Laan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 war axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the Volume of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 e - Freezing Cloud Conjuration/Ice/Air 6 (59, 37, D) a +4 whip of electrocution (60, 36, D) an uncursed staff of earth (60, 37, D) a book of Power (61, 0, D) a cursed ring of loudness (61, 11, D) a +0 dagger a +0 robe (61, 16, D) a +1 quarterstaff of protection (61, 26, D) an uncursed staff of conjuration (61, 36, D) a +4 flail of protection (61, 37, D) the +8 lajatang "Inguami" {elec, +Inv Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It lets you turn invisible. (62, 0, D) +1 gold dragon scales (62, 9, D) a +2 shortbow of velocity (62, 11, D) a +0 club a +0 ring mail a +0 flail (62, 16, D) a phantom mirror (62, 17, D) an uncursed staff of poison (62, 20, D) a +0 demon whip of venom (62, 26, D) a +2 dagger of venom (62, 36, D) the amulet of the Sky {Acrobat rPois Str+4 Dex-5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. (62, 37, D) the +4 chain mail "Axaha" {*Slow rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It may slow you when you take damage. (63, 0, D) the +1 robe of Coiklonnuh {Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). (63, 8, D) a +3 scale mail of magic resistance (63, 11, D) a +0 dagger (63, 16, D) a lamp of fire (63, 36, D) an uncursed ring of positive energy (63, 37, D) an uncursed amulet of guardian spirit (64, 20, D) a +2 vampiric short sword (64, 22, D) a +5 dagger of venom (64, 26, D) a +3 chain mail of fire resistance (65, 26, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (67, 0, D) a lightning rod (4/4) (67, 3, D) a cursed -3 long sword a +0 ring mail (68, 3, D) a +1 scimitar of holy wrath (69, 0, D) a +1 mace of protection (69, 36, D) a +1 falchion of flaming (70, 9, D) the +4 spear "Baurri Roef" {distort, +Fly Str+2 Int+3 Dex-3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-3). It lets you fly. (71, 8, D) the +6 falchion "Diulutar" {slice, rPois rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 16, D) a +2 flail of protection (71, 17, D) a +1 hand axe of venom (71, 26, D) a crystal ball of energy (71, 27, D) a lamp of fire (71, 29, D) a +0 dagger a cursed +0 ring mail (71, 32, D) a +0 short sword a +0 longbow 16 arrows a +0 leather armour (71, 40, D) an uncursed staff of conjuration (71, 41, D) an uncursed staff of fire (72, 8, D) a lightning rod (4/4) (72, 9, D) the cursed +3 morningstar of Spores {flame, rElec Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It insulates you from electricity. It has a curse placed upon it. (72, 16, D) a cursed ring of loudness (72, 17, D) a cursed amulet of inaccuracy (72, 29, D) a +0 rapier a +0 scale mail (72, 30, D) 3 arrows (72, 31, D) an arrow (72, 33, D) an arrow (72, 36, D) a +0 triple sword of electrocution (72, 37, D) a +1 scale mail of cold resistance (73, 1, D) the cursed +1 plate armour "Deela" {*Corrode rN+ Regen+ Dex+5} It affects your dexterity (+5). It protects you from negative energy. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (73, 26, D) an uncursed staff of summoning (73, 27, D) an uncursed ring of stealth (73, 30, D) a +0 scimitar (73, 31, D) a +0 short sword a +0 shortbow 16 arrows a +0 ring mail (73, 40, D) a +5 quarterstaff of protection (74, 2, D) a +0 spear a +0 robe (75, 1, D) a +2 robe of positive energy (75, 2, D) 3 large rocks