Kloppie Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, -21, D:1) a +0 dagger (19, 13, D:1) a +0 club (20, -16, D:1) a +0 robe (27, -5, D:1) 12 poisoned needles (28, -13, D:1) a +0 short sword (28, 14, D:1) a cursed -1 club (29, -4, D:1) a +0 robe (29, 15, D:1) 11 stones (32, -16, D:1) a +0 hand axe (32, 5, D:1) 9 poisoned needles (32, 6, D:1) 15 stones (33, 11, D:1) a +0 club (34, 12, D:1) a +0 club (39, -20, D:1) 16 stones (52, -26, D:1) 13 poisoned needles (54, -12, D:1) a +0 leather armour (60, -3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -22, D:2) a +0 club (10, 7, D:2) a +0 club (12, -22, D:2) a +0 club (14, -14, D:2) 14 bolts (15, 11, D:2) a +0 hunting sling (24, -32, D:2) a +0 buckler (29, -4, D:2) a +0 club (32, -21, D:2) a +0 buckler (39, 10, D:2) a +0 leather armour (41, -22, D:2) a -2 ring of intelligence (43, 3, D:2) a +0 buckler (45, -4, D:2) a +0 spear (48, -21, D:2) a +0 hand axe (49, 9, D:2) a stone (56, -8, D:2) 20 stones (64, -28, D:2) a +0 scale mail (65, -6, D:2) 11 arrows (71, -11, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -23, D:3) 2 needles of confusion (3, -6, D:3) a +0 hunting sling (8, -1, D:3) 16 bolts (8, 1, D:3) a +0 spear (14, 25, D:3) 20 bolts (16, 2, D:3) a +0 dagger (19, 4, D:3) a stone (19, 10, D:3) 5 poisoned needles (23, 5, D:3) 14 stones (24, -14, D:3) a +0 club (24, 4, D:3) a +0 dagger (33, 18, D:3) 22 arrows (35, -7, D:3) a +0 club (43, -4, D:3) a +0 war axe (50, 4, D:3) a +0 short sword (50, 20, D:3) a +3 whip (52, 20, D:3) a stone (53, 20, D:3) a stone (54, 19, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (11, 5, D:4) the +1 ring mail of the Sacrificial Victim {MR+ Regen+ Int+2 Stlth+} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (24, -4, D:4) a +0 hand axe (27, -5, D:4) a +0 scale mail (28, 6, D:4) a +0 dagger (28, 10, D:4) a +0 robe a +0 trident (29, -9, D:4) 13 stones a +0 whip (29, -6, D:4) 13 stones (31, -12, D:4) a +0 trident a +0 trident (35, 7, D:4) a +0 club a scroll of noise a +0 club (36, 15, D:4) a +0 whip a +0 giant spiked club (36, 16, D:4) a +0 hand axe (47, -2, D:4) a +0 trident a +0 hand axe (48, -2, D:4) a +0 robe a +0 dagger a +0 chain mail a +0 ring mail (50, 10, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) 15 bolts (4, 30, D:5) a +0 giant club (5, -2, D:5) 18 bolts (6, -1, D:5) a +0 flail (8, 8, D:5) a +0 giant club (8, 20, D:5) a +0 mace (9, 21, D:5) a wand of random effects (20/48) (18, 1, D:5) a +0 trident (18, 2, D:5) a +0 ring mail a +0 club (18, 3, D:5) 2 tomahawks (19, 2, D:5) a +0 chain mail a +0 short sword (23, 30, D:5) a +0 falchion a +0 leather armour (30, 24, D:5) a +0 falchion (30, 25, D:5) a +0 flail a +0 whip a +0 robe (31, -1, D:5) a +0 club a +0 dagger a +0 robe (31, 0, D:5) a +0 war axe (31, 24, D:5) a +0 spear (32, -1, D:5) a +0 whip a +0 scale mail (33, 29, D:5) 11 poisoned needles (35, 0, D:5) a +0 whip Level 6 of the Dungeon (3, -18, D:6) a +0 whip (8, -30, D:6) 19 stones (16, -3, D:6) 8 stones (19, -15, D:6) a +0 flail (19, 23, D:6) a +0 hunting sling (20, 10, D:6) a +0 shortbow 12 arrows (22, 16, D:6) 19 stones (23, 20, D:6) a cursed +0 robe (32, 2, D:6) a +0 flail a +0 leather armour (33, 3, D:6) a +0 dagger a +0 robe (34, -37, D:6) 17 arrows (34, -2, D:6) 22 stones (34, 6, D:6) a +0 short sword a +0 ring mail (39, -32, D:6) 20 bolts (43, -8, D:6) the +3 short sword "Ijash" {pain, +Inv rC- Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It makes you vulnerable to cold. It lets you turn invisible. The Shining One disapproves of the use of such an item. (44, -7, D:6) a +0 ring mail (47, 1, D:6) 20 stones (51, -5, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +1 shortbow of flaming (1, 0, D:7) 3 arrows (2, 0, D:7) an arrow (3, 0, D:7) an arrow (4, -7, D:7) a +0 dagger (4, 1, D:7) 2 arrows (4, 3, D:7) a warg corpse (6, 3, D:7) 3 arrows