Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 0 Kramin the Ducker (level 1, 12/12 HPs) Began as a Tengu Arcane Marksman on Nov 16, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (63 turns). Kramin the Ducker (Tengu Arcane Marksman) Turns: 63, Time: 00:00:22 Health: 12/12 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 13 God: Gold: 3 SH: 0 Dex: 13 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . g - -3 whip (curse) rCold . . . Clarity . c - +0 robe rNeg + . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) f - ring of positive energy @: not resistant to hostile enchantments, very unstealthy A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons g - a cursed -3 whip (weapon) Missiles a - 5 javelins (quivered) b - 2 throwing nets Armour c - a +0 robe (worn) Jewellery f - a ring of positive energy (left hand) Books d - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles e - a bread ration Skills: + Level 1.0 Fighting - Level 2.0 Throwing + Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You now have 3 gold pieces. f - an emerald ring Put on which piece of jewellery? (? for menu, Esc to quit) f - a ring of positive energy (left hand) Found 8 stones. Found a whip. Found 12 stones. Found an escape hatch in the floor. You see here a whip. g - a whip Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! g - a cursed -3 whip (weapon) Unknown command. Unknown command. Read which item? (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#..... .......... ....#... ... ...#..###... #..........# ....>.....# ### #......(.# ####.. #........# ##..... #@.......###....## #........##....### ##......###...##.. #.(....###..###.# #.......##..###.< ##......###..#### #.......##...### ##......###..... #.......####... There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Kramin the Tengu Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 63 | D:1 | Quit the game