Dungeon Crawl Stone Soup version 0.32-a0-39-g5c88369fb2 (webtiles) character file. Game seed: 10606465824612724576 6 Kurok the Grave Robber (level 1, -1/10 HPs) Began as a Deep Elf Necromancer on Jan 26, 2024. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (105 turns). Kurok the Grave Robber (Deep Elf Necromancer) Turns: 105, Time: 00:01:43 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 75% Magic: 1/6 EV: 12 Int: 19 God: Gold: 22 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 5.2 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 88% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 22% N/A 19% 4 Curse of Agony Necr 22% N/A 45% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You swap places. Found 9 gold pieces. Found a roughly hewn altar of Beogh. Things that are here: a +0 whip; 5 stones The orc shouts! You hear a shout! You now have 9 gold pieces. You now have 22 gold pieces (gained 13). You're too inexperienced to learn that spell! You open the large door. Your quokka skeleton bites the orc warrior but does no damage. The orc warrior hits your quokka skeleton with a +0 mace!! Your quokka skeleton is destroyed! Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (chance to affect: 81%) The orc warrior barely resists. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (chance to affect: 81%) The orc warrior barely resists. The orc warrior closely misses you. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (chance to affect: 81%) The orc warrior writhes in agony. Something hits you. The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 plate armour (lightly wounded, chance to affect: 81%) The orc warrior barely resists. Something hits you. You die... #........#.#.#...#Z.#..#. .........#.......##.##..# ########....##..#......#..# #.♣.♣ ##....#...##..#...## #....#####.....#......#..#. #.._.#.#.8......##......##. #....'ooo)..........##).#.# #....oooo.o...##.##[.#...#. #..8.#.#o8@........#.Z.#..# #....#####.......#.#.....#. #.♣.♣ ..##....##....#... #### ..#. .#....#....##. ... ...##.....##...# #### ### ############ You could see an orc warrior, 2 orc priests and 6 orcs. Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 kobolds (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kurok the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 77 | D:1 | Reached skill level 5 in Necromancy 79 | D:1 | Found a large runed translucent door. 79 | D:1 | Found a large runed translucent door. 79 | D:1 | Noticed an orc wizard 79 | D:1 | Noticed an orc priest 80 | D:1 | Noticed an orc warrior 89 | D:1 | Noticed an orc priest 105 | D:1 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, minmay_box_of_dots Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Necrotise || 10 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 105 | 97 | 8 | 0 | 57 | 1 | 105.0 | Dungeon | 105 | 97 | 8 | 0 | 57 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 105 daAuts