Kloppie Level 1 of the Dungeon (0, 0, D:1) 25 bolts (4, -9, D:1) a +0 club (7, -30, D:1) a cursed -1 robe (7, -26, D:1) a +0 club (9, -3, D:1) a +0 dagger 3 stones (12, -16, D:1) a +0 dagger (13, -5, D:1) a stone (18, -26, D:1) a +0 dagger 12 arrows (19, -23, D:1) a stone (28, -15, D:1) 7 poisoned needles 12 stones (38, -18, D:1) a +0 spear (40, 5, D:1) a +0 club (41, 1, D:1) a +0 whip (42, -19, D:1) a stone (43, -20, D:1) a stone (44, 9, D:1) a +0 ring mail (48, -2, D:1) 18 bolts (52, -22, D:1) 6 stones (61, -18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 bolts (2, 26, D:2) a +0 mace (6, -7, D:2) a +0 whip (19, 0, D:2) a +0 robe (27, 15, D:2) a cursed +0 robe (27, 16, D:2) 20 stones (31, 29, D:2) a +0 robe (37, 29, D:2) a +0 dagger (38, 32, D:2) 4 needles of confusion (56, 2, D:2) a +0 ring mail Level 3 of the Dungeon (1, -1, D:3) 6 tomahawks (8, 5, D:3) a +0 short sword (9, -27, D:3) a +0 hunting sling (10, 18, D:3) a +0 club a +0 ring mail (11, -6, D:3) a +0 dagger (15, -20, D:3) a +0 chain mail (20, -14, D:3) a +0 trident (24, 0, D:3) a +4 dagger (34, -29, D:3) a cursed +0 club (42, -40, D:3) a +0 dagger of chaos (47, -18, D:3) a +0 dagger (49, -9, D:3) a +0 club (49, 19, D:3) a +0 dagger (51, -21, D:3) a +0 club (52, -29, D:3) a +0 dire flail (52, -7, D:3) a +0 trident (52, -6, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Sosuc's Antique Armour Shoppe a +0 plate armour (598 gold) a +0 pair of boots (117 gold) a +0 ring mail (104 gold) a cursed -2 robe (2 gold) a +0 plate armour (598 gold) +0 storm dragon scales (2080 gold) a +2 helmet (429 gold) a +0 leather armour (52 gold) the cursed +0 plate armour of a wizard's laboratory {MR- Str+4 Dex+4} (1029 gold) It affects your strength (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 scale mail (104 gold) a +2 plate armour of fire resistance (1040 gold) (0, 10, D:4) 19 stones (9, 16, D:4) a +0 short sword (9, 17, D:4) a +0 leather armour a +2 trident of protection (9, 23, D:4) 25 arrows (10, 9, D:4) 20 arrows (10, 16, D:4) a +0 ring mail a +0 club (10, 19, D:4) 28 sling bullets (11, 14, D:4) 17 bolts (11, 16, D:4) a +0 robe a +0 dagger (19, -22, D:4) a cursed -3 dagger (35, 2, D:4) a +0 trident (35, 3, D:4) a cursed -2 dagger a +0 robe a +0 dagger a cursed +0 robe (36, 9, D:4) a +0 scale mail (40, -17, D:4) a +0 club a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, 14, D:5) a +0 robe (7, -13, D:5) 12 stones (12, -17, D:5) 16 stones (13, -15, D:5) a +0 ring mail (19, -23, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a cursed -2 dagger a +0 robe (2, 0, D:6) a +0 leather armour a +0 short sword a +0 chain mail a +0 leather armour (4, -32, D:6) an uncursed amulet of rage (11, -34, D:6) 14 stones (13, -23, D:6) the +0 long sword of Fate {protect, rF++ Int+3 Dex-4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (-4). It greatly protects you from fire. It makes you more stealthy. (19, -47, D:6) a +0 ring mail (21, -28, D:6) a +0 short sword 23 stones a +0 short sword a +0 leather armour a +0 morningstar a +0 trident (21, -27, D:6) a +0 mace a +0 scale mail a +0 shortbow 10 arrows (22, -32, D:6) 13 arrows (22, -27, D:6) a +0 leather armour a +0 dagger (23, -48, D:6) a +0 leather armour (23, -46, D:6) a +0 whip of venom (23, -27, D:6) a +0 dagger (23, -26, D:6) 6 arrows (23, -25, D:6) a +0 dagger a +0 robe (24, -25, D:6) an arrow (26, -42, D:6) a +0 robe (39, -23, D:6) 17 stones Level 7 of the Dungeon (2, 22, D:7) a sling bullet (6, 21, D:7) a throwing net a sling bullet (7, 22, D:7) 2 sling bullets (8, 17, D:7) an adder skeleton (18, -1, D:7) a jackal skeleton (19, 1, D:7) an electric eel skeleton (20, 0, D:7) a black bear skeleton (26, 0, D:7) an uncursed ring of protection from magic (26, 1, D:7) 26 stones