Kordosol

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 club
(3, 0, D:1)
  a rat skeleton
(5, -1, D:1)
  a rat skeleton
(5, 0, D:1)
  a rat skeleton
(14, -3, D:1)
  a +0 short sword
  a kobold skeleton
(14, 12, D:1)
  a +0 club
  4 stones
(20, 18, D:1)
  8 stones
(22, 20, D:1)
  a scarf of shadows
(26, 11, D:1)
  a +0 dagger
(27, -10, D:1)
  a quokka skeleton
(30, -14, D:1)
  a +0 dagger
(31, 9, D:1)
  a bat skeleton
(31, 14, D:1)
  8 stones
(43, 2, D:1)
  a +0 mace
(43, 9, D:1)
  a +0 dagger
  a stone
  a kobold skeleton
(45, 6, D:1)
  a frilled lizard skeleton
(46, 5, D:1)
  a +0 club
  a quokka skeleton
(46, 7, D:1)
  a +0 club
  a goblin skeleton
(49, -12, D:1)
  a ball python corpse (skeletalised by now)
(58, -1, D:1)
  a frilled lizard corpse (skeletalised by now)
(60, 3, D:1)
  a hobgoblin corpse (skeletalised by now)
(61, -5, D:1)
  a ball python corpse (skeletalised by now)

Level 2 of the Dungeon
(0, 0, D:2)
  an adder skeleton
(0, 14, D:2)
  5 stones
(1, -7, D:2)
  a +0 club
  3 stones
  a kobold corpse (skeletalised by now)
(2, -13, D:2)
  8 stones
(3, -16, D:2)
  4 stones
(8, -4, D:2)
  a +0 club
(9, -1, D:2)
  a +0 dagger
(10, -24, D:2)
  a +0 club
(11, -7, D:2)
  a +0 club
(13, -9, D:2)
  a +0 club
  a goblin skeleton
(13, 0, D:2)
  a +0 dagger
  a +0 animal skin
  the +2 helmet of Hadjma {Str+4 Slay+2}
    Str+4:      It affects your strength (+4).
    Slay+2:     It affects your accuracy & damage with ranged weapons and melee
    (+2).
(16, 16, D:2)
  a +0 dagger
(17, -2, D:2)
  a +0 dagger
  a goblin skeleton
(18, -17, D:2)
  a +0 dagger
  a goblin skeleton
(19, 2, D:2)
  a +0 club
  a goblin skeleton
(23, -17, D:2)
  a +0 club
  a goblin skeleton
(26, 10, D:2)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(27, 11, D:2)
  a hobgoblin corpse (skeletalised by now)
(29, 16, D:2)
  a +0 buckler
(30, -22, D:2)
  a +0 ring mail
  a hobgoblin skeleton
(38, -20, D:2)
  a rat skeleton
(39, 14, D:2)
  a ball python skeleton
(45, 6, D:2)
  a +0 club
(54, 14, D:2)
  a +0 scale mail
(55, 5, D:2)
  a +1 pair of boots

Level 3 of the Dungeon
(0, 0, D:3)
  2 stones
  a +0 dagger of speed
  a kobold skeleton
(1, -6, D:3)
  a rat skeleton
(1, -5, D:3)
  a rat skeleton
(1, -1, D:3)
  a +0 flail
(8, -7, D:3)
  a jackal skeleton
(10, 4, D:3)
  a +0 dagger
  3 stones
(11, 4, D:3)
  a +0 club
(11, 5, D:3)
  6 stones
(21, 0, D:3)
  4 stones
(26, -11, D:3)
  a hobgoblin corpse (skeletalised by now)
(28, 1, D:3)
  a +0 sling
(31, -3, D:3)
  a +0 trident
(33, 16, D:3)
  a hobgoblin skeleton
(36, 5, D:3)
  a +0 club
(37, 6, D:3)
  a frilled lizard corpse (skeletalised by now)
(43, 1, D:3)
  4 boomerangs
(46, 26, D:3)
  a +0 hammer
(53, -5, D:3)
  a ball python corpse (skeletalised by now)
(54, -11, D:3)
  7 stones
(57, 18, D:3)
  a +0 dagger
  a goblin corpse