Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 249350768825033326 49333 Labrat the Thaumaturge (level 13, 0/113 HPs) Began as a Demigod Conjurer on Mar 30, 2022. Succumbed to barbed spike wounds ... on level 6 of the Lair of Beasts. The game lasted 01:25:08 (27232 turns). Labrat the Thaumaturge (Demigod Conjurer) Turns: 27232, Time: 01:25:09 Health: 0/113 AC: 12 Str: 8 XL: 13 Next: 80% Magic: 0/36 EV: 15 Int: 42 God: Gold: 1277 SH: 8 Dex: 12 Spells: 18/40 levels left rFire . . . SeeInvis . o - staff of conjuration rCold . . . Faith . (no shield) rNeg . . . Spirit + Z - +0 robe {Will+} rPois . Reflect . M - +0 helmet rElec . Harm . K - +0 cloak rCorr . Rampage . E - +2 pair of gloves Will ++... F - +0 pair of boots Stlth ++........ U - brooch of Shielding {Spirit SH+8} HPRegen 0.28/turn x - +4 ring of protection MPRegen 0.25/turn H - +6 ring of intelligence @: spiked, studying Fighting A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Lair of Beasts. You visited 2 branches of the dungeon, and saw 16 of its levels. You also visited: Ossuary, Bailey and Gauntlet. You collected 1343 gold pieces. You spent 66 gold pieces at shops. Inventory: Hand Weapons D - a +2 short sword of holy wrath J - the +7 scimitar of Equilibrium {drain, Will+ Int+4 Stlth+} (You took it off an orc warrior on level 7 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). Will: It increases your willpower. Stlth: It makes you more stealthy. Missiles f - 7 silver javelins g - 26 poisoned darts I - 33 javelins X - a curare-tipped dart Armour E - a +2 pair of gloves (worn) F - a +0 pair of boots (worn) K - a +0 cloak (worn) M - a +0 helmet (worn) Q - +0 acid dragon scales Z - a +0 robe of willpower (worn) Magical Staves o - a staff of conjuration (weapon) W - a staff of fire Jewellery h - a +4 ring of evasion i - a +4 ring of protection x - a +4 ring of protection (left hand) G - a ring of poison resistance H - a +6 ring of intelligence (right hand) P - the ring "Racleciu" {Ice Fly rElec Str-4} (You found it in a Gauntlet) [ring of ice] It enhances your ice magic. Str: It affects your strength (-4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. U - the brooch of Shielding (around neck) {Spirit SH+8} (You found it in a Gauntlet) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). Wands q - a wand of polymorph (1) R - a wand of charming (2) S - a wand of flame (16) Y - a wand of digging (5) Scrolls b - 3 scrolls of teleportation j - 2 scrolls of brand weapon n - a scroll of holy word u - 2 scrolls of noise w - 2 scrolls of acquirement y - 7 scrolls of enchant weapon z - 2 scrolls of fog C - 5 scrolls of vulnerability L - 5 scrolls of summoning N - 3 scrolls of enchant armour Potions c - a potion of resistance {unknown} d - 10 potions of curing e - 2 potions of might k - 5 potions of brilliance m - a potion of ambrosia {unknown} r - 6 potions of heal wounds s - 2 potions of mutation t - a potion of magic {unknown} v - 4 potions of haste B - 2 potions of berserk rage {unknown} O - a potion of degeneration {unknown} Miscellaneous V - a lightning rod (2/4) Skills: - Level 10.0 Fighting - Level 8.0 Dodging - Level 1.7 Stealth + Level 14.0 Spellcasting - Level 10.0 Conjurations - Level 3.0 Translocations - Level 5.0 Air Magic - Level 8.0 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 90% 2d18 1% 4 d - Animate Dead Necr 14% N/A 10% 4 e - Mephitic Cloud Conj/Pois/Air 82% N/A 1% 3 f - Teleport Other Tloc 53% N/A 1% 3 g - Freezing Cloud Conj/Ice/Air 41% 6-21 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Gell's Gravitas Tloc 53% N/A 1% 3 Fulminant Prism Conj/Hex 41% 3d20 1% 4 Ignite Poison Fire/Tmut/Pois 29% N/A 3% 3 Tukima's Dance Hex 29% N/A 3% 3 Passage of Golubria Tloc 53% N/A 3% 4 Summon Forest Summ/Tloc 21% N/A 16% 5 Lee's Rapid Deconstruct Erth 14% 3d10* 28% 5 Summon Mana Viper Hex/Summ 29% N/A 28% 5 Yara's Violent Unravell Hex/Tmut 14% 3d7 28% 5 Dispersal Tloc 26% N/A 41% 6 Summon Cactus Giant Summ 14% N/A 83% 6 Haunt Necr/Summ 14% N/A 100% 7 Infestation Necr 14% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:5 Lair (6/6) D:10 Swamp (0/4) Lair:4 Snake (0/4) Lair:4 Orc (0/2) D:9 Ossuary (visited) Bailey (visited) Gauntlet (visited) Slime: Lair:5-6 Shops: D:4 *=*[ D:10 [ Portals: Ice Cave: Lair:6 Annotations: D:10 Josephine Lair:4 2 transporters, H0rd4k's ghost, journeyman DEWz Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The yak dies! Your dream sheep zombie barely misses the yak. Your lightning rod (2/4) has regained one charge. Unknown command. The barbs in your skin will harm you if you move. Continue? You feel sick. The yak gores your seven-headed hydra zombie! The elephant tramples you! You stumble backwards! You stop ascending the stairs. The yak gores your seven-headed hydra zombie. Your yak zombie gores the yak. The manticore bites you!! * * * LOW HITPOINT WARNING * * * The manticore closely misses you. You block the manticore's attack. A black mamba comes into view. The yak gores your basilisk zombie! A dream sheep comes into view. Casting: Animate Dead (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel sick. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. Unknown command. You carefully extract the barbed spikes from your body. You feel sick. You are no longer poisoned. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * Your yak zombie gores the elephant. The barbed spikes dig painfully into your body as you move. You die... $..... .§. ...... §..... ...... .........$.... ......# #P............. #.#..P.###P.....?.....S #....P.#P........∩Y..Y. #.#...............Y.#Y. #.....@..........ZYYYY# #."..(.....lYZ..ZZZ.## #..#.#......YZ.†...$.#. ## ####P...H.Z§.YYZ...# .........