Kloppie Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (5, 20, D:1) a +0 dagger (11, 35, D:1) a stone (12, 33, D:1) a +0 short sword 4 stones (12, 34, D:1) a cursed -1 club (13, 30, D:1) a +0 mace (17, 36, D:1) 25 stones (26, 26, D:1) a +0 robe (28, 25, D:1) a +0 club (35, 21, D:1) 2 stones (37, 25, D:1) a +0 leather armour (40, 21, D:1) a +0 robe (41, 16, D:1) a cursed -2 club (41, 18, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 0, D:2) a cursed -2 dagger a +0 robe (1, 10, D:2) a +0 mace (2, 0, D:2) a +1 dagger of draining (2, 11, D:2) a +0 mace (3, 10, D:2) a +0 mace (4, 11, D:2) a +0 mace (5, 11, D:2) a +0 mace (6, 12, D:2) a +0 mace (7, 12, D:2) a +3 quarterstaff of chaos (8, 11, D:2) a +0 mace (8, 12, D:2) a +0 mace (8, 13, D:2) a +0 mace (9, 11, D:2) a +0 mace (9, 12, D:2) a +0 mace (9, 13, D:2) a +0 mace (10, 11, D:2) a +0 mace (10, 13, D:2) a +0 mace (17, -8, D:2) a +0 whip 13 poisoned darts (18, -15, D:2) a +0 dagger 5 stones 17 arrows (21, -38, D:2) 20 poisoned darts (26, -27, D:2) 9 poisoned darts (27, -19, D:2) a +0 scythe a +0 robe (37, -17, D:2) a +0 hand axe (54, -25, D:2) a +0 cloak (55, -24, D:2) a +0 dagger (56, -36, D:2) a +0 club (56, -24, D:2) a +0 robe (60, -29, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (11, -1, D:3) 8 stones (12, 25, D:3) a +0 club a +0 club a +0 club a +0 animal skin a +1 helmet (14, 24, D:3) a +0 dagger a +0 hunting sling 13 stones a +0 dagger (15, 24, D:3) a +0 dagger (19, -3, D:3) a +0 club 10 stones (20, 3, D:3) a stone (25, 23, D:3) 29 bolts (31, 14, D:3) a +4 club a +2 scale mail of poison resistance (32, 15, D:3) a +0 hand axe a +0 scale mail (53, 13, D:3) a +0 short sword a +0 chain mail (53, 29, D:3) a cursed -3 club Level 4 of the Dungeon (1, 0, D:4) Vehumet's Handbook of Battle Magic Spells Type Level Known a - Magic Dart Conjuration 1 no Trog disapproves of the use of such an item. (15, 13, D:4) 2 stones (19, -19, D:4) a +0 dagger (20, -10, D:4) a +0 mace (25, -6, D:4) a +0 giant club (27, -6, D:4) a +0 leather armour 5 boomerangs (30, -2, D:4) a book of Minor Magic (31, -5, D:4) a +0 scale mail (34, -3, D:4) a +0 robe (35, -1, D:4) 5 atropa-tipped darts (39, -21, D:4) a +0 dagger a +0 robe (39, -20, D:4) a +0 leather armour (39, 14, D:4) a +0 cloak (40, -19, D:4) a +0 flail a +0 leather armour (40, 17, D:4) a +0 hand axe (50, 17, D:4) 18 stones Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (3, -14, D:5) a cursed +0 scythe (7, -29, D:5) 12 arrows (7, 5, D:5) a cursed +0 pair of gloves (9, 6, D:5) a +0 hunting sling (9, 16, D:5) a +0 hand axe a +0 leather armour (10, 16, D:5) a +0 mace a +0 leather armour a +0 dagger (11, -30, D:5) 13 poisoned darts (41, 7, D:5) a +0 flail a +0 scale mail (42, -15, D:5) a +0 robe (43, -34, D:5) a +0 spear (43, 0, D:5) a +0 giant club (44, 7, D:5) 10 bolts (49, -4, D:5) a +0 pair of boots (52, -36, D:5) the +8 shortbow "Hobaxi" {vorpal, Str+4 Int+3} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+3). (53, 4, D:5) 24 arrows (56, -24, D:5) 15 stones (56, 3, D:5) a +0 cloak Level 6 of the Dungeon (32, 44, D:6) a +0 scale mail (37, -4, D:6) a +0 flail a +0 leather armour a +0 war axe a +0 leather armour (38, -6, D:6) a +0 dagger a +0 robe (38, -4, D:6) a +0 mace a +0 scale mail a +3 whip (45, -1, D:6) 24 stones (55, -1, D:6) a +0 great mace of draining (57, -12, D:6) a +0 plate armour Level 7 of the Dungeon [Shop] Calyno's Weapon Boutique a +0 great sword (84 gold) a +0 battleaxe (84 gold) the +7 battleaxe of the Freezing Whale {freeze, rElec Int+5} (925 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It insulates you from electricity. a +1 vampiric long sword (227 gold) a cursed -2 war axe (1 gold) 16 stones (20 gold) 20 stones (26 gold) 2 large rocks (18 gold) a +0 trident of distortion (139 gold) a cursed -1 hand axe (1 gold) (0, 0, D:7) a +0 robe (4, 36, D:7) a +0 dagger (6, 7, D:7) a +3 flail (7, 12, D:7) 9 stones (13, 2, D:7) a ration (15, 2, D:7) a +0 giant club (16, 1, D:7) a ration (18, 3, D:7) a scroll of remove curse (19, 4, D:7) a +0 trident (20, 4, D:7) a potion of invisibility (22, 4, D:7) a +0 leather armour (28, 8, D:7) a +0 giant club (31, 25, D:7) a +0 robe (32, 27, D:7) 19 arrows (38, 13, D:7) a cursed -1 club (40, 7, D:7) a +0 halberd a +0 plate armour (40, 8, D:7) a +0 club a +0 leather armour a +0 short sword (41, -4, D:7) 18 stones (42, 23, D:7) 6 curare-tipped darts (42, 27, D:7) a +0 leather armour (44, 26, D:7) a +0 short sword a +0 leather armour (44, 28, D:7) a +0 trident (45, 28, D:7) a +0 club 3 boomerangs a +0 leather armour (50, 9, D:7) a +0 chain mail (50, 21, D:7) 19 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club a +0 giant club (3, 14, D:8) an uncursed ring of attention (22, -7, D:8) a +0 trident a +0 leather armour (22, -5, D:8) a +0 shortbow 19 arrows (23, -5, D:8) a +0 dagger a +0 robe a cursed -3 dagger a +0 robe a +0 dagger a +0 scale mail (23, -4, D:8) a +0 club (23, 2, D:8) a +0 falchion (35, 19, D:8) 20 stones (39, 17, D:8) the +8 mace of Drought {pain, rElec Str+6 Int-4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-4). It insulates you from electricity. It makes you more stealthy. Trog disapproves of the use of such an item. (50, 50, D:8) a +0 mace (51, 50, D:8) a +0 flail a +0 leather armour (52, 31, D:8) a +0 quarterstaff (59, 35, D:8) 19 sling bullets Level 9 of the Dungeon (0, 0, D:9) a cursed +2 short sword a +0 robe (0, 1, D:9) a cursed -2 spear a +0 robe (4, 1, D:9) a +0 spear a +0 robe (5, 0, D:9) a +0 dire flail a +0 robe (6, -1, D:9) 4 datura-tipped darts (10, 25, D:9) 17 stones (16, -1, D:9) a +0 leather armour (17, 12, D:9) a +0 mace a +0 shortbow 23 arrows (18, 7, D:9) 21 arrows (19, 12, D:9) an arrow (35, 12, D:9) 18 stones (37, 18, D:9) a +0 whip (39, 2, D:9) a +0 hand axe a cursed +0 plate armour (39, 3, D:9) a cursed -3 flail a +0 ring mail a +0 mace (40, 1, D:9) a stone (40, 3, D:9) a +0 dagger a +0 robe (40, 27, D:9) a +0 whip a +0 chain mail (40, 33, D:9) 23 sling bullets (41, 3, D:9) a +0 mace (41, 12, D:9) a +0 leather armour a +0 dagger a +0 robe a cursed -1 dagger a cursed +0 robe (41, 26, D:9) a +0 dagger a +0 robe (41, 27, D:9) a cursed -3 hand axe a +0 hand axe (43, 7, D:9) a stone (43, 8, D:9) a +0 dagger (44, 8, D:9) a +0 short sword 4 stones (45, 9, D:9) a +0 club (45, 12, D:9) a +0 shortbow 17 arrows (47, 31, D:9) a +0 scale mail (49, 38, D:9) the +2 long sword "Guoriw" {freeze, Fragile rPois rF- rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It will be destroyed if unequipped. (53, 31, D:9) 23 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) 16 gold pieces (10, 3, Lair:1) a potion of flight (15, -12, Lair:1) a cursed amulet of inaccuracy (17, -5, Lair:1) a crocodile corpse Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 hand crossbow (0, 2, Lair:2) a wolf corpse a wolf corpse (0, 3, Lair:2) a wolf corpse