Kromin Level 1 of the Dungeon (-13, 3, D:1) a +0 mace (17, 6, D:1) a +0 ring mail (33, 7, D:1) a +0 club (50, 8, D:1) 17 stones (-2, 9, D:1) a +0 club (1, 18, D:1) a +0 ring mail (33, 20, D:1) 22 stones (30, 22, D:1) a +0 club (33, 22, D:1) a +0 club (17, 42, D:1) a +0 dagger (44, 56, D:1) a +0 robe (34, 59, D:1) a +0 club 3 stones (50, 59, D:1) a +0 club (35, 61, D:1) a stone Level 2 of the Dungeon (-8, 9, D:2) a +0 robe (12, 21, D:2) 15 arrows (20, 26, D:2) a +2 dagger of draining (16, 30, D:2) a stone (16, 31, D:2) 25 bolts (16, 32, D:2) a stone (16, 33, D:2) 3 stones (0, 34, D:2) 12 arrows (1, 34, D:2) a +0 centaur barding (6, 41, D:2) 16 stones (17, 41, D:2) a stone (-2, 42, D:2) a +0 robe (-1, 54, D:2) a +0 whip (3, 54, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (-6, 5, D:3) a +1 whip of venom (-5, 8, D:3) 17 sling bullets of frost (3, 12, D:3) a +0 mace (-4, 15, D:3) a +0 cloak (-19, 22, D:3) 14 stones (-17, 22, D:3) a +0 club (25, 23, D:3) a +0 leather armour (-5, 25, D:3) 13 stones (16, 25, D:3) a cursed -2 dagger (18, 25, D:3) a +0 flail a tomahawk a +0 leather armour (24, 25, D:3) a tomahawk (21, 26, D:3) a +0 mace (-20, 27, D:3) 30 stones (-17, 27, D:3) a +0 mace (38, 32, D:3) a +0 club (38, 34, D:3) a stone (38, 37, D:3) a stone (9, 38, D:3) a tomahawk (13, 38, D:3) a +0 club (9, 39, D:3) a tomahawk (15, 39, D:3) a +0 falchion a +0 dagger a +0 robe (21, 39, D:3) a tomahawk (38, 39, D:3) 3 stones (-20, 40, D:3) a +0 robe (-20, 43, D:3) 19 stones (10, 44, D:3) a tomahawk Level 4 of the Dungeon [Shop] Judasch's Antique Weapon Emporium the +7 hunting sling of Dim Light {venom, Int+8 Dex-5} (136 gold) It poisons the ammo it fires. It affects your intelligence (+8). It affects your dexterity (-5). a +0 dagger (42 gold) a +3 quarterstaff of distortion (84 gold) a +0 bardiche (189 gold) a +0 mace (63 gold) a +0 spear (63 gold) a +0 vampiric trident (73 gold) a +0 flail (73 gold) a cursed -2 hand crossbow (73 gold) a +0 falchion (63 gold) (0, 0, D:4) a +0 leather armour (32, 5, D:4) a +0 leather armour (28, 6, D:4) 15 stones (16, 21, D:4) a +0 giant club (0, 24, D:4) 7 poisoned javelins (16, 30, D:4) a +0 flail a +0 club (15, 31, D:4) a +0 club (15, 37, D:4) a +0 halberd (16, 37, D:4) a +0 whip a +0 leather armour (16, 38, D:4) a +0 flail (-4, 48, D:4) a +0 robe of positive energy a +0 dagger a +0 hand axe a +0 leather armour a +0 mace a +0 ring mail a cursed -2 club (-7, 57, D:4) a +0 robe (2, 58, D:4) the +1 leather armour of Zin's Whim {rElec rC+ Int+2} It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, 2, D:5) a +0 dagger (22, 6, D:5) a +0 club a +0 ring mail (36, 7, D:5) a cursed -2 hunting sling (25, 8, D:5) a +0 dagger (25, 12, D:5) a +0 spear (17, 13, D:5) a +0 giant spiked club (3, 14, D:5) a +0 ring mail (-10, 15, D:5) 16 arrows (8, 15, D:5) a +0 club (-6, 16, D:5) a stone (0, 16, D:5) a +0 dagger (1, 16, D:5) a +0 trident (-6, 17, D:5) a +0 short sword (-5, 17, D:5) a cursed -3 giant spiked club (8, 20, D:5) a +0 falchion (11, 20, D:5) a +0 club (4, 21, D:5) 14 stones (-12, 23, D:5) a +0 ring mail (-18, 25, D:5) a +0 giant spiked club (0, 25, D:5) a +0 club (37, 25, D:5) 18 stones (16, 27, D:5) a +0 chain mail a cursed -1 hand axe (17, 30, D:5) a +0 club (16, 33, D:5) a +2 leather armour of magic resistance Level 6 of the Dungeon (15, 5, D:6) a +0 whip of freezing a +0 robe (21, 6, D:6) a +0 animal skin (7, 8, D:6) a +0 short sword (8, 8, D:6) a +0 dagger (-1, 9, D:6) a +2 dagger of flaming (5, 10, D:6) a +0 dagger a +0 robe (6, 10, D:6) a +1 dagger of venom a +0 robe (8, 10, D:6) a +0 short sword (18, 10, D:6) a +0 falchion (19, 10, D:6) a tomahawk of returning (17, 11, D:6) a +0 mace a tomahawk of returning a +0 chain mail (18, 11, D:6) a +0 war axe (2, 14, D:6) a +0 short sword (22, 28, D:6) a +0 leather armour (-18, 42, D:6) a tomahawk (19, 42, D:6) a +0 leather armour (-24, 43, D:6) a +0 hand axe (-22, 43, D:6) 2 tomahawks a +0 dagger a +0 ring mail (-21, 43, D:6) a tomahawk (-24, 44, D:6) a +0 dire flail 3 tomahawks a +0 chain mail (-21, 44, D:6) a tomahawk (-5, 45, D:6) a +0 club a +0 shield (-5, 47, D:6) a +0 dagger a +0 robe a +0 leather armour Level 7 of the Dungeon [Shop] Odipn's General Store a plain deck of wonders (168 gold) a sack of spiders (240 gold) the ring of Tuhaog {rF++ MR+} (594 gold) [ring of protection from magic] It greatly protects you from fire. It affects your resistance to hostile enchantments. 3 large rocks (25 gold) a +0 leather armour (24 gold) a scroll of identify (24 gold) a +0 robe (8 gold) 3 scrolls of recharging (342 gold) (0, 0, D:7) 15 poisoned needles (4, 0, D:7) a cursed -2 halberd a gnoll corpse (skeletalised by now) (2, 1, D:7) a +0 whip a +0 robe (3, 1, D:7) a +0 whip (5, 1, D:7) a cursed +0 club a gnoll corpse (skeletalised by now) (34, 1, D:7) a +0 whip (8, 5, D:7) a +0 helmet (46, 7, D:7) 25 stones (28, 12, D:7) 17 bolts of flame (18, 20, D:7) 28 stones (11, 26, D:7) a quokka corpse (7, 29, D:7) a cursed -3 arbalest (12, 31, D:7) a +0 dagger 4 tomahawks (14, 32, D:7) a tomahawk (35, 33, D:7) a +0 club (40, 33, D:7) 17 poisoned needles (47, 37, D:7) 26 stones (53, 37, D:7) a +0 blowgun (27, 38, D:7) a cursed -1 hunting sling a +0 quarterstaff 19 sling bullets a +0 leather armour (18, 41, D:7) a +0 whip (19, 41, D:7) a +0 whip a +0 robe (28, 41, D:7) a sling bullet (17, 42, D:7) a +2 spear of venom (19, 42, D:7) a +0 spear (37, 42, D:7) a +0 ring mail (7, 45, D:7) a +0 rapier (7, 46, D:7) a +0 hand axe a +0 animal skin (12, 47, D:7) 16 bolts (19, 52, D:7) 16 stones Level 8 of the Dungeon (0, 0, D:8) 12 stones (1, 3, D:8) a +0 plate armour (-13, 9, D:8) a +0 dagger the Ecumenical Temple