KristoblXynda Level 1 of the Dungeon (0, 0, D:1) 4 poisoned darts (4, 6, D:1) 2 scrolls of identify (4, 7, D:1) 12 gold pieces (4, 8, D:1) 5 poisoned darts (4, 31, D:1) 8 stones (5, 6, D:1) 17 gold pieces (5, 7, D:1) a scroll of poison (5, 8, D:1) a scroll of identify (6, -6, D:1) a +0 club 4 stones (6, 6, D:1) 13 gold pieces (6, 7, D:1) 12 gold pieces (6, 8, D:1) 7 gold pieces (8, -3, D:1) a +0 spear (19, 3, D:1) a +0 spear (25, 8, D:1) 5 stones (29, 26, D:1) 6 stones (34, 15, D:1) a +0 short sword (37, -3, D:1) a +0 club (38, 20, D:1) a +3 dagger (44, 10, D:1) a +0 ring mail (45, 16, D:1) 2 poisoned darts (60, 38, D:1) a +0 hunting sling (61, 34, D:1) 5 stones Level 2 of the Dungeon (10, 1, D:2) a +0 dagger (12, -1, D:2) a +0 spear (26, 10, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 9 stones (2, 3, D:3) a +0 giant spiked club a +0 club a +0 leather armour (3, -11, D:3) a +0 whip a +0 dagger a +0 dagger a +0 robe a +0 club a boomerang a +0 scale mail (4, -11, D:3) a +0 whip (13, 20, D:3) a +0 short sword (18, 15, D:3) a +0 short sword (20, 24, D:3) a +0 club (28, -16, D:3) 7 stones (33, 16, D:3) a +0 mace (34, 1, D:3) a +0 spear (35, -15, D:3) a +0 ring mail (35, 2, D:3) 4 stones (37, -1, D:3) a +0 spear (38, -1, D:3) a +0 whip a +0 leather armour a +0 club (40, 30, D:3) a +0 falchion (42, -3, D:3) 6 poisoned darts (46, -15, D:3) a +0 helmet (47, 6, D:3) a +0 robe (48, 8, D:3) a +0 club (50, -3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 leather armour (5, -20, D:4) a +0 whip (6, -3, D:4) a +0 dire flail of protection a +0 ring mail (7, -25, D:4) a potion of degeneration (11, -20, D:4) a +0 short sword (13, 13, D:4) a +0 leather armour (19, -18, D:4) a +0 robe (24, -14, D:4) a +0 hand axe (27, -3, D:4) a +2 whip of electrocution a +0 robe (30, -8, D:4) the +11 mace of the Hills {vamp, Fly Str-5 Int+2 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-5). Int: It affects your intelligence (+2). SInv: It lets you see invisible. Fly: It grants you flight. (33, -33, D:4) a +0 leather armour (34, -12, D:4) 4 poisoned darts (42, 4, D:4) a +0 robe a +0 dagger a +0 club (42, 5, D:4) a +0 scale mail a +0 dagger a +0 leather armour a +0 club (44, -24, D:4) a +0 club a +0 dagger a +0 hand axe a +0 ring mail a +0 whip a +0 leather armour a +0 whip (45, 8, D:4) 3 boomerangs a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +1 dagger of venom a +0 scale mail a +0 leather armour (8, -25, D:5) a +0 short sword (29, -33, D:5) a +0 whip a +0 flail a +0 club (29, -32, D:5) a +0 club (40, 5, D:5) a +2 vampiric short sword (43, -3, D:5) a +4 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 mace (1, 2, D:6) a +4 quarterstaff of chaos a +0 cloak (10, -9, D:6) a scroll of noise (11, -24, D:6) 5 stones (17, -9, D:6) 5 stones (18, 18, D:6) 5 large rocks (19, -21, D:6) a +0 dagger a +0 ring mail (24, -10, D:6) 5 stones (24, 20, D:6) a ring of magical power (35, -10, D:6) 6 stones (36, -11, D:6) a +0 war axe (39, -17, D:6) a scroll of noise (43, 8, D:6) 4 stones (43, 9, D:6) 9 stones (46, -23, D:6) a +0 shortbow (49, -23, D:6) a +0 giant club (50, -23, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe a +0 club a +0 scale mail (1, 0, D:7) a +0 club 2 boomerangs a +0 leather armour a +0 whip a +0 short sword a +0 leather armour (13, -12, D:7) a +2 falchion of draining a +0 robe (31, -27, D:7) 18 gold pieces (still there?) a +0 shortbow (still there?) 6 stones (still there?) a scroll of identify (still there?) (31, -24, D:7) 10 gold pieces a +0 rapier a +0 leather armour a wand of light (2) the Ecumenical Temple