Komishar Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 10, D:1) a +0 leather armour (2, 8, D:1) a +0 dagger (12, 15, D:1) 8 stones (27, -18, D:1) a +0 leather armour (36, -13, D:1) a +0 leather armour (38, -16, D:1) a +0 sling (43, -3, D:1) a +0 club Level 2 of the Dungeon (7, 4, D:2) 3 large rocks (26, -4, D:2) a +0 club (27, -15, D:2) a +0 club (28, -5, D:2) a +0 club (30, -5, D:2) a +0 whip (37, -24, D:2) a +0 mace Level 3 of the Dungeon (8, -7, D:3) a +0 whip a +0 whip 8 stones (9, -20, D:3) a +0 club (12, -7, D:3) a +0 spear (15, -19, D:3) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (11, -18, D:6) a potion of degeneration (18, 2, D:6) a +2 pair of gloves (unseen) (19, -3, D:6) the orb of Nuntutse {mayhem, *Slow rN+++ Stlth+ Air} rN+++: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen)