Kohma Level 1 of the Dungeon (1, -1, D:1) a +0 club (2, -38, D:1) a +0 hand axe (2, -6, D:1) 18 arrows (3, -1, D:1) a +0 club (5, -6, D:1) a +0 short sword (18, -44, D:1) a +0 club (19, -44, D:1) a +0 mace (19, -29, D:1) a +0 short sword (21, -28, D:1) a +0 leather armour (21, -25, D:1) a stone (25, -17, D:1) a +0 club (26, -18, D:1) a +0 club (31, 1, D:1) a stone (31, 4, D:1) a cursed -2 short sword 3 stones (36, -42, D:1) a +0 dagger (40, -41, D:1) a +0 dagger (40, -20, D:1) 24 arrows (42, -43, D:1) a +0 animal skin (47, -30, D:1) a stone (48, -31, D:1) a stone (52, -26, D:1) 24 stones (52, -5, D:1) a +0 club Level 2 of the Dungeon (2, -5, D:2) a +0 ring mail (6, -16, D:2) a +0 dagger (6, -1, D:2) a +0 shortbow 20 arrows (8, -25, D:2) a stone (8, -19, D:2) a +0 dagger (8, -18, D:2) a +0 robe (8, 0, D:2) 2 arrows (9, -24, D:2) a stone (9, 1, D:2) an arrow (10, -25, D:2) a stone (12, 3, D:2) an arrow (14, 14, D:2) a +0 club (15, -4, D:2) a large rock (15, 5, D:2) a +0 short sword a +0 club (18, 3, D:2) a +0 spear (19, -6, D:2) a large rock (20, -1, D:2) a large rock (24, -10, D:2) 14 arrows (24, 5, D:2) a +0 club (36, 4, D:2) a +0 club (39, -2, D:2) a +0 club (41, -27, D:2) a stone (41, -25, D:2) a stone (42, -29, D:2) a +0 club (42, -27, D:2) a stone (44, -26, D:2) a +0 club a +0 hunting sling 20 stones (44, -25, D:2) a +0 hunting sling 24 stones (44, -6, D:2) a +0 club a +0 hand axe a +0 ring mail a +0 club a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (45, -26, D:2) 13 stones (54, -10, D:2) a +0 club (54, -8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 18 arrows (4, -33, D:3) a cursed -3 whip (6, -33, D:3) a +0 ring mail a +0 mace (18, -42, D:3) a +0 hand axe (19, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 24 sling bullets (14, 19, D:4) a +0 dagger (17, 13, D:4) the +0 scale mail of a bazaar {Str+4} It affects your strength (+4). If you switch to wearing this armour, your AC will fall 7 points (19 -> 12) (19, -20, D:4) 15 bolts (22, 8, D:4) 18 stones (26, -14, D:4) a +0 robe a +0 dagger (26, 24, D:4) a +0 leather armour (27, -22, D:4) a +0 dagger a +0 robe (27, -20, D:4) a +0 dagger a +0 robe (27, -14, D:4) a cursed +0 ring mail (27, -13, D:4) a +0 flail (27, -12, D:4) a cursed +0 chain mail a +0 club (28, -22, D:4) a +0 mace a +0 chain mail (30, 13, D:4) a +0 leather armour (32, -15, D:4) a +0 chain mail (33, -28, D:4) a +0 club a +0 club a +0 robe a +0 whip (34, -29, D:4) a +0 spear (35, -30, D:4) a cursed +0 halberd (55, -9, D:4) a cursed -1 whip (56, -12, D:4) a +0 club 4 boomerangs (59, -9, D:4) 21 stones Level 5 of the Dungeon [Shop] Riojos's Armour Emporium the +10 chain mail of the Bulwark {*Drain Str+3 Int-4 Dex+6} (796 gold) It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+6). It causes draining when unequipped. If you switch to wearing this armour, your AC will rise 6 points (19 -> 25) a +0 ring mail (48 gold) a +0 leather armour of poison resistance (72 gold) a +0 robe (8 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) a +0 scale mail (48 gold) the +8 ring mail of Benevolence {rC- Int+6} (679 gold) It affects your intelligence (+6). It makes you vulnerable to cold. If you switch to wearing this armour, your AC will fall 1 point (19 -> 18) (0, 0, D:5) 17 stones (5, 31, D:5) 16 stones (19, 45, D:5) a +0 scythe a +0 robe (20, 6, D:5) a +0 hand axe a +0 scale mail a +0 morningstar a +0 leather armour (21, 6, D:5) a +0 whip a +0 dagger a +0 leather armour (22, 6, D:5) a +0 leather armour a cursed ring of attention (30, 2, D:5) a +0 dagger (42, 35, D:5) a +0 war axe (43, 2, D:5) a +0 flail a +0 war axe a +0 plate armour a +0 dagger a +0 robe a +0 dagger a +0 robe (44, 39, D:5) a +0 leather armour a cursed +0 dagger (45, 39, D:5) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe (48, 2, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of amnesia (9, -42, D:6) a cursed +0 flail a +0 robe a cursed +0 dagger a +0 robe a cursed +0 morningstar of protection a +0 robe (9, -41, D:6) a +3 mace a +0 robe a +4 short sword a +0 robe (13, -14, D:6) a +0 giant club (14, -4, D:6) a +1 dagger of venom a +0 robe a +1 vampiric dagger a +0 robe (15, -4, D:6) a +0 long sword an uncursed staff of earth (19, -23, D:6) 14 stones (19, -14, D:6) a scroll of immolation (20, -50, D:6) a +0 robe (23, -16, D:6) a +0 trident (23, -14, D:6) a +0 whip (26, -39, D:6) a +0 whip (27, -54, D:6) a +0 giant club (27, -39, D:6) a +0 dagger a +0 dagger (28, -39, D:6) a +0 whip a +0 dagger a +0 robe (28, -18, D:6) 25 stones (29, -7, D:6) a +0 quarterstaff (31, -19, D:6) an uncursed staff of death (35, -23, D:6) a +0 robe (49, -47, D:6) a +0 club (53, -38, D:6) 17 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 trident (4, -12, D:7) a scroll of noise (9, 12, D:7) a scroll of immolation (10, -33, D:7) 29 stones (12, -37, D:7) a +0 chain mail (12, -36, D:7) a +0 war axe a +0 ring mail (13, -41, D:7) a +0 giant spiked club (13, -36, D:7) a +0 dagger a +0 robe (14, -36, D:7) a +0 flail (17, -23, D:7) the +7 morningstar of Qazlal's Scorn {protect, rElec rPois rF- Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. a +0 vampiric falchion (18, -23, D:7) a +0 dagger a +0 dagger a +0 robe a +0 short sword (19, -23, D:7) a +0 dagger a +0 robe (24, -16, D:7) a +0 leather armour (39, -6, D:7) an arrow (43, -10, D:7) a scroll of immolation (43, -6, D:7) a +0 shortbow 13 arrows (44, -38, D:7) a +0 falchion (44, -33, D:7) a +1 glaive of pain (46, -6, D:7) an arrow (49, -20, D:7) a +0 shortbow 12 arrows (50, -23, D:7) an arrow (50, -19, D:7) an arrow (54, 2, D:7) 7 boomerangs (63, -8, D:7) a cursed -1 dagger a +0 leather armour (64, -8, D:7) a +0 club (65, -8, D:7) a +0 dagger a +0 robe (66, -16, D:7) a +1 vorpal flail (70, -26, D:7) a +0 giant club Level 8 of the Dungeon (3, 4, D:8) a +0 dagger a +0 robe (4, 1, D:8) a +0 club (4, 2, D:8) a +0 dagger a +0 leather armour (14, -5, D:8) a +3 flail (17, 1, D:8) a +0 leather armour (18, 8, D:8) 15 stones (27, 17, D:8) a +0 flail a +0 leather armour (28, 15, D:8) a +0 mace (28, 16, D:8) a +0 giant spiked club a cursed -2 giant club (28, 17, D:8) a +0 glaive a +0 plate armour (29, 17, D:8) a +0 flail (32, 13, D:8) an uncursed amulet of harm (32, 32, D:8) 21 arrows (40, 25, D:8) 18 stones (41, 2, D:8) a +0 dagger a +0 robe (43, 13, D:8) a +0 hand axe (47, 16, D:8) 14 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (2, -1, D:9) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. If you switch to wearing this armour, your AC will rise 0 points (19 -> 19) (17, -9, D:9) a +0 dagger (20, 7, D:9) an arrow (21, 5, D:9) a +0 shortbow 12 arrows (22, -32, D:9) a +0 hand axe a +0 dagger of speed a +0 robe (22, 0, D:9) 2 arrows (26, 9, D:9) a +0 chain mail (27, -14, D:9) a book of Enchantments (39, -25, D:9) an arrow (39, -24, D:9) 2 arrows (41, -22, D:9) a +0 shortbow 14 arrows (43, -3, D:9) 7 arrows (43, -1, D:9) 6 atropa-tipped darts (59, -36, D:9) a +0 dagger a +0 robe (60, -37, D:9) a +0 dagger a +0 robe (61, -36, D:9) a +0 hand axe the Ecumenical Temple