Kohma Level 1 of the Dungeon (7, 12, D:1) a +0 dagger (7, 15, D:1) a +0 club (9, 1, D:1) a +0 spear (19, 17, D:1) a +0 dagger (21, 17, D:1) a +0 club (44, 27, D:1) a +0 club (56, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -2 dagger (0, 35, D:2) a +0 dagger a +0 club (0, 36, D:2) a +0 dagger (3, 16, D:2) a cursed -2 club (3, 37, D:2) 17 sling bullets (4, 24, D:2) a +0 club a +0 robe (4, 37, D:2) a +0 scale mail (11, 35, D:2) a +0 whip (26, 44, D:2) a +0 dagger (27, 3, D:2) a +0 helmet (32, 4, D:2) a +0 club (35, 22, D:2) a +0 club (35, 29, D:2) 14 bolts (46, 12, D:2) a +0 hunting sling a +0 whip a +0 whip (49, 5, D:2) a +0 ring mail (50, 18, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 14 sling bullets (4, -24, D:3) a +0 plate armour (7, -22, D:3) a +0 dagger (8, -21, D:3) a +0 leather armour a +0 club (11, 12, D:3) a +0 club (14, 22, D:3) a +0 dagger (15, -18, D:3) a +0 short sword (15, 11, D:3) a +0 club (31, -16, D:3) a +0 club (39, 21, D:3) a +0 halberd (41, 32, D:3) a +0 robe (46, 31, D:3) a +0 cloak Level 4 of the Dungeon (0, 0, D:4) 16 sling bullets (9, 20, D:4) the cursed +1 ring mail of Qagaj {+Fly rN+ Str-3} It affects your strength (-3). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (10, 32, D:4) a +0 robe (21, 17, D:4) a +0 club (24, 3, D:4) 11 bolts (24, 28, D:4) a +0 robe (28, 3, D:4) a +0 spear (37, 21, D:4) a +0 mace (42, 16, D:4) a +0 hunting sling a cursed amulet of inaccuracy an uncursed ring of attention Level 5 of the Dungeon (0, 0, D:5) a +0 whip (2, -16, D:5) a +0 leather armour (2, -6, D:5) a +0 dagger (6, -3, D:5) a +0 ring mail (27, -34, D:5) a +0 shortbow (39, -32, D:5) a +0 dagger a +0 robe (42, -32, D:5) a +0 rapier a +2 ring mail of cold resistance Level 6 of the Dungeon (0, 0, D:6) 8 gold pieces (unseen) the Ecumenical Temple