LaMa Level 1 of the Dungeon [Shop] Bavuxy's Weapon Emporium a +2 trident of venom (194 gold) a +0 mace (36 gold) a +0 spear (36 gold) a +0 club (12 gold) the +7 arbalest "Axubeh" {penet, rN+} (688 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rN: It protects you from negative energy. the +7 whip of Responsibility {spect, rF++ Int-4 Dex+2 SInv} (788 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. SInv: It lets you see invisible. a +0 mace (36 gold) 5 stones (6 gold) a +0 long sword of flaming (99 gold) [Shop] Inohaurus's General Store a +0 hand axe (39 gold) a +4 ring of evasion (468 gold) 3 stones (3 gold) a potion of curing (39 gold) a potion of attraction (39 gold) a scroll of magic mapping (97 gold) a scroll of immolation (52 gold) a scroll of amnesia (52 gold) a book of Minor Magic (234 gold) a +0 leather armour (26 gold) [Shop] Atar's Weapon Emporium a +0 whip (27 gold) a +1 vorpal scimitar (143 gold) a +1 morningstar of venom (129 gold) a +0 flail (38 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +2 dagger of venom (158 gold) a +0 spear (33 gold) a +0 dagger (22 gold) [Shop] Kiduum's Distillery a potion of heal wounds (55 gold) a potion of mutation (88 gold) a potion of resistance (110 gold) a potion of curing (33 gold) a potion of might (44 gold) a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of curing (33 gold) a potion of attraction (33 gold) [Shop] Liopeudi's Distillery a potion of curing (36 gold) a potion of ambrosia (96 gold) a potion of brilliance (48 gold) a potion of brilliance (48 gold) a potion of invisibility (96 gold) a potion of cancellation (96 gold) a potion of heal wounds (60 gold) a potion of invisibility (96 gold) (0, 0, D:1) a +0 club (2, -1, D:1) 4 stones (4, 25, D:1) a +0 leather armour (4, 36, D:1) a +0 cloak (7, 29, D:1) 4 stones (14, 40, D:1) a +0 dagger 2 stones (15, 7, D:1) a +0 leather armour (21, 18, D:1) a +0 dagger (33, 42, D:1) a +0 short sword (33, 46, D:1) a +0 short sword (44, 17, D:1) a +0 dagger (44, 40, D:1) a +0 club (46, 21, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 8, D:2) a potion of curing (4, -4, D:2) a +0 dagger (5, -4, D:2) a +0 dagger (5, -1, D:2) 4 stones a +0 club (6, -6, D:2) a +0 dagger a stone (6, 13, D:2) a +0 morningstar (14, 17, D:2) a +0 robe (17, 13, D:2) a +0 dagger (18, 13, D:2) a +0 falchion (25, -15, D:2) a stone (27, -2, D:2) a +0 club (33, -18, D:2) 4 stones (35, 13, D:2) a +0 ring mail (47, -11, D:2) a +0 short sword a stone (47, -9, D:2) a +0 dagger (50, -3, D:2) a +0 sling a +0 club Level 3 of the Dungeon (0, 2, D:3) 2 poisoned darts (4, -13, D:3) a +0 dagger an orc corpse (5, -14, D:3) a +0 dagger a +0 robe an orc corpse (12, -11, D:3) a +0 dagger (16, 6, D:3) a hobgoblin corpse (skeletalised by now) (17, 5, D:3) the +8 mace of Ascent {pain, *Rage rC+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+4). rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (17, 6, D:3) a +0 club a goblin corpse (skeletalised by now) (17, 7, D:3) a hobgoblin corpse (skeletalised by now) (28, 10, D:3) a +0 trident (28, 22, D:3) a +0 rapier