Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 2860756827111360209 33 Korbz the Conjurer (level 3, -5/21 HPs) Began as an Octopode Conjurer on June 7, 2025. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:48 (952 turns). Korbz the Conjurer (Octopode Conjurer) Turns: 952, Time: 00:04:49 Health: -5/21 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 2/6 EV: 12 Int: 22 God: Gold: 73 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - a throwing net d - 2 stones Scrolls f - a scroll of summoning {unknown} h - a scroll of silence {unknown} Potions e - a potion of enlightenment {unknown} g - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.7 Stealth * Level 2.1 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 8% 2 Poisonous Vapours Alch/Air 8% 1d1 14% 1 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Olgreb's Toxic Radiance Alch 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence hits you with a +0 hand axe. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Okay, then. Okay, then. Magic courses through your body. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You focus your ray upon the goblin. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #<. ... ..## ... ..?. .. ##..#.. ...#..# .....# #.##.# #@##.# # #@##.# b# #)##.# .<##. . #....####...... ....##......<...# ...................# ........†.g........# ##................@.. #########.....#..... You could see Terence. Vanquished Creatures An adder (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 4 ball pythons 6 bats (D:1) 5 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Korbz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 154 | D:1 | Reached XP level 2. HP: 6/17 MP: 1/5 317 | D:1 | Learned a level 2 spell: Searing Ray 927 | D:2 | Noticed Terence 935 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 950 | D:2 | HP: 1/21 [Terence/+0 hand axe (4)] 952 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, minmay_circled_x D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 19 Tentacles || 6 Unarmed || 1 Constrict || 5 Cast: Magic Dart || 29 Searing Ray || 4 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 15 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 951 | 924 | 27 | 196 | 592 | 2 | 475.5 | Dungeon | 951 | 924 | 27 | 196 | 592 | 2 | 475.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 926 daAuts D:2: 24 daAuts