LaMa Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 28, D:1) a +0 sling (3, 31, D:1) a +0 short sword (4, 14, D:1) a +0 dagger (13, -12, D:1) a +0 club (20, -3, D:1) a +0 club (23, -18, D:1) a +0 dagger (26, 8, D:1) 2 poisoned darts (27, -15, D:1) a +0 dagger (35, 21, D:1) a +0 spear Level 2 of the Dungeon [Shop] Ecau's General Store the +4 long sword "Qirosher" {flame, rC+ Int+5} (558 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+5). rC: It protects you from cold. a book of Storms (352 gold) a scroll of teleportation (33 gold) 5 stones (5 gold) a scroll of teleportation (33 gold) a +0 buckler of protection (126 gold) 7 stones (7 gold) a scroll of teleportation (33 gold) (3, 3, D:2) a +0 dagger a +0 sling (3, 4, D:2) a +0 short sword (4, -6, D:2) a +0 leather armour (4, 15, D:2) 5 poisoned darts (6, 1, D:2) a +0 dagger (6, 2, D:2) a +0 plate armour (8, 33, D:2) a +0 club (11, 28, D:2) a +0 short sword (12, -5, D:2) a staff of earth (14, 5, D:2) a +0 dagger (17, 28, D:2) a +0 trident (24, 10, D:2) a +0 spear (32, 0, D:2) a +0 dagger (33, -3, D:2) a +0 sling (35, -1, D:2) the +10 short sword of Bile {vorpal, *Rage rElec rPois Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (35, 2, D:2) a +0 ring mail (36, 17, D:2) a +0 sling (41, -9, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, -25, D:3) a +0 shortbow (4, -26, D:3) a +0 leather armour (4, -11, D:3) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (4, 3, D:3) a ball python skeleton (4, 20, D:3) a +0 trident (5, -11, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (11, 13, D:3) a +0 dagger 2 boomerangs a +0 club a +0 dagger a +0 robe (12, 13, D:3) a +0 short sword 2 boomerangs a +0 flail a +0 leather armour of fire resistance (13, 11, D:3) 5 stones (25, 12, D:3) a +0 scale mail (35, 4, D:3) a +0 mace (36, 14, D:3) 7 stones (36, 26, D:3) a +0 dagger (46, 16, D:3) a +0 short sword (47, -13, D:3) a +0 club 7 poisoned darts (48, -2, D:3) a +0 flail a +0 ring mail