Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 10698227840839092917 73 Labrat the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on July 26, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 4 of the Dungeon. The game lasted 00:03:58 (3043 turns). Labrat the Conjurer (Demigod Conjurer) Turns: 3043, Time: 00:03:59 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 83% Magic: 7/18 EV: 12 Int: 24 God: Gold: 106 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . i - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of wizardry MPRegen 0.16/turn d - ring of magical power @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons i - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of magical power (right hand) e - a ring of ice f - a ring of wizardry (left hand) h - a ring of flight Wands n - a wand of polymorph (11) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of enchant weapon {unknown} g - a scroll of fog {unknown} k - 2 scrolls of immolation {unknown} m - a scroll of noise {unknown} o - a scroll of fear {unknown} Potions j - 2 potions of berserk rage {unknown} l - 2 potions of brilliance {unknown} Skills: - Level 2.3 Dodging - Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 6% N/A 4% 1 Dazzling Flash Conj/Hex 24% N/A 6% 3 Wereblood Tmut 3% N/A 7% 2 Spider Form Tmut/Pois 3% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 19% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword and wearing a +4 scale mail (moderately wounded, 81% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The water moccasin skeleton bites you. The orc priest barely misses you. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The water moccasin skeleton bites you! The orc priest hits you with a +0 short sword. The searing ray hits the orc priest. The orc priest is severely wounded. You finish channelling your searing ray. The orc shouts! You hear a shout! The water moccasin skeleton bites you. The orc priest barely misses you. Your magical contamination has completely faded away. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword and wearing a +4 scale mail (severely wounded, 81% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The water moccasin skeleton misses you. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton misses you. The searing ray hits the orc priest but does no damage. The orc priest is almost dead. The water moccasin skeleton bites you but does no damage. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! You die... #.≈≈≈≈≈≈≈ #≈..≈≈≈.. #≈.≈...≈. #≈.≈._.≈. #≈.≈...≈. #≈o.≈≈≈.. #oZ≈≈≈≈≈≈ ##@....... #.######## #.#.# #...# ###.# #.# #.# #.# #.# You could see an orc priest, an orc and a water moccasin skeleton. Vanquished Creatures An adder (D:3) A gnoll (D:1) An orc (D:3) 6 endoplasms 5 giant cockroaches 4 goblins 4 hobgoblins 2 jackals (D:1) 9 kobolds A quokka (D:2) A ball python (D:1) 5 bats 7 frilled lizards A rat (D:3) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Labrat the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 383 | D:1 | Reached XP level 2. HP: 11/20 MP: 0/7 1331 | D:1 | Reached XP level 3. HP: 26/26 MP: 8/8 1334 | D:1 | Learned a level 2 spell: Searing Ray 1696 | D:2 | Found Ciuw's Antique Armour Emporium. 1841 | D:2 | You fall into a shaft and drop 1 floor! 2123 | D:3 | Reached skill level 4 in Conjurations 3043 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic D:2: layout_rooms, serial_shops, nicolae_shop_behind_doors, basic_ecumenical_altar, serial_curves, eino_curves_03, eino_curves_02, serial_park_tiny_2 D:3: layout_basic, overflow_temple_1_default D:4: layout_basic, lightli_temple_of_fire, fiery_altar_vehumet, mainiacjoe_overflow_paths, hangedman_minor_gate_pass, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Stealth | 2 | 2.4 Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 102 Searing Ray || 2 Armor: Robe || 1 Dodge: Dodged || 8