Kohma Level 1 of the Dungeon (16, 32, D:1) a +0 club (16, 40, D:1) a +0 club (19, 6, D:1) a +1 dagger of pain (23, 9, D:1) a +0 short sword (31, 27, D:1) a +0 leather armour (31, 39, D:1) a +0 mace (41, 39, D:1) a cursed -3 club (46, 10, D:1) a +0 club Level 2 of the Dungeon (1, 1, D:2) a +0 club (3, 1, D:2) a +0 dagger (7, 1, D:2) a +0 dagger (11, -22, D:2) a +0 dagger (14, 8, D:2) a +0 chain mail (18, -14, D:2) a +0 club (19, 14, D:2) a +0 mace a +0 animal skin a +0 helmet (22, -29, D:2) a +0 club (25, -6, D:2) a +0 dagger (25, 1, D:2) a +0 whip (27, 9, D:2) a +0 whip (32, -22, D:2) 19 bolts (44, 15, D:2) a +0 club (47, -23, D:2) a +0 club (47, -3, D:2) a +0 club (48, -15, D:2) a +0 spear Level 3 of the Dungeon (5, 23, D:3) a +0 ring mail (10, 42, D:3) a +0 whip (24, 44, D:3) a +0 plate armour (37, 10, D:3) a +0 dagger (37, 23, D:3) 18 poisoned needles (44, 7, D:3) a +0 club a +0 ring mail a +0 leather armour (45, 38, D:3) 18 sling bullets (48, 12, D:3) a +0 dagger (54, -3, D:3) a +0 blowgun 10 poisoned needles (56, -4, D:3) a poisoned needle Level 4 of the Dungeon [Shop] Syaxt's Antique Weapon Emporium a +5 whip of electrocution (630 gold) a +0 club (19 gold) a +0 war axe (66 gold) a +0 spear (57 gold) a +0 quarterstaff (76 gold) a +0 scimitar (76 gold) the +5 glaive of Dividends {flame, MR+ Dex+3} (1056 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It affects your resistance to hostile enchantments. [Shop] Epibyja's Antique Weapon Emporium the +9 quarterstaff of Painful Death {venom, Int+6} (1804 gold) It poisons the flesh of those it strikes. It affects your intelligence (+6). a +2 fustibalus of velocity (897 gold) a +0 flail (91 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (2740 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 hand crossbow of flaming (215 gold) a +0 hunting sling (39 gold) a +0 trident of venom (161 gold) (0, 0, D:4) a +0 scale mail (8, 12, D:4) a +0 trident (9, -11, D:4) a +0 flail (11, -17, D:4) a +0 dagger a cursed +0 robe a +0 club a +0 chain mail a +0 dagger a +0 robe (14, -2, D:4) 11 bolts (24, -11, D:4) 5 curare-tipped needles (27, 11, D:4) a +0 chain mail (33, 15, D:4) a +0 short sword a +0 ring mail (35, 3, D:4) a +0 flail a +0 ring mail (37, 10, D:4) a +0 chain mail (40, 0, D:4) a cursed -1 mace a +0 leather armour (41, 0, D:4) a +0 dagger a +0 ring mail (49, 15, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) an adder skeleton (20, -25, D:5) 8 gold pieces (23, 16, D:5) a +0 ring mail (26, -2, D:5) an uncursed staff of wizardry (33, 12, D:5) a +0 short sword (48, 19, D:5) a +0 scale mail (52, -28, D:5) a +0 hand axe (52, -4, D:5) a +0 chain mail (52, 16, D:5) a +0 hand axe a +0 scale mail (58, -4, D:5) a +0 blowgun the Ecumenical Temple