Kriby Level 1 of the Dungeon (0, 0, D:1) 8 tomahawks (18, -22, D:1) a +0 short sword (19, -24, D:1) a stone (20, -36, D:1) a +0 dagger (28, -31, D:1) a +0 dagger (28, -5, D:1) a +0 leather armour (40, -14, D:1) 31 arrows (51, -39, D:1) a cursed -1 club (53, -39, D:1) a +0 whip (55, -25, D:1) a +0 club a +0 club (58, -22, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) 15 stones (8, -5, D:2) 10 sling bullets (10, -33, D:2) a +0 club 5 stones (13, -12, D:2) a +0 whip (17, -13, D:2) a stone (18, -12, D:2) 2 stones (27, -44, D:2) 23 stones (27, -41, D:2) a +0 whip (28, -39, D:2) 9 stones (33, -39, D:2) 12 sling bullets (35, -42, D:2) a +0 club (52, -20, D:2) 15 stones (52, 2, D:2) 7 stones (54, -42, D:2) 21 arrows (54, -41, D:2) a +0 hand axe (54, -5, D:2) a +2 dagger of venom a +0 club (54, -3, D:2) 22 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (24, 1, D:3) a +0 spear (25, 0, D:3) a +0 flail a +0 spear (25, 13, D:3) 19 bolts (27, -3, D:3) a +0 whip (37, 11, D:3) a +0 rapier (38, -2, D:3) 18 stones (38, -1, D:3) 15 bolts (40, -11, D:3) a +0 quarterstaff a +0 spear (42, -10, D:3) a +0 spear (43, 8, D:3) a stone (44, 12, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Ecred's Magic Scroll Shop a scroll of identify (26 gold) a scroll of enchant weapon (97 gold) a scroll of summoning (123 gold) a scroll of brand weapon (260 gold) a scroll of enchant armour (97 gold) a scroll of fog (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) [Shop] Cehil's Weapon Emporium a +0 short sword (33 gold) a +0 hunting sling (16 gold) a +0 hand axe (33 gold) a +0 glaive (71 gold) a +0 quarterstaff (44 gold) a +0 whip (27 gold) a +0 hunting sling (16 gold) the cursed +2 long sword of the Spider Nest {flame, *Contam +Blink rN+++ Dex-3} (400 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It renders you almost immune to negative energy. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 falchion (33 gold) a +1 spear of piercing (126 gold) a +0 hunting sling (16 gold) a +0 arbalest (49 gold) a +2 morningstar of protection (184 gold) (3, -54, D:4) a +0 mace (4, -48, D:4) a +0 dagger a +0 robe a cursed +0 hand axe a +0 leather armour a +0 trident a +0 leather armour (9, -2, D:4) a +0 ring mail (10, -15, D:4) 19 bolts (11, -40, D:4) 22 sling bullets (18, -11, D:4) 16 stones (20, -7, D:4) a +0 whip a +0 leather armour (49, -43, D:4) a +0 dagger (49, -42, D:4) a +0 flail a +0 club (55, -40, D:4) 13 bolts Level 5 of the Dungeon (0, 0, D:5) 14 stones (1, -4, D:5) a +0 ring mail the Ecumenical Temple