LaMa Level 1 of the Dungeon (9, 21, D:1) 3 stones (14, -9, D:1) a +0 dagger 3 stones (20, 7, D:1) a +0 whip (26, 16, D:1) 8 stones (28, 11, D:1) a +0 leather armour (29, 13, D:1) a +0 leather armour (29, 14, D:1) a +2 whip of distortion (30, 28, D:1) a +0 short sword (30, 31, D:1) a +0 shortbow (37, -3, D:1) a +0 dagger (39, -2, D:1) a +0 leather armour (41, 29, D:1) a +0 leather armour (48, 33, D:1) a +0 leather armour (54, 3, D:1) a +0 mace (54, 28, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 club (10, -12, D:2) a +0 dagger (21, 17, D:2) 2 stones (28, -23, D:2) 7 stones (29, -21, D:2) a +0 club (41, -17, D:2) a +0 ring mail (43, 17, D:2) a stone (44, -19, D:2) a +0 club (44, -1, D:2) a +0 scale mail (49, -19, D:2) a +0 quarterstaff (54, 7, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) 3 stones (10, 8, D:3) a +0 mace (18, 6, D:3) a +0 club (23, -37, D:3) a +0 falchion (33, -14, D:3) a +0 short sword a +0 leather armour (35, -9, D:3) a +0 hand axe a +0 leather armour (36, -10, D:3) a +0 short sword a +0 scale mail (36, -7, D:3) a +0 club a +0 ring mail (42, -4, D:3) a +0 club Level 4 of the Dungeon (10, -1, D:4) a +0 club a boomerang a +0 club (14, 13, D:4) a +0 war axe (31, 24, D:4) a +0 club a +0 whip a +0 club (32, 24, D:4) a +0 whip a +0 robe (32, 30, D:4) 4 poisoned darts (38, 31, D:4) a +0 quarterstaff (42, 8, D:4) a +0 plate armour (45, 47, D:4) a +0 giant spiked club (48, 21, D:4) a scroll of immolation (51, 24, D:4) 2 gold pieces (51, 25, D:4) a ring of flight (51, 26, D:4) 2 potions of heal wounds Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Desidgh {Ice Will- Str+5 Int+4 Dex-4} (3830 gold) [ring of ice] It enhances your ice magic. Str: It affects your strength (+5). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It decreases your willpower. the +0 robe of the Big Bang {rF+} (1470 gold) rF: It protects you from fire. the +2 leather armour of the Old World {-Cast Slay+2 SInv} (2460 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. -Cast: It prevents spellcasting. the +4 leather armour "Jiukuum" {Harm rElec} (3600 gold) rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (0, 0, D:5) 7 stones (5, 25, D:5) a +0 quarterstaff (17, 56, D:5) a +0 giant spiked club (21, 30, D:5) 6 stones (35, 43, D:5) a +0 hand axe of electrocution (unseen) (36, 31, D:5) a +0 mace a +0 leather armour (44, 24, D:5) 3 poisoned darts (47, 19, D:5) a +0 whip a +0 leather armour (51, 28, D:5) a +0 dagger a +0 ring mail of willpower (51, 29, D:5) a +0 falchion a +0 shortbow (52, 26, D:5) a +0 giant club (52, 28, D:5) a +0 hand axe (52, 31, D:5) 3 stones (53, 25, D:5) a +0 falchion (53, 43, D:5) a +0 dagger (54, 42, D:5) a +0 trident (54, 43, D:5) a +0 dagger a +0 robe (55, 43, D:5) a +0 dagger a +0 robe (64, 27, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 14 gold pieces