Dungeon Crawl Stone Soup version 0.34-a0-79-g955a7a1ee1 (webtiles) character file. Game seed: 10931002000239362852 116 Korbz the Shooter (level 4, -5/25 HPs) Began as a Deep Elf Hexslinger on May 25, 2025. Slain by a crocodile (12 damage) ... in a sewer. The game lasted 00:07:23 (1066 turns). Korbz the Shooter (Deep Elf Hexslinger) Turns: 1066, Time: 00:07:23 Health: -5/25 AC: 5 Str: 5 XL: 4 Next: 69% Magic: 7/9 EV: 12 Int: 18 God: Gold: 93 SH: 0 Dex: 19 Spells: 5/7 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . k - +2 robe {Will+} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... d - amulet of regeneration Stlth ++ e - ring of poison resistance HPRegen 1.04/turn (no ring) MPRegen 0.22/turn %: no passive effects @: weak-willed, jinxed A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 93 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) c - the +4 sling of Ravage {heavy, rPois Int+4} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Armour h - a +0 pair of boots (worn) j - a +0 leather armour k - a +2 robe of willpower (worn) Jewellery d - an amulet of regeneration (worn) e - a ring of poison resistance (worn) Scrolls b - 2 scrolls of poison f - 5 scrolls of identify {unknown} Potions g - a potion of resistance {unknown} l - a potion of attraction {unknown} Talismans i - a rimehorn talisman Skills: * Level 1.2 Fighting * Level 5.1 Ranged Weapons + Level 2.9 Dodging + Level 0.1 Stealth + Level 2.0 Spellcasting + Level 4.9 Hexes + Level 1.1 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 19% N/A 7% 3 Inner Flame Hex/Fire 12% N/A 16% 3 Cause Fear Hex 9% N/A 24% 4 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Chain Lightning Conj/Air 0% 2d1 100% 9 Fire Storm Conj/Fire 1% 8d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The crocodile is heavily wounded. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is severely wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The jinxing sprites lose interest in you. The crocodile bites you. The crocodile drags you backwards! Found a lumpy cyan potion and 22 gold pieces. You shoot a sling bullet. The sling bullet completely misses the crocodile. The crocodile bites you but does no damage. You shoot a sling bullet. The sling bullet completely misses the crocodile. The crocodile seems less drained. The crocodile bites you! The crocodile drags you backwards! Found a flail, 54 gold pieces and a silvery potion. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you but does no damage. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is heavily wounded. The crocodile bites you. The crocodile drags you backwards! Okay, then. Okay, then. You are too injured to fight recklessly! Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The crocodile bites you. The crocodile drags you backwards! You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile closely misses you. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is severely wounded. The crocodile bites you! You die... ####### ### ##.....## #.# #$......# #.# #!$.....####.####### #)!.l@...!.....†...∩ #$$.....####.####### #$......# #.# ##.....## #.# ####### #.# #.# #.# ##.## ##.†.## You could see a crocodile. Vanquished Creatures A brain worm (Sewer) An adder (D:2) 2 endoplasms 2 hobgoblins (D:1) 4 jackals (D:1) 4 quokkas 8 ball pythons 11 bats 2 frilled lizards 5 giant cockroaches 3 goblins 2 kobolds (D:1) 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Korbz the Deep Elf Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 102 | D:1 | Reached skill level 1 in Fighting 109 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 113 | D:1 | Reached skill level 3 in Ranged Weapons 277 | D:1 | Learned a level 2 spell: Jinxbite 603 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/7 952 | D:3 | Identified the +4 sling of Ravage {heavy, rPois Int+4} 970 | D:3 | Found a glowing drain. 988 | D:3 | Reached skill level 4 in Ranged Weapons 1009 | Sewer | Entered a sewer 1030 | Sewer | Noticed a brain worm 1037 | Sewer | Killed a brain worm 1038 | Sewer | Reached skill level 5 in Ranged Weapons 1038 | Sewer | Reached XP level 4. HP: 25/25 MP: 7/9 1053 | Sewer | Noticed a crocodile 1066 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_rooms, st_stairs_11, minivault_5 D:2: layout_rooms D:3: layout_rooms, cheibrodos_sewer_entry_drain, uniq_natasha Sewer: sewer_big_baddie Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Ranged Weapons | 3 5 | 5.1 Spellcasting | 2 | 2.0 Dodging | | 2.9 Stealth | | 0.1 Hexes | | 4.9 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 105 | 12 || 117 Cast: Jinxbite | 11 | 2 || 13 Armour: Robe | 16 | 8 || 24 Dodge: Dodged | 25 | 1 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1093 | 1043 | 50 | 9 | 662 | 4 | 273.2 | Dungeon | 1032 | 982 | 50 | 0 | 652 | 3 | 344.0 | Sewer | 61 | 61 | 0 | 9 | 10 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 574 daAuts D:2: 389 daAuts D:3: 68 daAuts Sewer: 61 daAuts