Kloppie Level 1 of the Dungeon (0, 0, D:1) a +0 club (28, 22, D:1) 23 stones (29, -6, D:1) a +0 club (32, -7, D:1) a +0 centaur barding (32, -4, D:1) 15 sling bullets (38, 4, D:1) a +0 club (45, 30, D:1) 18 stones (46, 20, D:1) 29 arrows (58, 5, D:1) 30 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 46, D:2) a +0 club (4, 46, D:2) 17 bolts (6, -8, D:2) a +0 club (8, 37, D:2) a stone (10, 45, D:2) a +0 club (11, 29, D:2) a +0 leather armour (11, 37, D:2) a cursed -3 whip (22, 41, D:2) a +0 ring mail (24, 38, D:2) a +0 hand axe (35, 9, D:2) 18 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (19, -6, D:3) 18 poisoned needles (25, 1, D:3) a cursed -2 giant club (26, -1, D:3) 20 bolts (30, 13, D:3) a +0 leather armour (still there?) a +0 dagger (still there?) (31, 0, D:3) a +0 halberd (31, 26, D:3) 23 sling bullets (34, 12, D:3) a stone (39, 9, D:3) a +0 hand axe a cursed +0 leather armour a +0 dagger a +0 short sword (39, 10, D:3) a +0 whip (39, 11, D:3) a +0 club (39, 12, D:3) 7 silver javelins (41, -4, D:3) 18 stones (41, 12, D:3) a +0 club (43, 22, D:3) 6 tomahawks (45, 28, D:3) a cursed +0 leather armour (48, 17, D:3) a +0 dagger (52, 16, D:3) a +0 mace Level 4 of the Dungeon [Shop] Joer's Assorted Antiques a scroll of teleportation (81 gold) a wand of lightning (9/15) (351 gold) a +0 hand axe of electrocution (256 gold) the +3 falchion of Tender Mercy {flame, rF+} (928 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. a potion of curing (81 gold) a wand of clouds (2/9) (486 gold) a +2 double sword of electrocution (1336 gold) a wand of polymorph (12/24) (378 gold) a +2 dagger of venom (388 gold) (0, 0, D:4) the +4 mace of Beogh's Generosity {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (3, -39, D:4) a +0 spear a gnoll skeleton (5, -39, D:4) a +0 flail a +0 whip