Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-346-ga7143740d5 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-a7143740d5 -name Kriby -rc /dgldir/rcfiles/crawl-git/Kriby.rc -macro /dgldir/rcfiles/crawl-git/Kriby.macro -morgue /dgldir/morgue/Kriby/ -webtiles-socket /crawl-master/webserver/sockets/Kriby:2018-04-06.07:33:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 17 stack frames. /usr/games/crawl-git-a7143740d5(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x5580fc9f54d8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-a7143740d5(_Z13do_crash_dumpv+0x480) [0x5580fc9fd860]: do_crash_dump() /usr/games/crawl-git-a7143740d5(_Z20crash_signal_handleri+0x7e) [0x5580fc9f57de]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7f8db27ab030]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f8db2853760]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x37) [0x7f8db27ea7e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x71b32) [0x7f8db27e9b32]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x16e) [0x7f8db27eaf3e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0xbf) [0x7f8db27df93f]: /usr/games/crawl-git-a7143740d5(_Z3endibPKcz+0x344) [0x5580fca9a4b4]: end(int, bool, char const*, ...) /usr/games/crawl-git-a7143740d5(_Z10game_ended9game_exitRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x120) [0x5580fca9a660]: game_ended(game_exit, std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-a7143740d5(_Z9save_gamebPKc+0x4b1) [0x5580fcab8191]: save_game(bool, char const*) /usr/games/crawl-git-a7143740d5(+0x8704c7) [0x5580fcf634c7]: /usr/games/crawl-git-a7143740d5(+0x871475) [0x5580fcf64475]: /usr/games/crawl-git-a7143740d5(main+0x136) [0x5580fc95f206]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f8db27982b1]: /usr/games/crawl-git-a7143740d5(_start+0x2a) [0x5580fc95f89a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Apr 6 2018 at 00:18:28 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a7143740d5/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a7143740d5/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a7143740d5/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_rooms kiku_gazebo_garden_becter grunt_temple_overflow_open minmay_temple_entry_butterflies corexii_item_surrounded_by_moat minmay_ruined_shrine Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are feeling very hungry. You can't go down here! (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Edmund the Younger comes into view. He is wielding a flail of protection. You hear the brisk hiss of a distant avalanche of sand. Found a dyed leather armour. Found Tifupsoi's Armour Shoppe. There is a stone staircase leading up here. You aren't carrying any items that you can evoke. Press: ? - help, v - describe, . - travel Here: Edmund, wielding a flail of protection and wearing a scale mail (resting) The floor. Throwing (i - inventory. (/) - cycle) o - 2 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a flail of protection and wearing a scale mail (resting) You throw a poisoned javelin. The poisoned javelin hits Edmund! Edmund looks as sick as possible! Edmund shouts! Edmund is moderately wounded. Throwing (i - inventory. (/) - cycle) o - a poisoned javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a flail of protection and wearing a scale mail (heavily wounded, poisoned) You throw a poisoned javelin. The poisoned javelin hits Edmund but does no damage. Edmund looks as sick as possible! Edmund is heavily wounded. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a flail of protection and wearing a scale mail (heavily wounded, poisoned) The flame tongue misses Edmund. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a flail of protection and wearing a scale mail (heavily wounded, poisoned) The flame tongue hits Edmund. Edmund is heavily wounded. You block Edmund's attack. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a flail of protection and wearing a scale mail (severely wounded, poisoned) The flame tongue hits Edmund. Edmund is almost dead. Edmund hits you with a flail of protection! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a flail of protection and wearing a scale mail (almost dead, poisoned) The flame tongue hits Edmund. Edmund is almost dead. You kill Edmund! Your Conjurations skill increases to level 2! Your Hexes skill increases to level 2! Your Charms skill increases to level 2! Your Summonings skill increases to level 2! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Transmutations skill increases to level 3! Your Ice Magic skill increases to level 2! Your Air Magic skill increases to level 2! Your Earth Magic skill increases to level 2! Your Poison Magic skill increases to level 2! Things that are here: a flail of protection; a scale mail o - a poisoned javelin o - 2 poisoned javelins (gained 1) There is an entrance to Tifupsoi's Armour Shoppe here. l - a cursed +0 helmet Thank you for shopping at Tifupsoi's Armour Shoppe! Wear which item? (? for menu, Esc to quit) Really wear l - a cursed +0 helmet? You start putting on your armour. You continue putting on your cursed +0 helmet. x4 You finish putting on your cursed +0 helmet. Oops, that feels deathly cold. You see here a dyed leather armour. Found a ration. f - 4 rations (gained 1) You start resting. Magic restored. Found 19 gold pieces. You now have 121 gold pieces (gained 19). You start resting. You hear the brisk hiss of a distant avalanche of sand. You start resting. HP restored. A jackal skeleton comes into view. Found a long sword. Found a stone staircase leading down. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal skeleton Aim: a jackal skeleton (resting) The flame tongue hits the jackal skeleton. The jackal skeleton is severely damaged. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal skeleton Aim: a jackal skeleton (severely damaged) The flame tongue hits the jackal skeleton. You destroy the jackal skeleton! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found Qotyg's Food Shop. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) The puff of flame hits the adder. The adder is almost dead. The adder hisses angrily. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The puff of flame misses the adder. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The puff of flame misses the adder. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You miscast Flame Tongue. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) The flame tongue hits the adder. You kill the adder! You see here an adder corpse. That item cannot be evoked! You butcher the adder corpse. p - a chunk of flesh Found a pair of gloves. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. A jelly comes into view. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (hasn't noticed you) The puff of flame hits the jelly. The jelly is moderately wounded. The jelly quivers. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded) The puff of flame hits the jelly. The jelly is severely wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) The puff of flame hits the jelly. You kill the jelly! You start resting. The teleport trap disappears. The quokka disappears! You start resting. You hear the quick hiss of a distant avalanche of sand. You start resting. Your magical contamination has completely faded away. You start resting. You are feeling hungry. You start resting. You hear the quick hiss of a distant avalanche of sand. Found a leather armour. You see here a leather armour. You open the door. Found Iseiper's Antique Weapon Boutique. There is an open door here. There is an entrance to Iseiper's Antique Weapon Boutique here. You open the door. Found 20 gold pieces. There is an open door here. The worker ant twitches its antennae in your direction. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant The puff of flame hits the worker ant. The worker ant is moderately wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 10% risk of failure) Press: ? - help, Dir - move target cursor, p - worker ant The fire ignites! Casting: Conjure Flame (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (moderately wounded) The flame tongue misses the worker ant. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded) The flame tongue hits the worker ant. You kill the worker ant! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (hasn't noticed you) The puff of flame misses the quokka. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka The puff of flame hits the quokka. The quokka is severely wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) The puff of flame hits the quokka. You kill the quokka! You start resting. You hear the rapid hiss of an avalanche of sand nearby. You start resting. A leopard gecko comes into view. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, hasn't noticed you) The flame tongue hits the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko hisses angrily. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded, clinging) The flame tongue hits the leopard gecko. The leopard gecko appears unharmed. The leopard gecko is moderately wounded. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (moderately wounded, clinging) The flame tongue hits the leopard gecko. You kill the leopard gecko! An ogre comes into view. It is wielding a giant club. You see here a leopard gecko corpse. There is an open door here. There is an entrance to Iseiper's Antique Weapon Boutique here. There is an open door here. You close the door. You start resting. You hear the rapid hiss of an avalanche of sand nearby. You open the door. There is an open door here. You are feeling very hungry. There is an entrance to Iseiper's Antique Weapon Boutique here. Which direction? You close the door. As you open the door, it creaks loudly! A quokka and a howler monkey come into view. The howler monkey howls! Found a trident. You block the quokka's attack. There is an open door here. You hit the quokka but do no damage. The quokka barely misses you. You barely miss the quokka. The quokka barely misses you. There is an open door here. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka The flame tongue hits the quokka. The quokka is lightly wounded. The quokka barely misses you. The howler monkey hoots and howls with incredible vigour! You block the quokka's attack. You hear a shout! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded) The flame tongue misses the quokka. The quokka bites you but does no damage. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded) The flame tongue hits the quokka. You kill the quokka! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath) The flame tongue hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hits you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath) The flame tongue hits the howler monkey. The howler monkey is almost dead. The howler monkey misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (almost dead, catching its breath) The flame tongue hits the howler monkey. You kill the howler monkey! There is an open door here. You close the door. An ogre opens the door. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The puff of flame hits the ogre. The ogre is lightly wounded. You hear the rapid hiss of a distant avalanche of sand. You see here a leather armour. The hiss of flowing sand is almost imperceptible now. You aren't carrying any items that you can evoke. There is a stone staircase leading down here. The walls and floor vibrate strangely for a moment. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 10% risk of failure) Press: ? - help, Dir - move target cursor You miscast Conjure Flame. You are very lightly contaminated with residual magic. Wisps of smoke drift from your hands. The ogre barely misses you. Casting: Conjure Flame (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 10% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! Throwing (i - inventory. (/) - cycle) o - 2 poisoned javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club You throw a poisoned javelin. The poisoned javelin hits the ogre but does no damage. The ogre is poisoned. Throwing (i - inventory. (/) - cycle) o - a poisoned javelin (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (lightly wounded, poisoned) You throw a poisoned javelin. The poisoned javelin completely misses the ogre. Casting: Conjure Flame (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded, poisoned) The flame tongue hits the ogre. The ogre is moderately wounded. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded, poisoned) The flame tongue hits the ogre. The ogre is heavily wounded. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded, poisoned) The flame tongue hits the ogre. The ogre is severely wounded. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (severely wounded, poisoned) The flame tongue hits the ogre. The ogre is almost dead. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead, poisoned) The flame tongue hits the ogre. The ogre appears unharmed. The ogre is almost dead. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You kill the ogre! Your Invocations skill increases to level 3! o - a poisoned javelin Things that are here: a giant club; an ogre corpse You butcher the ogre corpse. p - 4 chunks of flesh You see here a giant club. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Your magical contamination has completely faded away. You see here a long sword. You open the door. There is an open door here. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Found a hand axe. A human zombie comes into view. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human zombie Aim: a human zombie (hasn't noticed you) The flame tongue hits the human zombie. The human zombie is lightly damaged. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (lightly damaged) The flame tongue hits the human zombie. The human zombie is moderately damaged. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (moderately damaged) The flame tongue hits the human zombie. The human zombie is moderately damaged. You block the human zombie's attack. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (moderately damaged) The flame tongue hits the human zombie. The human zombie is heavily damaged. The human zombie hits you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (heavily damaged) The flame tongue hits the human zombie. The human zombie is severely damaged. The human zombie hits you! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (severely damaged) The flame tongue hits the human zombie. The human zombie is almost destroyed. The human zombie hits you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed) The flame tongue hits the human zombie. You destroy the human zombie! You have reached level 8! You feel stronger. You start resting. HP restored. You start resting. Magic restored. You now have 141 gold pieces (gained 20). f - 5 rations (gained 1) f - 6 rations (gained 1) A quokka is nearby! A quokka is nearby! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (hasn't noticed you) The flame tongue misses the quokka. You block the quokka's attack. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka The flame tongue hits the quokka. The quokka is severely wounded. The quokka closely misses you. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded) The flame tongue hits the quokka. The quokka is almost dead. You block the quokka's attack. A quokka is nearby! A quokka is nearby! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead) The flame tongue misses the quokka. The quokka twitches its whiskers. You block the quokka's attack. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead) The flame tongue hits the quokka. You kill the quokka! You start resting. Magic restored. All of the chunks of flesh in your inventory have rotted away. You butcher the quokka corpse. p - a chunk of flesh f - 7 rations (gained 1) r - an onyx ring An ogre comes into view. It is wielding a giant club. An ogre is nearby! Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (hasn't noticed you) The puff of flame hits the ogre. The ogre is moderately wounded. The ogre shouts! Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The puff of flame hits the ogre. The ogre is heavily wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded) The puff of flame hits the ogre. The ogre is heavily wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded) The puff of flame hits the ogre. The ogre is almost dead. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) The flame tongue misses the ogre. Casting: Flame Tongue (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) The flame tongue hits the ogre. You kill the ogre! Your Fire Magic skill increases to level 6! There is an entrance to Qumeij's Book Shoppe here. You start resting. An ogre is nearby! An ogre is nearby! Casting: Flame Tongue (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (hasn't noticed you) The puff of flame hits the ogre. The ogre is lightly wounded. The ogre shouts! Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (lightly wounded) The puff of flame hits the ogre. The ogre is moderately wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The puff of flame hits the ogre. The ogre is heavily wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded) The puff of flame hits the ogre. The ogre is severely wounded. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (severely wounded) The flame tongue hits the ogre. The ogre is almost dead. Casting: Flame Tongue (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (almost dead) The flame tongue hits the ogre. You kill the ogre! Your Fighting skill increases to level 3! Your Short Blades skill increases to level 3! Your Long Blades skill increases to level 3! Your Axes skill increases to level 3! Your Maces & Flails skill increases to level 3! Your Polearms skill increases to level 3! Your Staves skill increases to level 3! Your Slings skill increases to level 3! Your Bows skill increases to level 3! Your Crossbows skill increases to level 3! Your Throwing skill increases to level 4! Your Armour skill increases to level 3! Your Dodging skill increases to level 3! Your Shields skill increases to level 3! Your Unarmed Combat skill increases to level 3! Your Evocations skill increases to level 3! Things that are here: a giant club; an ogre corpse You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Magic restored. You butcher the ogre corpse. p - 3 chunks of flesh You see here a giant club. x2 There is an entrance to Fikisch's Antique Armour Shoppe here. Search for what [Enter for "armor", or ? for help]? robe Found a stone staircase leading down. There is an open door here. q - 60 stones (gained 23) There is an entrance to Qumeij's Book Shoppe here. Found a stone staircase leading down. There is an entrance to Qumeij's Book Shoppe here. There is an entrance to Fikisch's Antique Armour Shoppe here. You see here a giant club. q - 67 stones (gained 7) All of the chunks of flesh in your inventory have rotted away. p - a potion of agility c - 5 potions of curing (gained 2) You now have 152 gold pieces (gained 11). There is a stone staircase leading down here. You see here a trident. There is an open door here. There is an open door here. You see here a leather armour. You are feeling hungry. There is an entrance to Qotyg's Food Shop here. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. Brujo666's ghost (amateur Minotaur Gladiator) comes into view. Found three items. There is a stone staircase leading up here. Brujo666's ghost turns its malevolent gaze towards you. You hear an angry hiss. You climb upwards. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. (D) Dungeon Where to? (Enter - D:5, ? - help) You see here a dyed leather armour. There is an entrance to Tifupsoi's Armour Shoppe here. There is a stone staircase leading down here. You climb downwards. Level annotation: brujo666's ghost, amateur MiGl Found 7 gold pieces. There is a stone staircase leading up here. Found a stone staircase leading down. A bullfrog skeleton comes into view. Found 17 gold pieces. You see here 7 gold pieces. You now have 159 gold pieces (gained 7). Found a robe. Casting: Flame Tongue (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Flame Tongue (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (resting) The puff of flame hits the bullfrog skeleton. The bullfrog skeleton is moderately damaged. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) The puff of flame hits the bullfrog skeleton. The bullfrog skeleton is heavily damaged. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (heavily damaged) The puff of flame hits the bullfrog skeleton. The bullfrog skeleton is severely damaged. You block the bullfrog skeleton's attack. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) The puff of flame hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. You block the bullfrog skeleton's attack. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) The puff of flame hits the bullfrog skeleton. You destroy the bullfrog skeleton! You start resting. Magic restored. Found a stone staircase leading up. A worker ant comes into view. You see here 17 gold pieces. A worker ant is nearby! You now have 176 gold pieces (gained 17). Throwing (i - inventory. (/) - cycle) o - a poisoned javelin (quivered) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant You throw a poisoned javelin. The poisoned javelin hits the worker ant! The worker ant is heavily wounded. Throwing (i - inventory. (/) - cycle) j - 6 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded) You throw a javelin. The javelin closely misses the butterfly. The javelin barely misses the worker ant. Throwing (i - inventory. (/) - cycle) j - 5 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded) You throw a javelin. The javelin closely misses the worker ant. Casting: Throw Flame (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded) The flame tongue hits the worker ant. You kill the worker ant! Casting: Flame Tongue (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) This spell is quite dangerous to cast! Memorise Sticky Flame, consuming 4 spell levels and leaving 8? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You start resting. Magic restored. There is a stone staircase leading down here. Found 13 poisoned needles. j - 6 javelins (gained 2) You now have 180 gold pieces (gained 4). Found a staircase to the Ecumenical Temple. You now have 188 gold pieces (gained 8). A leopard gecko comes into view. Found a ration. Found 9 gold pieces. There is a staircase to the Ecumenical Temple here. You can't go up here! You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. There is a dry fountain here. You are feeling very hungry. Found three altars. Found five altars. Found three altars. There is a sacrificial altar of Ru here. There is a sacrificial altar of Ru here. There is a sparkling altar of Nemelex Xobeh here. Found a blossoming altar of Fedhas. There is a shimmering altar of Xom here. There is a shadowy altar of Dithmenos here. Partly explored, can't reach some places. There is a shadowy altar of Dithmenos here. There is a glowing silver altar of Zin here. There is a white marble altar of Elyvilon here. There is a basalt altar of Yredelemnul here. There is a hazy altar of Hepliaklqana here. There is a basalt altar of Yredelemnul here. You are near starving! There is a white marble altar of Elyvilon here. Search for what [Enter for "robe", or ? for help]? sif Can't find anything matching that. There is a white marble altar of Elyvilon here. There is a basalt altar of Yredelemnul here. There is a hazy altar of Hepliaklqana here. You kneel at the altar of Hepliaklqana. Hepliaklqana welcomes you! Hepliaklqana forms a fragment of your life essence into the memory of your ancestor, Wolf! You can now recall your ancestor. You can now remember your ancestor's identity. Autopickup is now off. Autopickup is now on. Remember Wolf's name as what? Rapine Yes, Rapine is definitely a better name. Was Rapine a) male, b) female, or c) neither? (Currently male.) Okay, then. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: brujo666's ghost, amateur MiGl There is a staircase to the Ecumenical Temple here. Found a stone staircase leading down. f - 8 rations (gained 1) Found a chain mail. You now have 197 gold pieces (gained 9). f - 9 rations (gained 1) You swap places. You see here a chain mail. You now have 207 gold pieces (gained 10). You now have 225 gold pieces (gained 18). o - a scroll labeled EDI NIHAZI You swap places. Found an escape hatch in the ceiling. You now have 239 gold pieces (gained 14). Found an escape hatch in the floor. A crimson imp comes into view. A crimson imp is nearby! The crimson imp shouts! The crimson imp barely misses you. You hit the crimson imp. You bite the crimson imp, but do no damage. The crimson imp is lightly wounded. You completely miss the crimson imp. The crimson imp is lightly wounded. You block the crimson imp's attack. You miss the crimson imp. Your bite misses the crimson imp. You block the crimson imp's attack. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp misses you. You barely miss the crimson imp. The crimson imp hits you. You closely miss the crimson imp. You hit the crimson imp but do no damage. The crimson imp hits you. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! You swap places. You miss the crimson imp. You bite the crimson imp, but do no damage. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You hit the crimson imp. The crimson imp is lightly wounded. You block the crimson imp's attack. You hit the crimson imp but do no damage. The crimson imp barely misses you. You hit the crimson imp. You bite the crimson imp, but do no damage. The crimson imp is moderately wounded. You hit the crimson imp. Your bite misses the crimson imp. The crimson imp is moderately wounded. You block the crimson imp's attack. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. You block the crimson imp's attack. Throwing (i - inventory. (/) - cycle) j - 6 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (lightly wounded) You throw a javelin. The javelin misses the crimson imp. The crimson imp blinks! Throwing (i - inventory. (/) - cycle) j - 5 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded) You throw a javelin. The javelin barely misses the crimson imp. Throwing (i - inventory. (/) - cycle) j - 4 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp You throw a javelin. The javelin hits the crimson imp. The crimson imp is moderately wounded. Throwing (i - inventory. (/) - cycle) j - 3 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded) You throw a javelin. The javelin hits the crimson imp. The crimson imp is severely wounded. The crimson imp blinks! Throwing (i - inventory. (/) - cycle) j - 2 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded) You throw a javelin. The javelin hits the crimson imp. The crimson imp is severely wounded. The crimson imp blinks! The crimson imp shouts, "Admit defeat, thou impertinent wibble-sucking gnoll-tail!" The crimson imp blinks! You see here a javelin. Rapine closely misses the crimson imp. Rapine hits the crimson imp. You hit the crimson imp but do no damage. The crimson imp is severely wounded. The crimson imp hits you. You hit the crimson imp. The crimson imp is severely wounded. Rapine closely misses the crimson imp. You block the crimson imp's attack. You closely miss the crimson imp. You bite the crimson imp, but do no damage. The crimson imp is severely wounded. Rapine hits the crimson imp. The crimson imp dies! Your Stealth skill increases to level 4! You start resting. HP restored. Unknown command. j - 2 javelins (gained 1) j - 3 javelins (gained 1) j - 4 javelins (gained 1) j - 5 javelins (gained 1) Found 4 needles of sleeping. Found a stone staircase leading down. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Kriby] Species: Gnoll Job: Wanderer HP: 52/52; mods: 0/0 MP: 16/16; mod: 0 Stats: 14 (14) 16 (16) 16 (16) Position: (47, 45), god: Hepliaklqana (25), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 3 | 3 | 82 | 7/50 Short Blades | X | 1 | 3 | 3 | 82 | 7/50 Long Blades | X | 1 | 3 | 3 | 82 | 7/50 Axes | X | 1 | 3 | 3 | 82 | 7/50 Maces & Flails | X | 1 | 3 | 3 | 82 | 7/50 Polearms | X | 1 | 3 | 3 | 82 | 7/50 Staves | X | 1 | 3 | 3 | 82 | 7/50 Slings | X | 1 | 3 | 3 | 82 | 7/50 Bows | X | 1 | 3 | 3 | 82 | 7/50 Crossbows | X | 1 | 3 | 3 | 82 | 7/50 Throwing | X | 1 | 3 | 4 | 133 | 8/62 Armour | X | 1 | 3 | 3 | 82 | 7/50 Dodging | X | 1 | 3 | 3 | 82 | 7/50 Stealth | X | 1 | 3 | 4 | 125 | 0/62 Shields | X | 1 | 3 | 3 | 82 | 7/50 Unarmed Combat | X | 1 | 3 | 3 | 82 | 7/50 Spellcasting | X | 1 | 3 | 5 | 261 | 74/75 Conjurations | X | 1 | 3 | 2 | 82 | 29/53 Hexes | X | 1 | 3 | 2 | 82 | 29/53 Charms | X | 1 | 3 | 2 | 82 | 29/53 Summonings | X | 1 | 3 | 2 | 82 | 29/53 Necromancy | X | 1 | 3 | 3 | 133 | 27/70 Translocations | X | 1 | 3 | 3 | 133 | 27/70 Transmutations | X | 1 | 3 | 3 | 133 | 27/70 Fire Magic | X | 1 | 3 | 6 | 383 | 12/123 Ice Magic | X | 1 | 3 | 2 | 82 | 29/53 Air Magic | X | 1 | 3 | 2 | 82 | 29/53 Earth Magic | X | 1 | 3 | 2 | 82 | 29/53 Poison Magic | X | 1 | 3 | 2 | 82 | 29/53 Invocations | X | 1 | 3 | 3 | 82 | 19/42 Evocations | X | 1 | 3 | 3 | 82 | 7/50 Spell bugs: Durations: Attributes: #12: 274 #13: 35 #20: 1 #27: 1596 #49: 332 #59: 1 Mutations: fangs: 1 (innate) strong nose: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #4: +0 dagger eq slot #2, inv slot #11: cursed +0 helmet eq slot #3, inv slot #8: +0 pair of gloves eq slot #5, inv slot #0: +2 buckler eq slot #6, inv slot #3: +0 robe eq slot #7, inv slot #6: ring of stealth eq slot #9, inv slot #1: +4 amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# .. ###..# #.# #. ......# # #>. #####.###.......## ## # #### #.........# ...... .###$.# #........(# ##....##....... #.........###.....W<.....# ####................#### #########....##R......≈≈≈...# ∆∆ ..........####..@.....≈!≈...# ########### #....?...≈≈≈...# #............#.# ##.....#..$###.. .......##. ..$ #.......# #.......# ##.>...## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>