Dungeon Crawl Stone Soup version 0.15.1-1-gfacfea3 (webtiles) character file. 0 Kold the Skirmisher (level 1, -2/18 HPs) Began as a Merfolk Abyssal Knight on Sept 20, 2014. Was a Follower of Lugonu. Slain by a small abomination (20 damage) ... on Level 1 of the Abyss. The game lasted 00:00:16 (51 turns). Kold the Skirmisher (Merfolk Abyssal Knight) Turns: 51, Time: 00:00:17 HP -2/18 AC 3 Str 12 XL: 1 Next: 0% MP 1/1 EV 14 Int 11 God: Lugonu [*.....] Gold 0 SH 0 Dex 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (boots currently unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: very quick, not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 3.0 Polearms + Level 0.6 Armour + Level 2.6 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Message History Found a gateway leading out of the Abyss. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. A small abomination comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f - small abomination Aim: a small abomination (hasn't noticed you) You reach to attack! You hit the small abomination. The small abomination is lightly damaged. Attack whom? Press: ? - help, Dir - move target cursor, f/p - small abomination Aim: a small abomination (lightly damaged) You reach to attack! You hit the small abomination. The small abomination is moderately damaged. A thrashing horror comes into view. The small abomination hits you!! Ouch! That really hurt! You die... .#. ≈#.#X ..###≈... ....≈≈.##.# .≈.≈.... # ≈.#..## . #. ##≈..#.#.. #.#.≈...##.# #.≈x≈#..#.# # #.≈#@≈...# #.. ##..≈.##.#.. #.....#≈≈≈≈..# ...#..#...≈#. #. #.##..≈≈### ..#..≈≈≈# # . ..##..≈.#≈≈##. .#.#...#≈≈.. ..#...≈ ≈.### You could see a small abomination. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Kold, the Merfolk Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 47 | Abyss:1 | Noticed a small abomination 51 | Abyss:1 | Noticed a thrashing horror 51 | Abyss:1 | Slain by a small abomination Action || total -------------------------++------- Melee: Spear || 2