Kriby Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 27, D:1) a +0 mace (7, 27, D:1) 14 arrows (21, 15, D:1) a +0 club a +0 dagger (24, 12, D:1) a +0 club (30, 27, D:1) a +0 club (31, 24, D:1) a +0 hand axe (37, 17, D:1) 27 bolts (40, -1, D:1) 32 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 flail (2, -7, D:2) a +0 rapier (8, -15, D:2) a +0 dagger (11, -7, D:2) a +0 club a +0 club (24, 1, D:2) a +0 dagger (29, -5, D:2) 18 bolts (36, 4, D:2) a +0 club (37, -11, D:2) a cursed +0 leather armour (37, -10, D:2) a +0 short sword (39, -31, D:2) a +0 short sword (46, 2, D:2) 3 tomahawks (50, -35, D:2) a +0 whip (52, -31, D:2) a cursed -2 club (53, -8, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 trident (7, -18, D:3) a +0 club (11, -6, D:3) a cursed -1 club (18, -6, D:3) a +0 ring mail (21, -2, D:3) a +0 ring mail (38, 3, D:3) a +0 robe a +0 scythe (45, -10, D:3) a +2 halberd of venom (55, 4, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Elyerot's Antique Weapon Emporium a +0 quarterstaff (96 gold) a +0 hunting sling (36 gold) the +8 shortbow of Satames {speed, +Inv rC+ Str+4} (1881 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. It lets you turn invisible. a +3 blowgun (468 gold) the +1 hunting sling of the Six Suns {flame, rPois rF+ Int+3} (772 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It protects you from poison. the +6 flail of Moderation {crush, MR+ Str+5} (1399 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your resistance to hostile enchantments. a +0 falchion (72 gold) a +0 flail (84 gold) a +0 dagger (48 gold) a +0 hand axe (72 gold) (5, 1, D:4) the +9 staff of Wucad Mu {channel} (18, 16, D:4) a +0 flail (28, -2, D:4) a +0 robe (31, 0, D:4) a +0 falchion (46, 3, D:4) a +0 ring mail