Kohma Level 1 of the Dungeon (0, 0, D:1) 19 bolts (4, -40, D:1) 8 javelins (5, -16, D:1) a +0 hunting sling (17, -13, D:1) a +0 chain mail (19, -25, D:1) a +0 hand axe (28, -32, D:1) a +0 club (29, -16, D:1) a +0 club (39, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 7, D:2) a +0 mace a +0 robe (10, 11, D:2) a +0 club (10, 12, D:2) a +0 club (23, -12, D:2) a +0 dagger (23, 7, D:2) a +0 hunting sling a +0 dagger (33, -9, D:2) 28 arrows (48, 0, D:2) a +0 leather armour (53, -12, D:2) a +0 mace (54, -20, D:2) a +0 robe Level 3 of the Dungeon (1, -1, D:3) 15 arrows (10, 13, D:3) a +0 short sword (12, -5, D:3) a +0 dagger a +0 dagger a +0 short sword (13, -5, D:3) a +0 animal skin a +0 spear (13, -4, D:3) a +0 dagger a +0 club (14, -5, D:3) a +0 club (14, -1, D:3) a +0 war axe (15, -3, D:3) a +0 leather armour a +0 flail (15, -1, D:3) a +0 scale mail a +0 dagger (18, -3, D:3) a +0 chain mail a +1 hand axe of chopping (20, -5, D:3) a cursed +0 chain mail a +0 hand axe a +0 club (31, -3, D:3) a +0 club a +0 ring mail (37, 0, D:3) a +0 club (38, 0, D:3) a +0 dagger (38, 16, D:3) a +0 whip a +0 scale mail (44, 19, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 3, D:4) a +0 halberd a +0 spear (2, 3, D:4) a +0 club (19, 10, D:4) a +0 hunting sling (24, -25, D:4) a +0 leather armour (25, -18, D:4) a +0 ring mail (30, -37, D:4) a +0 robe (37, -28, D:4) 15 bolts (39, -9, D:4) a +0 short sword a +0 ring mail a +0 hand axe a +0 leather armour (39, -6, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (12, -9, D:5) a +0 quarterstaff (43, -33, D:5) a +0 leather armour (52, -35, D:5) a +0 hunting sling Level 6 of the Dungeon [Shop] Paxiv's Weapon Boutique a +3 battleaxe of chopping (400 gold) a +0 hand crossbow (52 gold) 19 stones (28 gold) 20 stones (30 gold) 30 sling bullets (225 gold) the +8 hand crossbow "Yceol" {elec, rF+ rC+ rN+} (1108 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from cold. It protects you from negative energy. (0, 0, D:6) a +0 club (1, 1, D:6) a +2 dagger of speed (2, 0, D:6) a +0 chain mail a +0 club (2, 1, D:6) a +0 club (3, 1, D:6) a +0 leather armour a +0 dagger (5, -31, D:6) a +0 dagger a +0 robe (6, -28, D:6) a +0 hand axe (6, -25, D:6) a +0 chain mail (7, -29, D:6) a +0 flail (7, -28, D:6) a +0 dagger a +0 robe (9, 13, D:6) 7 bolts (10, -4, D:6) a +0 club (11, -16, D:6) a +0 mace a +0 ring mail (12, -6, D:6) a +0 whip (14, -9, D:6) a +0 spear (16, 14, D:6) a +0 war axe (34, -18, D:6) a +0 helmet Level 7 of the Dungeon (1, 5, D:7) a +0 giant club an ogre skeleton (22, -26, D:7) a +5 halberd of venom a +0 scale mail (36, -23, D:7) 21 arrows (45, -18, D:7) a +0 trident (47, -16, D:7) a +0 battleaxe a +0 plate armour (48, 7, D:7) a jackal corpse the Ecumenical Temple