Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1660762382282964866 14 Labrat the Conjurer (level 2, -7/20 HPs) Began as a Demigod Conjurer on July 14, 2022. Killed from afar by Terence (14 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:56 (912 turns). Labrat the Conjurer (Demigod Conjurer) Turns: 912, Time: 00:03:56 Health: -7/20 AC: 3 Str: 8 XL: 2 Next: 18% Magic: 4/7 EV: 12 Int: 20 God: Gold: 21 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . e - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons g - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) Scrolls c - 2 scrolls of enchant weapon d - a scroll of blinking {unknown} f - a scroll of torment {unknown} h - a scroll of teleportation {unknown} Potions b - 2 potions of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 10% 6-21 21% 3 Dazzling Flash Conj/Hex 20% N/A 21% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Sticky Flame Conj/Fire 10% 2d3 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:2 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. Terence the Incautious comes into view. He is wielding a +2 vorpal mace and carrying a wand of flame (16). Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 vorpal mace, wearing a +0 chain mail and carrying a wand of flame (16) (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Terence zaps a wand. The puff of flame hits you! You start resting. Magic restored. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 vorpal mace, wearing a +0 chain mail and carrying a wand of flame (15) (84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence. Terence is heavily wounded. Terence says, "How do you enjoy it?" Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! You die... #.. # #.#.# #.. #.#.#.# #...#.#.#.###... ..............@. ###.#.###.#.##.### ....#.....#..... .......@######.# ###.......# #.# #......@####.# #..........#.##+## #..........#.#...# ..................# ###..........#.#...# #####......#.#...# ## #......#.#...# ##. #......#.##### ##.. #......#.##### #P.. You could see Terence. Vanquished Creatures A bat (D:2) 2 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:2) 4 kobolds A rat (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Labrat the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 621 | D:2 | Found Weif's Magic Scroll Emporium. 681 | D:2 | Reached XP level 2. HP: 20/20 MP: 4/7 691 | D:2 | Learned a level 2 spell: Searing Ray 745 | D:2 | Bought a scroll of identify for 28 gold pieces 899 | D:2 | Noticed Terence 912 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_basic, serial_shops, shop_statue, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 3.9 Action || total -------------------------++------- Cast: Magic Dart || 30 Searing Ray || 1 Use: Scroll || 1 Armor: Robe || 3 Dodge: Dodged || 1