Kohma Level 1 of the Dungeon (9, 32, D:1) a +0 club (10, 24, D:1) a +0 club (23, 17, D:1) a cursed -3 dagger (49, 18, D:1) a +0 dagger (52, 40, D:1) a +0 robe (55, 6, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, 14, D:2) a cursed +0 spear (6, 32, D:2) a +0 short sword a +0 club (28, 24, D:2) a +1 robe of the Archmagi (36, 33, D:2) a +0 short sword (41, -2, D:2) a +0 club (51, 1, D:2) a +0 scale mail Level 3 of the Dungeon (1, -8, D:3) a +0 leather armour (10, -21, D:3) a +0 dagger (21, 23, D:3) a +0 quarterstaff (27, 5, D:3) a +0 dagger (28, -17, D:3) a +0 short sword (31, -17, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Natag's Antique Armour Boutique a +0 chain mail (148 gold) a +0 pair of boots (148 gold) a +0 ring mail (132 gold) a +3 leather armour (627 gold) a +3 ring mail of cold resistance (858 gold) a +0 chain mail (148 gold) a +0 leather armour (66 gold) the cursed +1 chain mail "Recok" {rElec} (676 gold) It insulates you from electricity. It has a curse placed upon it. a +0 leather armour (66 gold) a cursed +0 ring mail (99 gold) a +0 pair of gloves (148 gold) a +1 leather armour of fire resistance (462 gold) a +0 leather armour (66 gold) [Shop] Seebar's Antique Armour Emporium a +0 leather armour (50 gold) a +0 robe (17 gold) a +2 scale mail of fire resistance (525 gold) a +0 leather armour (50 gold) a +0 pair of gloves (112 gold) a +0 robe (17 gold) a cursed +0 scale mail (25 gold) a +3 leather armour of cold resistance (600 gold) a cursed +0 ring mail (25 gold) the cursed +0 chain mail "Gilaedaa" {Regen+ Dex+4 Slay-3} (107 gold) It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It increases your rate of regeneration. It has a curse placed upon it. a +0 scale mail (100 gold) [Shop] Luetal's Antique Weapon Boutique the cursed +3 hunting sling of the Stork {venom, Str+5 Stlth+} (750 gold) It poisons the ammo it fires. It affects your strength (+5). It makes you more stealthy. It has a curse placed upon it. a +0 trident (77 gold) a cursed +0 long sword (11 gold) the +10 battleaxe "Killer Klown's Bane" {flame, *Contam rC+ MR+} (1665 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +12 spear of the Gnat {venom, *Rage rPois Str+2 Stlth+} (1753 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. a +3 flail (451 gold) a +0 spear (66 gold) a +0 quarterstaff (88 gold) a +0 long sword of holy wrath (182 gold) a +0 dagger (44 gold) a +2 spear of flaming (382 gold) a +0 long sword (77 gold) [Shop] Ficwaan's Food Boutique a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) [Shop] Seblereh's Gadget Shop a crystal ball of energy (260 gold) a phantom mirror (390 gold) a wand of scattershot (4) (312 gold) a phantom mirror (390 gold) a wand of iceblast (6) (130 gold) a wand of paralysis (8) (130 gold) a wand of flame (15) (110 gold) a wand of digging (8) (312 gold) a wand of flame (7) (58 gold) a wand of random effects (28) (195 gold) a wand of paralysis (3) (65 gold) (0, 0, D:4) a +0 plate armour (5, 7, D:4) a +0 giant club (5, 27, D:4) a +0 dagger (10, 52, D:4) a +0 hand axe (13, 39, D:4) a +0 giant club (15, 44, D:4) an uncursed amulet of harm (15, 46, D:4) a +0 leather armour (31, 14, D:4) a +0 short sword a +0 scale mail (38, 15, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Juqut's Food Emporium a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) [Shop] Wihuatik's Assorted Antiques a +0 war axe (101 gold) a +0 club (29 gold) a +0 short sword (87 gold) a scroll of magic mapping (101 gold) a +0 whip (72 gold) a scroll of identify (58 gold) a scroll of remove curse (87 gold) 3 scrolls of teleportation (261 gold) a +0 scale mail (116 gold) a scroll of teleportation (87 gold) a potion of heal wounds (145 gold) a +0 fustibalus (435 gold) a +0 plate armour (667 gold) [Shop] Kirchoj's Weapon Shoppe the +7 hand axe "Inisatt" {chop, *Contam rPois MR++} (642 gold) It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 scythe (36 gold) 21 stones (25 gold) a +0 short sword (36 gold) a +0 falchion (36 gold) a cursed +0 long sword (6 gold) 12 poisoned darts (57 gold) a +0 quarterstaff (48 gold) (0, 0, D:5) a +0 giant club (1, 7, D:5) a +0 plate armour a +0 scimitar (4, 1, D:5) a +0 dagger a +2 ring mail of fire resistance (6, 1, D:5) a +0 robe (15, 25, D:5) a +0 dagger a +0 robe (15, 41, D:5) a +0 flail (16, 1, D:5) a +0 mace a +0 leather armour a +0 flail a +0 club (16, 15, D:5) a +0 robe a +0 dagger (16, 17, D:5) a +0 dagger a +0 robe (16, 22, D:5) a cursed -1 dagger a +0 morningstar a cursed +0 chain mail (35, 35, D:5) a cursed +0 ring mail Level 6 of the Dungeon [Shop] Sizutez's Armour Shop a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 pair of boots of flying (149 gold) a +0 ring mail (52 gold) a +0 leather armour of poison resistance (78 gold) a +0 ring mail (52 gold) a +0 scale mail (52 gold) a +0 ring mail (52 gold) the +0 pair of gloves of the Planets {rF++ Int+3} (458 gold) It affects your intelligence (+3). It greatly protects you from fire. a +0 scale mail (52 gold) a +0 pair of gloves (58 gold) (0, 0, D:6) a +0 ring mail a +0 falchion (5, -4, D:6) a cursed +0 leather armour a cursed +0 flail (6, -16, D:6) a +0 war axe (16, -6, D:6) a +0 shortbow (30, -13, D:6) a +0 leather armour (37, 6, D:6) a +0 chain mail a +0 battleaxe (38, 18, D:6) a +0 scale mail (40, 12, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 mace (10, -3, D:7) a +3 dagger a +0 short sword (14, -5, D:7) a +0 war axe (19, 3, D:7) a +0 plate armour (20, 3, D:7) a +0 morningstar a +0 scale mail a +0 leather armour a +0 dagger a +0 shortbow (25, 18, D:7) a +0 flail (28, 17, D:7) a +0 short sword (33, -6, D:7) a +0 halberd (33, -5, D:7) a +0 flail a +0 whip (39, 4, D:7) a cursed +0 robe a +0 dagger (41, 4, D:7) a +0 short sword (43, 4, D:7) a +0 flail a +0 spear a +0 scale mail a +0 spear a +0 plate armour a +0 trident a +0 short sword (44, 3, D:7) a +0 robe a +0 dagger (44, 4, D:7) a +0 flail a cursed -1 short sword (45, 3, D:7) a +0 leather armour (46, 6, D:7) a +0 giant club (47, 6, D:7) a -1 trident 2 potions of degeneration (48, 4, D:7) a +0 dagger (48, 21, D:7) a +0 hand axe (51, 21, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling (1, -1, D:8) the +1 robe of the Valley {rC- MR+ Regen+ rCorr} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (2, -16, D:8) a cursed -1 hand axe a +0 chain mail (3, -15, D:8) a +0 short sword a +0 leather armour (3, -14, D:8) a +0 dagger a +0 robe (7, -32, D:8) 3 large rocks (7, -21, D:8) a +0 giant club (15, -56, D:8) a +0 falchion (17, -8, D:8) a +0 shortbow (20, -31, D:8) a +0 quarterstaff a +0 hunting sling a +0 leather armour (21, -56, D:8) a +1 helmet of intelligence (26, -42, D:8) a +0 large shield (31, -14, D:8) 4 boomerangs a +0 short sword a +0 whip (32, -14, D:8) a +0 shortbow a +0 leather armour a cursed -1 flail (33, -14, D:8) a +0 leather armour a +0 hand axe (33, -1, D:8) a +0 ring mail (44, -31, D:8) 6 boomerangs (53, -50, D:8) a +0 hand axe (54, -50, D:8) a +0 hand axe a +0 leather armour (55, -19, D:8) a +0 club (56, -48, D:8) a +0 dagger a +0 robe (62, -40, D:8) a +2 short sword a +0 robe a +2 great sword a +0 robe (63, -43, D:8) a cursed +0 scimitar a +0 robe a cursed +3 mace a +0 robe a +0 long sword a +0 robe (64, -9, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 quarterstaff (15, -32, D:9) a +0 hunting sling (18, -24, D:9) a necrophage corpse (skeletalised by now) (29, -38, D:9) a cursed +0 leather armour (32, -23, D:9) a +0 whip (unseen) (38, -18, D:9) a +0 club (unseen) the Ecumenical Temple