Kurok Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (4, 33, D:1) 4 stones (10, 41, D:1) a +0 dagger (11, 21, D:1) a +0 club (16, 19, D:1) a +0 club (16, 28, D:1) a +0 robe (19, 11, D:1) a +0 robe (20, 11, D:1) an orb of wrath (21, 12, D:1) a +0 club (28, 27, D:1) a stone (34, 36, D:1) a +0 whip (45, 21, D:1) a +0 dagger Level 2 of the Dungeon (5, -38, D:2) a +0 hand axe (11, -37, D:2) a staff of death (15, -48, D:2) a +0 club (20, -9, D:2) a stone (25, -4, D:2) 5 poisoned darts (27, -4, D:2) a +0 leather armour (32, -9, D:2) a +0 dagger (35, -41, D:2) a +0 war axe (44, -12, D:2) the +2 leather armour of the Invisible Hand {rElec rC+ rCorr} rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (46, -17, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (2, -12, D:3) a dart slug corpse (9, -19, D:3) 9 stones (10, -15, D:3) a +0 leather armour (15, -33, D:3) a +0 robe (15, -32, D:3) 7 stones