds (27, -8, D:6) 22 arrows (38, 13, D:6) a cursed staff of earth (40, -11, D:6) a scroll of immolation (41, 15, D:6) a +0 plate armour (42, 8, D:6) a +0 flail a +0 mace (42, 9, D:6) a +0 giant spiked club (44, 7, D:6) a +0 dagger a +0 robe (49, 5, D:6) 2 tomahawks Level 7 of the Dungeon [Shop] Ditotyam's Antique Armour Boutique a +0 scale mail (120 gold) the +0 pair of boots "Zustap" {rElec Str-5 Dex+2} (366 gold) It affects your strength (-5). It affects your dexterity (+2). It insulates you from electricity. a cursed +0 ring mail (30 gold) a +0 robe (21 gold) the +7 fire dragon armour of Patience {+Inv rF++ rC- Regen+ Dex+3} (3318 gold) It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It increases your rate of regeneration. a +0 ring mail of poison resistance (240 gold) (0, 0, D:7) Sif Muna's Handbook of Earth Spells Type Level a - Sandblast Earth 1 (6, 14, D:7) a +0 giant club (8, -2, D:7) an uncursed ring of ice an uncursed amulet of dismissal a +0 scale mail (15, 10, D:7) a +0 robe (16, -6, D:7) a +0 vampiric dagger (32, -10, D:7) 24 bolts (36, 11, D:7) a +0 club (40, 8, D:7) a +0 falchion (41, 6, D:7) a +0 morningstar (41, 7, D:7) a +0 hand axe 3 tomahawks a +0 flail (41, 8, D:7) a +0 short sword a +0 chain mail (45, -23, D:7) an arrow (45, -21, D:7) a +0 shortbow 16 arrows Level 8 of the Dungeon (0, 0, D:8) 12 poisoned needles (1, 21, D:8) a +0 giant spiked club a +0 giant club (4, 16, D:8) a +2 cloak (6, -18, D:8) a +0 cloak (7, 4, D:8) a +4 dagger of chaos a +2 robe of resistance (8, -16, D:8) a +0 short sword (8, 7, D:8) a +0 chain mail (13, -14, D:8) a +0 flail a +0 chain mail a +0 hand axe (13, -13, D:8) a +0 flail (14, -16, D:8) a +0 shortbow 15 arrows (14, -14, D:8) a +1 war axe of electrocution a +0 leather armour a +0 flail an arrow a +0 ring mail (15, -14, D:8) an arrow (16, -13, D:8) an arrow (16, 11, D:8) an uncursed ring of fire (17, -12, D:8) an arrow (17, 0, D:8) a +0 robe (18, -12, D:8) an arrow (20, -15, D:8) an uncursed staff of fire (25, -13, D:8) 14 stones (28, 11, D:8) a +0 war axe (29, 11, D:8) a +0 mace a +0 mace a +0 dagger a cursed +0 robe (30, 11, D:8) a +0 leather armour a +0 club a +0 hand axe a +0 chain mail (31, 9, D:8) a +0 falchion (32, 2, D:8) an arrow (34, 2, D:8) a +0 giant club (34, 3, D:8) a +1 shortbow of velocity 30 arrows (44, 0, D:8) a +0 mace a +1 leather armour of positive energy Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 shortbow 16 arrows (0, 2, D:9) an arrow (0, 17, D:9) a +0 robe (1, 3, D:9) an arrow (1, 5, D:9) an arrow (1, 6, D:9) an arrow (15, 23, D:9) a +0 quarterstaff (16, -25, D:9) the +5 ring mail "Ycinew" {*Corrode rPois Int+5 SInv} It affects your intelligence (+5). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (20, -10, D:9) a +0 war axe (21, 12, D:9) a +0 whip (21, 13, D:9) a +0 spear (21, 15, D:9) a +0 spear (22, 14, D:9) a +0 halberd (23, 11, D:9) 23 stones (24, -19, D:9) a scroll of immolation (29, 21, D:9) a +0 dagger (31, -15, D:9) 13 sling bullets (37, 8, D:9) a +0 robe (38, -16, D:9) 10 stones (49, 23, D:9) a +0 mace Level 10 of the Dungeon [Shop] Majiu's Magic Scroll Shop a scroll of magic mapping (42 gold) a scroll of fear (42 gold) a scroll of teleportation (36 gold) 3 scrolls of teleportation (108 gold) a scroll of remove curse (36 gold) a scroll of remove curse (36 gold) (0, 0, D:10) a +0 blowgun 5 poisoned needles (0, 1, D:10) a +0 club (1, -1, D:10) a +0 dagger 4 stones (1, 0, D:10) 4 stones an arrow (1, 2, D:10) a +0 dagger (2, -1, D:10) a poisoned needle a +0 shortbow a stone 6 arrows (2, 1, D:10) a +0 club a +0 animal skin (2, 2, D:10) a stone (3, -1, D:10) an arrow (6, 13, D:10) a +0 flail a +0 ring mail (7, -15, D:10) a +0 short sword (7, -14, D:10) a +0 dagger a +2 dagger of venom a +0 robe (7, -13, D:10) a cursed -3 dagger a +0 ring mail (12, 10, D:10) a +0 hunting sling 28 stones a +0 animal skin (13, 10, D:10) a +0 club a +0 animal skin a scroll of random uselessness (16, 7, D:10) a +0 giant spiked club (18, -16, D:10) a +0 mace (19, -15, D:10) a +0 dagger (19, -13, D:10) a +0 whip (20, -15, D:10) a +0 dagger (20, -14, D:10) 2 tomahawks (22, -14, D:10) a +0 ring mail (26, -25, D:10) a scroll of random uselessness (28, -21, D:10) a scroll of noise a scroll of torment (28, -19, D:10) 8 needles of paralysis (28, -17, D:10) a +0 giant club (28, 1, D:10) a +0 club (29, 1, D:10) a +0 hand axe (30, 0, D:10) a +0 trident a +0 leather armour (30, 1, D:10) a +0 dagger a +0 robe a +0 flail (42, -37, D:10) a +0 long sword (43, -14, D:10) a +0 giant club (46, -26, D:10) a +0 plate armour (49, -22, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +0 flail (3, 23, D:11) 13 stones (5, -12, D:11) a +0 rapier (12, -12, D:11) a +0 trident (18, -14, D:11) a +0 long sword (19, -4, D:11) a +0 scale mail (22, -10, D:11) a +4 whip of electrocution (24, 23, D:11) 21 bolts (34, 18, D:11) a stone (35, 17, D:11) a +0 short sword (35, 19, D:11) 2 stones (36, 17, D:11) 3 stones (36, 19, D:11) a +0 short sword (40, 24, D:11) 17 arrows (42, 3, D:11) a +0 club a +0 war axe a +0 plate armour (43, 3, D:11) a +0 hand axe (44, 3, D:11) a +0 scale mail a +0 mace (56, 8, D:11) a cursed -3 quarterstaff (66, 28, D:11) a +0 giant spiked club (66, 29, D:11) a troll hide Level 12 of the Dungeon (0, 0, D:12) 15 gold pieces (1, -3, D:12) a wand of paralysis (12/24) a wand of enslavement (18/24) a wand of lightning (4/15) a wand of acid (4/15) a wand of slowing (12/48) (30, -1, D:12) a potion of brilliance (34, 1, D:12) a potion of haste the Ecumenical Temple a labyrinth (0, 0, Lab) a +0 morningstar (0, 8, Lab) a +0 dire flail (3, 1, Lab) a +0 falchion