KristoblXynda Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -14, D:1) a +0 dagger a stone a +0 spear (2, 8, D:1) a +0 robe (6, -23, D:1) a +0 hand axe (8, -28, D:1) 5 poisoned darts (10, -18, D:1) 24 stones (15, -20, D:1) a +1 mace of holy wrath (16, -9, D:1) a +0 hunting sling (23, -14, D:1) a stone (23, -13, D:1) a stone (24, 2, D:1) a +0 whip (25, -15, D:1) a stone (25, -14, D:1) 3 stones (25, -13, D:1) 3 stones (25, -12, D:1) 3 stones (26, -17, D:1) a stone (26, -14, D:1) 4 stones (26, -12, D:1) 2 stones (26, -11, D:1) a stone (27, -16, D:1) 2 stones (27, -15, D:1) 3 stones (27, -14, D:1) 2 stones (27, -10, D:1) a stone (28, -15, D:1) a stone (28, -13, D:1) 4 stones (28, -12, D:1) 2 stones (28, -9, D:1) a stone (29, -14, D:1) a stone (29, -12, D:1) a stone (36, -22, D:1) 18 stones (37, -21, D:1) a +0 ring mail (38, 18, D:1) a +0 short sword 3 stones Level 2 of the Dungeon [Shop] Hinox's Antique Weapon Shoppe the +7 trident "Qontedy" {drain, rPois rF+} (1606 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rPois: It protects you from poison. a +0 glaive of flaming (369 gold) a +0 flail (94 gold) the +5 great sword "Huq Beum" {vorpal, MP+9 Int+4 Dex+2} (1976 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). MP: It affects your magic capacity (+9). the +4 hand axe "Koqa" {elec, rN+ Dex+4} (1271 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. a +0 long sword (94 gold) a +5 rapier of holy wrath (923 gold) a +0 hand axe (81 gold) a +0 spear (81 gold) (0, 0, D:2) a +0 scale mail (3, 4, D:2) a +0 dagger of venom 2 stones (4, -14, D:2) a +0 dagger (4, -13, D:2) a +0 dagger (6, -4, D:2) a +0 dagger (8, -4, D:2) the +1 scale mail of Noon {Harm *Slow rPois Dex+6} Dex: It affects your dexterity (+6). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (9, -4, D:2) a +0 ring mail (12, 12, D:2) 3 stones (13, 13, D:2) a +0 quarterstaff (15, -14, D:2) a +0 dagger (34, 0, D:2) a +0 club (46, -3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 mace a +0 ring mail (0, 1, D:3) a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour a +0 hand axe (7, 3, D:3) a +0 mace (7, 7, D:3) a +0 club a +0 leather armour (8, 0, D:3) a +3 quarterstaff of chaos (9, -10, D:3) a +0 mace (17, -31, D:3) a +0 long sword (19, -31, D:3) 30 stones (24, -39, D:3) a +0 dagger (27, 4, D:3) a +0 dagger (33, -30, D:3) a +0 club (38, -30, D:3) a +2 dagger of speed a +0 falchion a +0 leather armour a +0 dagger a +0 robe (40, -35, D:3) a +0 short sword (41, -17, D:3) 6 poisoned darts (48, 6, D:3) a +0 falchion (50, -21, D:3) a +0 dagger a goblin corpse Level 4 of the Dungeon (0, 0, D:4) 17 stones (3, 0, D:4) a ball python corpse (6, 8, D:4) 3 javelins (8, 11, D:4) 18 gold pieces (11, 14, D:4) a +0 hand axe (12, 13, D:4) a scroll of brand weapon (29, 4, D:4) a +0 ring mail (31, 12, D:4) 11 gold pieces (31, 13, D:4) 11 gold pieces (33, 29, D:4) a +0 dagger