KristoblXynda Level 1 of the Dungeon [Shop] Onut Zos's Jewellery Boutique a ring of flight (175 gold) a ring of magical power (200 gold) a ring of willpower (250 gold) a ring of poison resistance (200 gold) an amulet of guardian spirit (300 gold) a ring of positive energy (200 gold) a ring of poison resistance (200 gold) a ring of protection from cold (250 gold) (0, 0, D:1) an amulet of magic regeneration (0, 4, D:1) a +0 dagger (5, -37, D:1) a staff of poison (5, -23, D:1) a +0 dagger (6, -36, D:1) a +0 ring mail (52, -39, D:1) 24 stones (53, 1, D:1) 21 stones (56, 1, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -7, D:2) a +0 club (18, 23, D:2) a +0 long sword (27, 19, D:2) a +0 short sword a +0 short sword (27, 20, D:2) a +0 leather armour a +0 hand axe a +0 chain mail a +2 flail of holy wrath an amulet of the acrobat (27, 21, D:2) a +0 ring mail (still there?) a +0 short sword (still there?) (29, -25, D:2) a +0 mace (30, -12, D:2) a +0 hand axe (30, 13, D:2) 2 stones a +0 club (38, -20, D:2) a +0 dagger (40, 13, D:2) a +0 hunting sling (42, 3, D:2) 3 stones a +0 short sword Level 3 of the Dungeon [Shop] Fonaowue's Weapon Shoppe a +0 short sword (33 gold) a +0 hand axe (33 gold) 2 poisoned darts (8 gold) a +0 quarterstaff (44 gold) a +0 mace (33 gold) a +0 club (11 gold) a +0 dagger (22 gold) 28 stones (30 gold) a +0 whip (27 gold) (1, 27, D:3) a +0 club (7, 40, D:3) a +0 dagger a +0 scale mail 3 boomerangs a +0 club (8, 25, D:3) a +0 club a +0 whip (11, 12, D:3) 19 stones a +0 dagger (11, 48, D:3) a +0 dagger (12, 30, D:3) 23 stones (19, 6, D:3) a +0 robe (26, 39, D:3) a +0 dagger (32, 34, D:3) a +0 leather armour (33, 33, D:3) a +0 short sword (34, 24, D:3) a +0 hand axe (45, 36, D:3) 2 scrolls of vulnerability (48, 15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +4 war axe of freezing a +0 robe a +0 dagger a +0 whip (0, 2, D:4) a +0 giant club (1, -4, D:4) the +8 whip of Extermination {venom, *Rage Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (1, -3, D:4) a scarf of harm a +0 whip 10 stones (2, -21, D:4) a +0 dagger (2, -3, D:4) a +0 halberd (3, -3, D:4) a +0 halberd 16 stones (4, -21, D:4) a +0 falchion a +0 leather armour a +0 hand axe a +0 whip a +0 dagger a +0 mace a +0 leather armour (12, -23, D:4) a +0 club 6 poisoned darts (23, -22, D:4) a +0 giant club (31, -13, D:4) a +0 whip a +0 club (31, -12, D:4) a +0 spear (44, -22, D:4) a +0 vorpal flail a +0 spear (45, -22, D:4) a +0 whip a +0 spear (50, -25, D:4) 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, 26, D:5) an iguana corpse (skeletalised by now) (2, 7, D:5) a +3 shortbow of flaming (2, 17, D:5) 24 stones (5, -7, D:5) a +0 short sword (still there?) a +0 robe (still there?) a potion of attraction (still there?) (7, 15, D:5) a hound corpse (skeletalised by now) (9, 26, D:5) a +0 whip (12, 26, D:5) a +0 war axe a +0 ring mail an orc corpse (13, 3, D:5) an orb of guile (13, 6, D:5) a +0 dagger (14, 4, D:5) the +7 war axe of Tumult {spect, Fly rPois MP+9 Str-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Fly: It grants you flight. (18, 14, D:5) a +0 giant spiked club (31, 20, D:5) 5 large rocks (37, -4, D:5) a +0 morningstar (40, -6, D:5) a +0 club (41, 41, D:5) 2 poisoned darts (45, 8, D:5) a potion of flight (53, 35, D:5) a staff of death Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (4, -13, D:6) a javelin