Krehm Level 1 of the Dungeon (0, 0, D:1) a stone (1, -1, D:1) a stone (4, -1, D:1) a +0 short sword a stone (5, -16, D:1) a +0 whip (14, -4, D:1) a +0 ring mail (25, -32, D:1) a +0 robe (30, -28, D:1) a cursed -3 club (37, 25, D:1) a +0 club (41, -13, D:1) a +0 whip (43, -5, D:1) a +0 short sword (45, -1, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (unseen) (13, 29, D:2) a potion of might (16, 18, D:2) a +0 dagger a +0 club a cursed -1 club a +0 club a +0 club a +0 dagger a +0 spear a +0 animal skin the +3 helmet of Suirozu {rElec rF- MR+} It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (17, 21, D:2) a +0 club (18, 8, D:2) a +0 falchion (23, 0, D:2) a poisoned dart (25, 1, D:2) a poisoned dart (27, -2, D:2) a +0 spear (27, 2, D:2) a poisoned dart (32, 27, D:2) a +0 robe (34, 3, D:2) a poisoned dart (43, -2, D:2) a hobgoblin skeleton an adder skeleton (44, 17, D:2) 19 stones