Krehm Level 1 of the Dungeon (0, 0, D:1) 25 arrows (12, 6, D:1) 12 bolts (13, 33, D:1) a +0 dagger (15, -3, D:1) a +0 club (16, 33, D:1) a +0 mace (25, 4, D:1) a +0 club (28, 1, D:1) a +0 whip (35, 21, D:1) a +0 short sword (36, 22, D:1) a +0 dagger 5 stones (39, 32, D:1) a +0 leather armour (53, 4, D:1) a +0 dagger Level 2 of the Dungeon (3, 2, D:2) a +0 short sword (8, -15, D:2) a +0 short sword (15, -41, D:2) 24 stones (18, -47, D:2) a +0 dagger (35, -31, D:2) a +0 dagger (42, -32, D:2) a +0 spear (48, -25, D:2) a +0 club (49, -3, D:2) the +2 quarterstaff of Sharp Prudence {vorpal, Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Level 3 of the Dungeon (0, 0, D:3) 22 stones (0, 25, D:3) a scroll of vulnerability (0, 31, D:3) a +0 trident (3, -4, D:3) a +0 pair of gloves (4, 2, D:3) a +0 dagger (4, 4, D:3) a +0 dagger (6, 4, D:3) a scroll of vulnerability (13, 5, D:3) a +0 mace (14, 26, D:3) an adder corpse (skeletalised by now) (23, 33, D:3) a ring of wizardry Level 6 of the Dungeon (0, 0, D:6) 20 stones (5, 3, D:6) 23 stones (5, 6, D:6) a +0 dagger a +0 whip a +0 club a +0 ring mail of positive energy a +0 hand axe 22 stones an orc corpse an orc corpse an orc corpse an orc corpse (6, 7, D:6) a +0 club a +0 leather armour a +0 shortbow 19 arrows a centaur skeleton