Kohma Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 25, D:1) a +0 short sword (11, 8, D:1) 19 arrows (24, 6, D:1) a +0 dagger (24, 15, D:1) 27 arrows (27, 27, D:1) a +0 club (29, 25, D:1) a +0 club (30, 25, D:1) a +1 dagger of speed (34, -9, D:1) a +0 club (35, 9, D:1) 12 poisoned needles (37, 14, D:1) a +0 spear (41, 29, D:1) 5 poisoned needles (50, 11, D:1) a +0 leather armour (53, 17, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Soesian" {Wiz rF+ rC++ MR+ Str-3} (6080 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. the +1 robe "Ameungor" {Int+6} (2530 gold) It affects your intelligence (+6). the +2 hand axe of Qarr {flame, *Drain rF+ Dex+2} (2800 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from fire. It causes draining when unequipped. the +1 leather armour of Bafoyvargh {rCorr Int+3 Dex-5 Stlth+} (1820 gold) It affects your intelligence (+3). It affects your dexterity (-5). It protects you from acid and corrosion. It makes you more stealthy. (8, 12, D:2) a +0 whip of electrocution (9, 11, D:2) a +0 club (13, -21, D:2) a +0 leather armour (13, 9, D:2) a +0 club (43, 13, D:2) a +0 club a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 22, D:3) a +0 club (7, -3, D:3) a +0 short sword (8, -4, D:3) a kobold corpse (skeletalised by now) (13, -5, D:3) an adder skeleton (17, -20, D:3) a +2 mace of holy wrath (18, 5, D:3) a +1 dagger of venom a +0 club a kobold corpse (23, 15, D:3) a frilled lizard corpse (23, 24, D:3) 11 gold pieces (25, 15, D:3) a +0 club (31, 7, D:3) a poisoned needle (34, 6, D:3) a +0 spear (35, 2, D:3) a +0 robe