Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7843663699383577968 43 Kordosol the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Jan 20, 2025. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:06 (882 turns). Kordosol the Magician (Djinni Conjurer) Turns: 882, Time: 00:04:06 Health: -2/25 AC: 10 Str: 6 XL: 3 Next: 82% Gold: 44 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection (left hand) Skills: * Level 3.7 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Summon Small Mammal Summ 72% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are mostly covered in iridescent scales. (AC +4) Message History Terence looks scornfully at you. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" The goblin is attracted toward you. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence attacks as he pursues you! Terence barely misses you. The goblin is attracted toward you. You swap places. Terence attacks as he pursues you! Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Your butterfly disappears in a burst of colours! Terence attacks as he pursues you! Terence hits you but does no damage. You swap places. Terence misses your butterfly. The goblin is attracted toward you. Your butterfly disappears in a burst of colours! The goblin completely misses your butterfly. Terence closely misses your butterfly. The goblin misses your butterfly. Terence is attracted toward you. Your butterfly disappears in a burst of colours! The goblin hits your butterfly with a +0 club. Your butterfly dies! Your butterfly disappears in a burst of colours! The goblin is attracted toward you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin hits you but does no damage. Terence attacks as he pursues you! Terence hits you but does no damage. Terence is attracted toward you. Your butterfly disappears in a burst of colours! Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.....§...+.....§.b........... #.....b...#####+#....#.#.#.... #..............bb......#.#.... #########.......b..#.#.#...... ######bb.....b..b..#.#...#.... #......bb...#.§.####.#........ #........§.b#§..# ..+.....#'# #.....b.b...#@g.# ..#.....#.# +.†..b...bb.+@..# #.....#.# #...........#....b.b.+.....#.# #..........†...bb#####.....#.# #.....##...#....... #........ #..........#...#.#.#.#.#+..... #..............#.#+#....+..... #..............#..<....##..... #....#........................ #....#........................ You could see Terence (ally target) and a goblin. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 4 endoplasms (D:2) 2 giant cockroaches 2 goblins (D:2) 2 jackals (D:2) A quokka (D:2) A ball python (D:2) 3 bats 2 frilled lizards 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kordosol the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Kordosol set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Found a faded altar of an unknown god. 119 | D:1 | You are sucked into a shaft and drop 1 floor! 172 | D:2 | Reached XP level 2. HP: 19/21 MP: 0/0 347 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 347 | D:2 | Learned a level 1 spell: Summon Small Mammal 820 | D:2 | Noticed Terence 846 | D:2 | HP: 1/25 [Terence/+0 mace (5)] 848 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 848 | D:2 | Gained mutation: You are mostly covered in iridescent | scales. (AC +4) [potion of mutation] 882 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.7 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 72 Searing Ray || 1 Use: Scroll || 3 Potion || 2 Armour: Robe || 17 Dodge: Dodged || 13