Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 1439885466066971743 40 Labrat the Conjurer (level 3, -6/26 HPs) Began as a Demigod Conjurer on July 28, 2022. Mangled by Terence ... wielding a +0 hand axe (14 damage) ... on level 1 of the Dungeon. The game lasted 00:03:12 (1126 turns). Labrat the Conjurer (Demigod Conjurer) Turns: 1126, Time: 00:03:12 Health: -6/26 AC: 2 Str: 8 XL: 3 Next: 14% Magic: 2/9 EV: 12 Int: 24 God: Gold: 44 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . b - +0 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons b - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of vulnerability {unknown} Potions f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Mephitic Cloud Conj/Pois/Air 9% N/A 19% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 87% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence screams, "I'm going to kill you!" The searing ray hits Terence. Terence is moderately wounded. Terence drinks a potion. Terence seems to grow stronger. The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, strong) The floor. Unknown command. Terence screams, "I'm going to kill you!" You see here 21 bolts. There is a stone staircase leading down here. You see here a frilled lizard corpse. Terence asks, "Do you want it fast or slow?" There is a stone staircase leading up here. Terence hits you with a +0 hand axe! You climb upwards. There is a stone staircase leading down here. Terence no longer looks unusually strong. Terence drinks a potion. Terence seems to grow stronger. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded, strong, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +0 hand axe! The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... # #.....# #####..## ##......# # ####.## ##..####.......# #### #.## ##..##........## ...###..# ##.#..........# ##......##### ###.#..........# ...###......# ###..............# ##.# #..###.####...##...........# ##.# ##......##..####...........# ...## #####.[..@@..............## #...####......####.#.##>.......## #........##.### #...#..........# ###.##..###...# ##..##..........# #.........#.###..###..........# ##..######...#....# #..........# #..########.......# #........... ##..##.........#.### ##........#. .#..##.......#...### ##......##. You could see Terence (strong). Vanquished Creatures An adder (D:2) A worm (D:2) 4 ball pythons 3 endoplasms (D:1) 4 goblins 2 hobgoblins A quokka (D:1) 2 bats A frilled lizard (D:2) 6 kobolds 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Labrat the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 263 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 568 | D:1 | Reached skill level 4 in Conjurations 903 | D:2 | Noticed Terence 945 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/9 948 | D:2 | Learned a level 2 spell: Searing Ray 1126 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_rooms, ebering_ecumenical_altar_sacrificial D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 43 Searing Ray || 3 Stab: Sleeping || 1 Dodge: Dodged || 2