KoningWillie Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -5, D:1) a +0 scale mail (7, -2, D:1) 27 arrows (10, 36, D:1) a +0 club (18, 6, D:1) a +0 dagger (19, 5, D:1) a +0 leather armour (43, 2, D:1) a +0 ring mail (45, -9, D:1) 19 arrows (46, 0, D:1) a +0 club (51, 37, D:1) a +0 club (52, 37, D:1) a +0 club (53, 44, D:1) a +0 club (54, -10, D:1) a +0 spear (55, 23, D:1) 21 bolts (55, 29, D:1) a +0 large shield Level 2 of the Dungeon (0, 0, D:2) a cursed +0 dagger a +0 hunting sling 17 stones (0, 37, D:2) a +0 ring mail (unseen) (5, 22, D:2) a +0 large shield (11, 16, D:2) a +0 club (12, 8, D:2) a +0 club (16, 11, D:2) a +0 mace (17, 13, D:2) a +0 hunting sling (22, 40, D:2) a +0 mace (26, 51, D:2) a +2 dagger of venom (31, 8, D:2) a +0 spear (34, 15, D:2) a cursed -2 dagger (38, 38, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (8, -28, D:3) a +0 dagger (10, -17, D:3) a +0 mace (10, -15, D:3) a +0 mace (11, -17, D:3) a +0 mace (11, -16, D:3) a +4 quarterstaff of chaos a +0 cloak a +0 mace (11, -15, D:3) a cursed +0 mace (12, -17, D:3) a +0 mace (12, -16, D:3) a +0 mace (12, -15, D:3) a +0 mace (13, 2, D:3) a +0 dagger (14, -16, D:3) a +0 mace (15, -15, D:3) a +0 mace (16, -15, D:3) a cursed -1 mace (17, -14, D:3) a +0 mace (18, -15, D:3) a +0 mace (19, -14, D:3) a +0 mace (24, -14, D:3) a +0 leather armour a +0 hand axe (25, 0, D:3) a +0 club (26, -20, D:3) a +0 robe (28, -30, D:3) a +0 short sword a +0 dagger a +0 leather armour (31, -5, D:3) 26 arrows (37, -38, D:3) 16 stones (43, -29, D:3) a +0 dagger a +0 whip a +0 flail (44, -29, D:3) a +0 hand axe (44, -3, D:3) 23 arrows Level 4 of the Dungeon (0, 0, D:4) the +5 hand axe of Dullness {venom, rElec rF- rN+ SInv} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (9, -1, D:4) a stone (11, 30, D:4) a +0 dagger a +0 robe (12, 29, D:4) a +0 dagger a +0 robe a +0 falchion (12, 30, D:4) a +0 club (12, 31, D:4) a +0 flail (13, 2, D:4) 2 stones (14, 2, D:4) a +0 dagger a +0 leather armour a +2 flail of venom 21 stones a cursed +0 club a +0 leather armour (15, 2, D:4) 3 stones (34, 4, D:4) a +0 spear a gnoll corpse (skeletalised by now) (35, 5, D:4) a +0 whip a +0 whip (36, 6, D:4) a +0 club (37, 9, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (4, 0, D:5) a +0 shortbow 20 arrows (5, 1, D:5) a +0 trident (6, 0, D:5) a +0 flail a +0 leather armour (6, 1, D:5) an arrow (8, 3, D:5) a +0 leather armour (9, 2, D:5) 2 arrows (9, 3, D:5) 2 arrows (10, 2, D:5) an arrow (22, 1, D:5) an iguana corpse (24, -10, D:5) a +0 flail (24, -9, D:5) a +0 dagger a +0 robe an orc corpse (24, -8, D:5) a quokka corpse (27, 12, D:5) Sif Muna's Collected Works on Conjuration Spells Type Level a - Shock Conjuration/Air 1 (35, 4, D:5) 13 poisoned needles