Kohma Level 1 of the Dungeon (0, 0, D:1) a +1 leather armour of positive energy (1, -3, D:1) a bat corpse (skeletalised by now) (6, -20, D:1) a +0 robe (13, -22, D:1) a +0 club (13, -11, D:1) a +0 club (13, -9, D:1) a cursed -3 hand axe (20, -37, D:1) 18 arrows (27, -6, D:1) a bat corpse (skeletalised by now) (39, -19, D:1) a +0 shield (43, -1, D:1) 20 stones (44, -8, D:1) a +0 ring mail (47, -8, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -1, D:2) a kobold corpse (skeletalised by now) (6, 21, D:2) a poisoned needle (7, -2, D:2) a stone (8, -3, D:2) a stone (8, 19, D:2) a +0 robe (13, 23, D:2) an arrow (18, 1, D:2) an adder corpse (21, 1, D:2) a rat corpse (21, 21, D:2) a frilled lizard corpse (35, 3, D:2) a bat corpse (36, 31, D:2) a worm corpse (37, 1, D:2) a +0 ring mail