Kraken Level 1 of the Dungeon (0, 0, D:1) 8 darts (41, 1, D:1) a +0,+0 club (34, 2, D:1) 19 stones (37, 6, D:1) a +0,+0 dagger (37, 8, D:1) a +0 helmet (-4, 13, D:1) a +0 scale mail (21, 15, D:1) 20 darts (23, 15, D:1) a +0 cloak 10 bolts of flame (20, 23, D:1) a cursed -2,+0 club 3 darts (21, 33, D:1) a cursed -2,-2 dagger Level 2 of the Dungeon (0, 0, D:2) 17 darts (0, 3, D:2) a +0 pair of gloves (-26, 12, D:2) 19 bolts (-31, 13, D:2) a +0,+0 mace Level 3 of the Dungeon (0, 0, D:3) 12 bolts (-1, 3, D:3) a stone (16, 3, D:3) 10 stones (13, 4, D:3) a potion of heal wounds (-9, 8, D:3) a sling bullet (-6, 8, D:3) a +0,+0 sling 22 stones (-5, 8, D:3) a sling bullet (-4, 8, D:3) a stone (-3, 8, D:3) 2 stones (-2, 8, D:3) 2 stones a +0,+0 sling 25 sling bullets (-1, 8, D:3) a sling bullet (2, 8, D:3) a stone (-31, 9, D:3) 26 stones (-3, 10, D:3) a +0 plate armour (-1, 11, D:3) a +1,+2 sling 17 stones (0, 18, D:3) a +1,+0 mace of protection (-16, 21, D:3) a +0,+0 quarterstaff (-18, 32, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0,+0 club (63, 3, D:4) a +0,+0 halberd (35, 11, D:4) a +0 leather armour a +0,+0 club (56, 19, D:4) a +0,+0 club (9, 24, D:4) 14 arrows (8, 26, D:4) 18 stones (58, 28, D:4) a dart (9, 30, D:4) a +0,+0 flail (55, 30, D:4) a dart (60, 33, D:4) a +0,+0 dagger (unseen) (0, 35, D:4) a cursed +0,+0 club Level 5 of the Dungeon (-23, 2, D:5) 16 sling bullets (-1, 5, D:5) a +0,+0 war axe (unseen) (-10, 6, D:5) a +0 scale mail (-14, 8, D:5) a +0,+0 hand axe (unseen) (-13, 9, D:5) a +0,+0 dagger (unseen) (-25, 10, D:5) 13 poisoned needles (-23, 17, D:5) a +0 leather armour (-1, 20, D:5) a +0,+0 hand axe (unseen) (2, 22, D:5) a +0,+0 dagger (-23, 31, D:5) 18 stones (-34, 32, D:5) a +0,+0 mace (-36, 33, D:5) a quokka corpse (skeletalised by now) (-18, 34, D:5) a +0,+0 club (-23, 36, D:5) 10 darts (-13, 37, D:5) a hobgoblin corpse (rotten by now) (-29, 40, D:5) the +0,-2 flail "Goblinbane" {flame, Contam +Blink +Inv rElec MR++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It causes magical contamination when unequipped. (-28, 41, D:5) a +0,+0 whip a +2 leather armour a +0,+0 short sword a +0 robe 4 tomahawks an orc skeleton an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0,+0 club a goblin corpse (-1, 5, D:6) a goblin corpse (11, 5, D:6) an arrow of frost (10, 6, D:6) an arrow of frost (14, 6, D:6) an arrow of frost (18, 6, D:6) a cursed +0,-2 shortbow (unseen) (-20, 13, D:6) a +0,+0 hammer (-1, 14, D:6) a giant mite corpse (15, 14, D:6) 24 poisoned bolts (-12, 15, D:6) a +2,+3 quarterstaff of chaos a +0 cloak (-2, 15, D:6) 23 bolts (-3, 16, D:6) a +0,+0 giant club (13, 17, D:6) a +0,+0 club a giant cockroach corpse (10, 23, D:6) 27 bolts (10, 27, D:6) a +0,+0 quarterstaff