Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 18029789206797830563 81 Labrat the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Aug 13, 2022. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:03:12 (3050 turns). Labrat the Conjurer (Demigod Conjurer) Turns: 3050, Time: 00:03:12 Health: 0/33 AC: 2 Str: 8 XL: 4 Next: 0% Magic: 13/20 EV: 12 Int: 24 God: Gold: 107 SH: 0 Dex: 18 Spells: 5/8 levels left rFire . . . SeeInvis . m - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn f - +6 ring of dexterity MPRegen 0.17/turn h - ring of magical power @: lethally poisoned (0 -> -21) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons m - a +0 dagger of venom (weapon) Missiles o - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery f - a +6 ring of dexterity (left hand) h - a ring of magical power (right hand) Wands l - a wand of flame (20) Scrolls b - a scroll of teleportation {unknown} c - a scroll of amnesia {unknown} g - 2 scrolls of identify {unknown} i - a scroll of enchant armour {unknown} p - 2 scrolls of noise {unknown} Potions d - 2 potions of degeneration {unknown} e - a potion of ambrosia {unknown} j - a potion of magic {unknown} k - 2 potions of curing {unknown} n - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Summon Ice Beast Ice/Summ 3% N/A 73% 4 Summon Mana Viper Hex/Summ 3% N/A 97% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray misses the scorpion. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion completely misses you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you! x2 You are poisoned. The scorpion poisons you! Unknown command. You closely miss the scorpion. The scorpion is severely wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. You completely miss the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. You die... ...# #######.#..#.#.# ...# #..............# ...# #.......#..##### .(.# #.......#..# #.......#..# #########..# ... #..# .....##..# ......s@.# .....###.# ###. .# # .# .# .# .# ..... .# ..... You could see a scorpion. Vanquished Creatures A hound (D:3) An adder (D:2) A worm (D:3) 6 ball pythons 4 bats 2 endoplasms (D:2) 2 giant cockroaches (D:1) 2 goblins 5 hobgoblins 6 kobolds 4 quokkas 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Labrat the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 321 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 842 | D:1 | Learned a level 2 spell: Searing Ray 894 | D:2 | Reached skill level 4 in Conjurations 1266 | D:2 | Reached XP level 3. HP: 26/26 MP: 9/9 2907 | D:4 | Reached XP level 4. HP: 33/33 MP: 11/11 3050 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring, ebering_ecumenical_altar_sacrificial, chequers_garden D:2: layout_basic, st_stairs_2 D:3: layout_loops_corners D:4: layout_basic, cheibriados_altar_1, nicolae_wu_jian_immortal_techniques, grunt_tough_drop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.5 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | | 2 || 2 Cast: Magic Dart | 84 | 1 || 85 Searing Ray | | 2 || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 6 | 3 || 9