Krehm Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, -7, D:1) 15 sling bullets (2, 3, D:1) a +0 club (5, 9, D:1) 27 stones (6, 9, D:1) a +0 dagger (7, 26, D:1) a +0 robe (8, 11, D:1) a +0 short sword (9, 29, D:1) a +0 club (15, -7, D:1) a +0 chain mail (15, -5, D:1) 15 stones (20, 30, D:1) a +0 club (24, 2, D:1) a +0 leather armour (32, -3, D:1) 19 arrows (32, 14, D:1) a +0 ring mail (36, -6, D:1) a +0 ring mail (36, -1, D:1) a bat skeleton (39, 0, D:1) a +0 dagger (50, -2, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) the +0 robe of the Falcon {rF+} rF: It protects you from fire. (2, -10, D:2) the +8 short sword "Motuid" {elec, Str+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). (7, -24, D:2) a bat corpse (skeletalised by now) (8, -32, D:2) a bat corpse (skeletalised by now) (8, -4, D:2) a +0 dagger (10, -2, D:2) 13 stones (15, 17, D:2) 15 stones (17, -2, D:2) 10 stones (18, -15, D:2) a +0 short sword