Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 7559505452733762936 1185 LDflipp the Magician (level 8, 0/58 HPs) Began as a Djinni Hedge Wizard on Mar 13, 2025. Slain by a water moccasin (7 damage) ... on level 6 of the Dungeon. The game lasted 00:18:45 (6206 turns). LDflipp the Magician (Djinni Hedge Wizard) Turns: 6206, Time: 00:18:46 Health: 0/58 AC: 3 Str: 9 XL: 8 Next: 70% Gold: 236 EV: 11 Int: 24 God: SH: 0 Dex: 13 rFire + + . E - +0 whip (elec) rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . v - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... z - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-1 HP) @: confusing by touch, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 236 gold pieces. Inventory: Hand Weapons a - a +0 dagger j - a +0 short sword y - a +1 dagger of venom E - a +0 whip of electrocution (weapon) F - a +0 falchion of freezing Missiles g - 6 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 hat (worn) v - a +0 cloak (worn) Jewellery h - a ring of fire z - a +6 ring of intelligence (worn) Wands u - a wand of roots (12) w - a wand of polymorph (10) A - a wand of flame (15) D - a wand of mindburst (14) Scrolls d - a scroll of enchant weapon {unknown} i - 2 scrolls of vulnerability {unknown} l - 3 scrolls of summoning m - 2 scrolls of teleportation {unknown} n - a scroll of immolation {unknown} r - 2 scrolls of blinking {unknown} s - a scroll of noise {unknown} x - a scroll of poison {unknown} C - a scroll of fog {unknown} Potions e - a potion of berserk rage f - a potion of enlightenment {unknown} k - a potion of curing {unknown} o - 2 potions of lignification p - a potion of brilliance t - a potion of moonshine {unknown} B - a potion of ambrosia {unknown} Skills: * Level 4.2 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 7.2 Spellcasting + Level 7.2 Conjurations + Level 7.2 Hexes + Level 7.2 Summonings + Level 7.2 Necromancy + Level 7.2 Translocations + Level 7.2 Forgecraft + Level 7.2 Fire Magic + Level 7.2 Ice Magic + Level 7.2 Air Magic + Level 7.2 Earth Magic + Level 7.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 86% N/A 1% 2 c - Call Imp Summ 86% N/A 1% 2 d - Grave Claw Necr 86% 2d13 1% 2 e - Mephitic Cloud Conj/Alch/Air 43% N/A 1% 3 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Mercury Arrow Conj/Alch 86% 2d9 1% 2 h - Confusing Touch Hex 43% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc is engulfed in noxious fumes. The orc appears confused. The orc hits the water moccasin with a +0 short sword. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jelly. Your hands burn! The jelly is severely wounded. The orc is engulfed in noxious fumes. The orc appears confused. The orc misses the water moccasin. The jelly closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jelly. Lightning courses through the jelly! You kill the jelly! The water moccasin bites you but does no damage. The orc is engulfed in noxious fumes. The orc appears confused. Your magical contamination has completely faded away. You are too injured to fight recklessly! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The water moccasin bites you. An adder comes into view. The orc is engulfed in noxious fumes. The orc appears confused. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You miss the water moccasin. The water moccasin is lightly wounded. The orc is engulfed in noxious fumes. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. The adder misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You closely miss the water moccasin. The water moccasin is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc is engulfed in noxious fumes. The orc appears confused. The water moccasin bites you! You die... #### ### #...#..## #..o.#..# ##...... #....)##### #...