Kohma Level 1 of the Dungeon (0, 0, D:1) 17 stones (8, -9, D:1) 32 arrows (11, -19, D:1) a +0 club (15, -33, D:1) 3 stones (16, -8, D:1) a +0 dagger (18, -32, D:1) a stone (23, -1, D:1) a +0 club (25, -5, D:1) 15 stones (27, -7, D:1) a +0 dagger (30, 4, D:1) a +0 club (32, -25, D:1) a +0 whip (35, -4, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (8, -14, D:2) a +0 club 16 stones a +0 robe (12, -15, D:2) a stone (15, -17, D:2) a +0 club (20, -35, D:2) a +0 dagger (21, -9, D:2) 19 gold pieces (22, -10, D:2) the +5 ring mail of Precision Catastrophes {Dex+6} It affects your dexterity (+6). If you switch to wearing this armour, your AC will rise 4 points (12 -> 16) (23, -11, D:2) 14 gold pieces (24, -34, D:2) a +0 club (25, -34, D:2) a +0 hunting sling (41, -2, D:2) a +0 leather armour (42, -39, D:2) 18 stones (43, -29, D:2) a +0 club a +0 dagger (53, -20, D:2) a +0 club (65, 0, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a bat skeleton (0, 3, D:3) a bat skeleton (2, -6, D:3) a +0 trident a +0 leather armour (4, -13, D:3) a +0 leather armour (8, -11, D:3) a +0 short sword (11, 5, D:3) a +0 short sword (18, -9, D:3) 28 bolts (22, 0, D:3) a quokka corpse (still there?) a bat corpse (still there?) (28, -2, D:3) a poisoned dart (28, 3, D:3) a poisoned dart (29, 3, D:3) a poisoned dart